I like that idea man. Pretty awesome. On Mon, Jun 1, 2009 at 4:29 PM, <figarus@xxxxxxxxx> wrote: > Basically yeah, you're dead in the beginning but you don't know it, you > play through the chapters which is basically the strange man revealing your > life to you, then at the end he returns your life to you and you're alive > for freemode. > > Hey alan, don't worry we'll have speghetti western inspired stuff :) > > Sent via BlackBerry from T-Mobile > > ------------------------------ > *From*: Alan Wolfe > *Date*: Mon, 1 Jun 2009 16:03:32 -0700 > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: Project1 - SVN Update 191 > i kinda wish we could put tribute to high plains drifter in here cause in > this game you start off dead then become alive when you are in the free mode > right? > > unfortunately it was the other way around in high plains drifter... he was > alive and they murdered him, and then he came back as a ghost and screwed em > all hehe > On Mon, Jun 1, 2009 at 3:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> hey eric, maybe this is how we can get some of the exploration in the game >> like we planned origionally >> >> we could have almost castlevania type items that let you do different >> things and get to new areas >> >> like maybe after you finish the story and get to go to the freeplay world, >> thats when the exploration part of the game comes into play, and having lots >> of non linear storyline stuff. >> On Mon, Jun 1, 2009 at 3:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> thatd be cool to have interaction in the real world w/ items you are >>> wearing. >>> >>> like that place you told me about i think in FF1 where you couldnt wear >>> metal inside >>> >>> we could do stuff too like there's some really hard obstacle course with >>> spikes and traps and stuff, and you can do it based on skill, but another >>> way is to buy some granite armor from a dude - you walk like 1/2 as slow and >>> you cant jump but you are invincible to the traps hehe >>> >>> something like that anyhow... i like the idea that EQ can effect stuff >>> when just walkin around. >>> >>> it would be cool to have a diving helmet ala Gau that would let you go >>> underwater (: >>> On Mon, Jun 1, 2009 at 3:36 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> hey maybe the hero can have a shield that can block arrows like this? >>>> that sounds like a fun way to add some to the game >>>> >>>> >>>> On Mon, Jun 1, 2009 at 6:31 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:korgath >>>>> >>>>> Message: still working on the arrow trap. uploading progress >>>>> >>>>> uploading progress >>>>> >>>>> >>>>> <Files Changed> >>>>> U Scripts/Enemies/Traps/Arrow.lua >>>>> U Scripts/Enemies/Traps/ArrowShooter.lua >>>>> U Scripts/Maps/kenttest.lua >>>>> >>>>> >>>>> >>>> >>> >> >