[project1dev] Re: Project1 - SVN Update 191

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 1 Jun 2009 18:12:50 -0700

I like that idea man. Pretty awesome.

On Mon, Jun 1, 2009 at 4:29 PM, <figarus@xxxxxxxxx> wrote:

> Basically yeah, you're dead in the beginning but you don't know it, you
> play through the chapters which is basically the strange man revealing your
> life to you, then at the end he returns your life to you and you're alive
> for freemode.
>
> Hey alan, don't worry we'll have speghetti western inspired stuff :)
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Mon, 1 Jun 2009 16:03:32 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Project1 - SVN Update 191
> i kinda wish we could put tribute to high plains drifter in here cause in
> this game you start off dead then become alive when you are in the free mode
> right?
>
> unfortunately it was the other way around in high plains drifter... he was
> alive and they murdered him, and then he came back as a ghost and screwed em
> all hehe
> On Mon, Jun 1, 2009 at 3:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> hey eric, maybe this is how we can get some of the exploration in the game
>> like we planned origionally
>>
>> we could have almost castlevania type items that let you do different
>> things and get to new areas
>>
>> like maybe after you finish the story and get to go to the freeplay world,
>> thats when the exploration part of the game comes into play, and having lots
>> of non linear storyline stuff.
>> On Mon, Jun 1, 2009 at 3:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> thatd be cool to have interaction in the real world w/ items you are
>>> wearing.
>>>
>>> like that place you told me about i think in FF1 where you couldnt wear
>>> metal inside
>>>
>>> we could do stuff too like there's some really hard obstacle course with
>>> spikes and traps and stuff, and you can do it based on skill, but another
>>> way is to buy some granite armor from a dude - you walk like 1/2 as slow and
>>> you cant jump but you are invincible to the traps hehe
>>>
>>> something like that anyhow... i like the idea that EQ can effect stuff
>>> when just walkin around.
>>>
>>> it would be cool to have a diving helmet ala Gau that would let you go
>>> underwater (:
>>> On Mon, Jun 1, 2009 at 3:36 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> hey maybe the hero can have a shield that can block arrows like this?
>>>> that sounds like a fun way to add some to the game
>>>>
>>>>
>>>> On Mon, Jun 1, 2009 at 6:31 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:korgath
>>>>>
>>>>> Message: still working on the arrow trap. uploading progress
>>>>>
>>>>> uploading progress
>>>>>
>>>>>
>>>>> <Files Changed>
>>>>> U   Scripts/Enemies/Traps/Arrow.lua
>>>>> U   Scripts/Enemies/Traps/ArrowShooter.lua
>>>>> U   Scripts/Maps/kenttest.lua
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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