[project1dev] Re: Project1 - SVN Update 191

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 1 Jun 2009 15:53:12 -0700

hey eric, maybe this is how we can get some of the exploration in the game
like we planned origionally

we could have almost castlevania type items that let you do different things
and get to new areas

like maybe after you finish the story and get to go to the freeplay world,
thats when the exploration part of the game comes into play, and having lots
of non linear storyline stuff.
On Mon, Jun 1, 2009 at 3:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> thatd be cool to have interaction in the real world w/ items you are
> wearing.
>
> like that place you told me about i think in FF1 where you couldnt wear
> metal inside
>
> we could do stuff too like there's some really hard obstacle course with
> spikes and traps and stuff, and you can do it based on skill, but another
> way is to buy some granite armor from a dude - you walk like 1/2 as slow and
> you cant jump but you are invincible to the traps hehe
>
> something like that anyhow... i like the idea that EQ can effect stuff when
> just walkin around.
>
> it would be cool to have a diving helmet ala Gau that would let you go
> underwater (:
>   On Mon, Jun 1, 2009 at 3:36 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> hey maybe the hero can have a shield that can block arrows like this?
>> that sounds like a fun way to add some to the game
>>
>>
>> On Mon, Jun 1, 2009 at 6:31 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
>> > wrote:
>>
>>> User:korgath
>>>
>>> Message: still working on the arrow trap. uploading progress
>>>
>>> uploading progress
>>>
>>>
>>> <Files Changed>
>>> U   Scripts/Enemies/Traps/Arrow.lua
>>> U   Scripts/Enemies/Traps/ArrowShooter.lua
>>> U   Scripts/Maps/kenttest.lua
>>>
>>>
>>>
>>
>

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