[project1dev] Re: Project1 - SVN Update 187

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 1 Jun 2009 13:41:08 -0400

hey for us, ive been trying to set everything at ground level, but if you
have something you would think is good for a standard, we can all sort of
stay in line w/ that

On Mon, Jun 1, 2009 at 2:19 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh and great job on centering the models on the origin like you have!
>
> In the case of this model, i kept it centered on the origin but moved it up
> vertically so that the floor lay on the 0 (ground) plane.
>
> i just did this cause i find it easier to place on the world.
>
> sorry for the inconsistancies, we'll have to come up with a standard and
> stick to it.
>
> like for instance at my work, all the people models are centered on the
> origin so that 0,0,0 is somewhere in their belly
>
> but, vehicles, props, etc are all set up so they are centered on the origin
> except they are raised higher to rest on the ground plane.
>
> it's strange they are different, im not really sure why but there might be
> a good reason.
>
>
>
>
> On Sun, May 31, 2009 at 11:11 PM, Apache User <
> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>
>> User:atrix256
>>
>> Message: for some reason katie when you send me the milkshape files i have
>> to re-apply the textures.  i'm not sure why but i think it might be a file
>> pathing thing.
>>
>> like for instance if you set the texture of the model to be a file in
>> another directory, then later toss all the files together, it remembers the
>> directory path of where the art file used to be so it cant find it anymore.
>>
>> All i do is re-select the textures in the material list and because they
>> are in the same folder theres no specifically named folders used so it works
>> ok.
>>
>> thats what i guess the problem is, but I'm not sure (and i have no problem
>> re-applying the textures - it's quick!)
>>
>> anyhow i accidentally applied the metal to the flag on that first checkin,
>> i fixed now and put the flag back on.
>>
>> <Files Changed>
>> U   Art/Models/VoidMap/Fortune Teller Tent.ms3d
>>
>>
>>
>

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