hey for us, ive been trying to set everything at ground level, but if you have something you would think is good for a standard, we can all sort of stay in line w/ that On Mon, Jun 1, 2009 at 2:19 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > oh and great job on centering the models on the origin like you have! > > In the case of this model, i kept it centered on the origin but moved it up > vertically so that the floor lay on the 0 (ground) plane. > > i just did this cause i find it easier to place on the world. > > sorry for the inconsistancies, we'll have to come up with a standard and > stick to it. > > like for instance at my work, all the people models are centered on the > origin so that 0,0,0 is somewhere in their belly > > but, vehicles, props, etc are all set up so they are centered on the origin > except they are raised higher to rest on the ground plane. > > it's strange they are different, im not really sure why but there might be > a good reason. > > > > > On Sun, May 31, 2009 at 11:11 PM, Apache User < > dhapache@xxxxxxxxxxxxxxxxxxx> wrote: > >> User:atrix256 >> >> Message: for some reason katie when you send me the milkshape files i have >> to re-apply the textures. i'm not sure why but i think it might be a file >> pathing thing. >> >> like for instance if you set the texture of the model to be a file in >> another directory, then later toss all the files together, it remembers the >> directory path of where the art file used to be so it cant find it anymore. >> >> All i do is re-select the textures in the material list and because they >> are in the same folder theres no specifically named folders used so it works >> ok. >> >> thats what i guess the problem is, but I'm not sure (and i have no problem >> re-applying the textures - it's quick!) >> >> anyhow i accidentally applied the metal to the flag on that first checkin, >> i fixed now and put the flag back on. >> >> <Files Changed> >> U Art/Models/VoidMap/Fortune Teller Tent.ms3d >> >> >> >