i pretty much just save the texture in the same spot as the model and it works, maybe alan knows a better way :) On Mon, Jun 1, 2009 at 1:37 PM, katie cook <ktmcook@xxxxxxxxx> wrote: > Any ideas how I can make it easier for you by fixing on my end? I can't > really think of how to get around that since the files are setup locally and > when you copy files to another machine you have to specify the new > directory. > > I haven't looked into it much, but maybe I could try baking the textures. I > heard you guys throwing that around a little while ago...Is that what > everybody else is doing to avoid the hassle? If so, I will make sure to get > up to speed to fix that. > > Let me know what I can do to make it easier, and I'd be glad to do it. > > Thanks for your patience with me. =) I appreciate it! > > Katie > > --- On *Sun, 5/31/09, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>* wrote: > > > From: Apache User <dhapache@xxxxxxxxxxxxxxxxxxx> > Subject: [project1dev] Project1 - SVN Update 187 > To: project1dev@xxxxxxxxxxxxx > Date: Sunday, May 31, 2009, 11:11 PM > > User:atrix256 > > Message: for some reason katie when you send me the milkshape files i have > to re-apply the textures. i'm not sure why but i think it might be a file > pathing thing. > > like for instance if you set the texture of the model to be a file in > another directory, then later toss all the files together, it remembers the > directory path of where the art file used to be so it cant find it anymore. > > All i do is re-select the textures in the material list and because they > are in the same folder theres no specifically named folders used so it works > ok. > > thats what i guess the problem is, but I'm not sure (and i have no problem > re-applying the textures - it's quick!) > > anyhow i accidentally applied the metal to the flag on that first checkin, > i fixed now and put the flag back on. > > <Files Changed> > U Art/Models/VoidMap/Fortune Teller Tent.ms3d > > > >