[project1dev] Re: Project1 - SVN Update 187

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 1 Jun 2009 13:39:40 -0400

i pretty much just save the texture in the same spot as the model and it
works, maybe alan knows a better way :)

On Mon, Jun 1, 2009 at 1:37 PM, katie cook <ktmcook@xxxxxxxxx> wrote:

> Any ideas how I can make it easier for you by fixing on my end? I can't
> really think of how to get around that since the files are setup locally and
> when you copy files to another machine you have to specify the new
> directory.
>
> I haven't looked into it much, but maybe I could try baking the textures. I
> heard you guys throwing that around a little while ago...Is that what
> everybody else is doing to avoid the hassle? If so, I will make sure to get
> up to speed to fix that.
>
> Let me know what I can do to make it easier, and I'd be glad to do it.
>
> Thanks for your patience with me. =) I appreciate it!
>
> Katie
>
> --- On *Sun, 5/31/09, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>* wrote:
>
>
> From: Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>
> Subject: [project1dev] Project1 - SVN Update 187
> To: project1dev@xxxxxxxxxxxxx
> Date: Sunday, May 31, 2009, 11:11 PM
>
> User:atrix256
>
> Message: for some reason katie when you send me the milkshape files i have
> to re-apply the textures.  i'm not sure why but i think it might be a file
> pathing thing.
>
> like for instance if you set the texture of the model to be a file in
> another directory, then later toss all the files together, it remembers the
> directory path of where the art file used to be so it cant find it anymore.
>
> All i do is re-select the textures in the material list and because they
> are in the same folder theres no specifically named folders used so it works
> ok.
>
> thats what i guess the problem is, but I'm not sure (and i have no problem
> re-applying the textures - it's quick!)
>
> anyhow i accidentally applied the metal to the flag on that first checkin,
> i fixed now and put the flag back on.
>
> <Files Changed>
> U   Art/Models/VoidMap/Fortune Teller Tent.ms3d
>
>
>
>

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