Any ideas how I can make it easier for you by fixing on my end? I can't really think of how to get around that since the files are setup locally and when you copy files to another machine you have to specify the new directory. I haven't looked into it much, but maybe I could try baking the textures. I heard you guys throwing that around a little while ago...Is that what everybody else is doing to avoid the hassle? If so, I will make sure to get up to speed to fix that. Let me know what I can do to make it easier, and I'd be glad to do it. Thanks for your patience with me. =) I appreciate it! Katie --- On Sun, 5/31/09, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: From: Apache User <dhapache@xxxxxxxxxxxxxxxxxxx> Subject: [project1dev] Project1 - SVN Update 187 To: project1dev@xxxxxxxxxxxxx Date: Sunday, May 31, 2009, 11:11 PM User:atrix256 Message: for some reason katie when you send me the milkshape files i have to re-apply the textures. i'm not sure why but i think it might be a file pathing thing. like for instance if you set the texture of the model to be a file in another directory, then later toss all the files together, it remembers the directory path of where the art file used to be so it cant find it anymore. All i do is re-select the textures in the material list and because they are in the same folder theres no specifically named folders used so it works ok. thats what i guess the problem is, but I'm not sure (and i have no problem re-applying the textures - it's quick!) anyhow i accidentally applied the metal to the flag on that first checkin, i fixed now and put the flag back on. <Files Changed> U Art/Models/VoidMap/Fortune Teller Tent.ms3d