[project1dev] Re: Project1 - SVN Update 184

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 31 May 2009 20:44:56 -0700

Yeah, the first texture I used was really bad like that, so I found
another one real quick.  That solved the edge problem, but it has a
couple pixelly stars in it.  We could probably fix that with another
texture, this one is just so something is there to look at (having a
brick path in space by itself was a little too solitary I thought

On Sun, May 31, 2009 at 8:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> you were sayin you thought the skybox looked bad cause the textures didn't
> line up right but when i was in there checking it out i couldnt see the
> seems at all.
> the only thing was the stars were pixelated but we can get around that by
> using a higher resolution texture if we want to.
> On Sun, May 31, 2009 at 8:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> Dude Chris!
>> I'm amazed that actually looks pretty nice!
>> btw your teleporter box is "inside out" (cause its a skybox haha) but it
>> makes for an interesting effect.
>> man that actually looks really nice wow....
>> On Sun, May 31, 2009 at 8:24 PM, Apache User
>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>> User:crysalim
>>> Message: Basic Void map added, has a temp skybox and the brick model, and
>>> added a teleporter to the map to alanmap
>>> <Files Changed>
>>> A   Art/Models/VoidMap/space.bmp
>>> A   Art/Models/VoidMap/space.ms3d
>>> U   Scripts/Maps/alanmap.lua
>>> A   Scripts/Maps/voidmap.lua
>>> A   Scripts/Maps/voidmap_geometry.lua
>>> U   Scripts/index.lua

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