[project1dev] Re: Project1 - SVN Update 16

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 4 Apr 2009 12:23:43 -0700

Yeah it's true, i'll update the screenshot to be this final version of the
skeleton and maybe add another or 2 from diff angles

it'll be fun to look back and see the evolution of this thing at the
different steps (:
On Sat, Apr 4, 2009 at 12:17 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> Kent, this is a really great start on the cave, I give you props!  By
> the way Alan, the screenshot doesn't really do it justice, you need to
> get into the camera and look around to notice the different layers,
> when it goes down the slopes.  Although, you can't really notice it
> from the direct overhead view now that I think of it.
>
> On Sat, Apr 4, 2009 at 11:56 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > Hey Kent,
> >
> > Im at work so I havent checked out the skeleton yet.
> >
> > Is there anything else you wanted to do to the map or is it ready to be
> > prettied up?
> >
> > Enemies aren't ready yet so we can add them in after it's prettied up.
> >
> > I figure the scripted events you wanted like the cave in etc can be
> handled
> > after the prettying up too.
> >
> > Anything else you wanted to do to it or is it ready for hand off for the
> > next stage?
> >
> > BTW how was the building process, kinda a pain or was it ok?  Anything
> you
> > can think of to make it better / easier?
> > On Sat, Apr 4, 2009 at 11:22 AM, Apache User <
> dhapache@xxxxxxxxxxxxxxxxxxx>
> > wrote:
> >>
> >> User:korgath
> >>
> >> Message: updated kentmap.lua
> >>
> >> -this is my final draft for the skeleton of the map
> >>
> >> <Files Changed>
> >> U   Scripts/kentmap.lua
> >>
> >>
> >
> >
>
>

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