[project1dev] Re: Project1 - SVN Update 150

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 21 May 2009 21:44:28 -0700

very cool (:

ah i think i'll leave the lighting i found some other stuff i wanna try to
fix tonight instead :p

On Thu, May 21, 2009 at 9:40 PM, <figarus@xxxxxxxxx> wrote:

> You can do it if you want :) I would just say minimal ambiant lighting and
> then make the sources the lanterns but its up to you. I was dealin w/...
> Stuff tonight so sorry :( at least I learned animation in milkshape. I feel
> 100x better now
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Thu, 21 May 2009 21:20:03 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Project1 - SVN Update 150
> ok cool
>
> hey eric do you still want to do the lighting pass?
>
> or if you don't care i'll do it if you tell me the kind of feel you want
>
> On Thu, May 21, 2009 at 9:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> yeah totally - animation for the walking miners and the stationary guys,
>> put the boss in (im gonna put it up in svn in a few, workin on it!) and do a
>> lighting pass
>>
>>
>> On Thu, May 21, 2009 at 9:16 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> So what's left? Animation and boss art?
>>>
>>>
>>> On Thu, May 21, 2009 at 9:08 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:atrix256
>>>>
>>>> Message: cave is decorated good enough i think...  also fixes a bug with
>>>> the editor where it would place semi transparent objects
>>>>
>>>> <Files Changed>
>>>> U   ARRelease.exe
>>>> U   AR_AnimModels.cpp
>>>> U   AR_AnimModels.h
>>>> U   READMETODO.txt
>>>> U   Scripts/Maps/cavemap_geometry.lua
>>>>
>>>>
>>>>
>>>
>>
>

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