[project1dev] Re: Project1 - SVN Update 150

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 22 May 2009 04:40:42 +0000

You can do it if you want :) I would just say minimal ambiant lighting and then 
make the sources the lanterns but its up to you.  I was dealin w/... Stuff 
tonight so sorry :( at least I learned animation in milkshape. I feel 100x 
better now
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>

Date: Thu, 21 May 2009 21:20:03 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Project1 - SVN Update 150


ok cool

hey eric do you still want to do the lighting pass?

or if you don't care i'll do it if you tell me the kind of feel you want

On Thu, May 21, 2009 at 9:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> yeah totally - animation for the walking miners and the stationary guys,
> put the boss in (im gonna put it up in svn in a few, workin on it!) and do a
> lighting pass
>
>
> On Thu, May 21, 2009 at 9:16 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> So what's left? Animation and boss art?
>>
>>
>> On Thu, May 21, 2009 at 9:08 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:atrix256
>>>
>>> Message: cave is decorated good enough i think...  also fixes a bug with
>>> the editor where it would place semi transparent objects
>>>
>>> <Files Changed>
>>> U   ARRelease.exe
>>> U   AR_AnimModels.cpp
>>> U   AR_AnimModels.h
>>> U   READMETODO.txt
>>> U   Scripts/Maps/cavemap_geometry.lua
>>>
>>>
>>>
>>
>

Other related posts: