[project1dev] Re: Project1 - SVN Update 142

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 19:02:45 -0700

Thanks Chris,

SVN actually saves every version of every file we check in so i can just
grab the older one and check it out (:

On Tue, May 19, 2009 at 6:24 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> should I upload the new version or did you do yours, Chris?
>
>
>
> On Tue, May 19, 2009 at 8:14 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> oh you know what Chris...
>>
>> that just means that the bottleneck for the game on your computer isn't
>> your CPU.
>>
>> That just says that the game is a bigger load to your GPU than it is your
>> CPU, so your CPU normally sits around waiting for your GPU to be finished,
>> but in this case when the CPU had more work to do, it still wasn't enough to
>> make it not have to wait on the GPU.
>>  On Tue, May 19, 2009 at 6:07 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>>
>>> Yeah, vsync off is the only way I could tell
>>>
>>> Nick, I'm going to upload a different path - tell me if this still
>>> keeps your system slow ok?
>>>
>>> On Tue, May 19, 2009 at 6:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> wrote:
>>> > even with vsync off?
>>> >
>>> > On Tue, May 19, 2009 at 6:06 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>>> wrote:
>>> >>
>>> >> No it doesn't.. dunno why.
>>> >>
>>> >> On Tue, May 19, 2009 at 6:04 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> wrote:
>>> >> > if you remove mob5 from your script does your FPS jump up?
>>> >> >
>>> >> > On Tue, May 19, 2009 at 6:03 PM, Chris Riccobono <
>>> crysalim@xxxxxxxxx>
>>> >> > wrote:
>>> >> >>
>>> >> >> Actually Alan I take that back, it was just cuz I set the game to
>>> zoom
>>> >> >> out a lot more in my config :/
>>> >> >>
>>> >> >> I can't get the framerate to drop or increase by changing mob 5
>>> >> >> pathing at all :(
>>> >> >>
>>> >> >> On Tue, May 19, 2009 at 6:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> >> >> wrote:
>>> >> >> > neato, good times (:
>>> >> >> >
>>> >> >> > On Tue, May 19, 2009 at 5:59 PM, Chris Riccobono <
>>> crysalim@xxxxxxxxx>
>>> >> >> > wrote:
>>> >> >> >>
>>> >> >> >> You're right Alan, when I turned off vsync it was a lot slower
>>> than
>>> >> >> >> usual (100 fpsish)
>>> >> >> >>
>>> >> >> >>
>>> >> >> >> On Tue, May 19, 2009 at 5:54 PM, Alan Wolfe <
>>> alan.wolfe@xxxxxxxxx>
>>> >> >> >> wrote:
>>> >> >> >> > probably cause you have such a beefy system you are still
>>> pegged
>>> >> >> >> > at
>>> >> >> >> > 60fps
>>> >> >> >> > (or whatever your vsync is at).
>>> >> >> >> >
>>> >> >> >> > If you had vsync off youd probably notice a drop.  Like "hey
>>> its
>>> >> >> >> > running
>>> >> >> >> > at
>>> >> >> >> > 200fps when it used to run at 400fps" or something like that
>>> hehe
>>> >> >> >> >
>>> >> >> >> > On Tue, May 19, 2009 at 5:52 PM, Chris Riccobono
>>> >> >> >> > <crysalim@xxxxxxxxx>
>>> >> >> >> > wrote:
>>> >> >> >> >>
>>> >> >> >> >> Yeah, I am not sure what it is Alan because I can't replicate
>>> the
>>> >> >> >> >> problem.. I am going to move the path down by 10 Y points and
>>> see
>>> >> >> >> >> if
>>> >> >> >> >> that fixes it for Nick.
>>> >> >> >> >>
>>> >> >> >> >> On Tue, May 19, 2009 at 5:48 PM, Alan Wolfe
>>> >> >> >> >> <alan.wolfe@xxxxxxxxx>
>>> >> >> >> >> wrote:
>>> >> >> >> >> > well z fighting makes things ugly but it doesnt hurt
>>> >> >> >> >> > preformance
>>> >> >> >> >> >
>>> >> >> >> >> > it's gotta be the collision detection slowing the game down
>>> but
>>> >> >> >> >> > i
>>> >> >> >> >> > cant
>>> >> >> >> >> > think
>>> >> >> >> >> > of why it would in this case
>>> >> >> >> >> > On Tue, May 19, 2009 at 5:45 PM, Chris Riccobono
>>> >> >> >> >> > <crysalim@xxxxxxxxx>
>>> >> >> >> >> > wrote:
>>> >> >> >> >> >>
>>> >> >> >> >> >> Thanks Nick, that gave me an idea of what might be the
>>> >> >> >> >> >> problem.
>>> >> >> >> >> >>
>>> >> >> >> >> >> The mob clips the barrel slightly, so when the two models
>>> meet
>>> >> >> >> >> >> it
>>> >> >> >> >> >> might be rendering something incorrectly (like with the Z
>>> >> >> >> >> >> fighting
>>> >> >> >> >> >> issues)
>>> >> >> >> >> >>
>>> >> >> >> >> >> On Tue, May 19, 2009 at 5:39 PM, Nick Klotz
>>> >> >> >> >> >> <roracsenshi@xxxxxxxxx>
>>> >> >> >> >> >> wrote:
>>> >> >> >> >> >> > I removed Mob5 from the map and get 55-60fps again,
>>> however
>>> >> >> >> >> >> > it
>>> >> >> >> >> >> > still
>>> >> >> >> >> >> > takes
>>> >> >> >> >> >> > almost 2 minutes to load the map.
>>> >> >> >> >> >> >
>>> >> >> >> >> >> >
>>> >> >> >> >> >> >
>>> >> >> >> >> >> >
>>> >> >> >> >> >> > On Tue, May 19, 2009 at 7:33 PM, Alan Wolfe
>>> >> >> >> >> >> > <alan.wolfe@xxxxxxxxx>
>>> >> >> >> >> >> > wrote:
>>> >> >> >> >> >> >>
>>> >> >> >> >> >> >> i think kent had to run out, and i dunno cause i havent
>>> >> >> >> >> >> >> been
>>> >> >> >> >> >> >> able
>>> >> >> >> >> >> >> to
>>> >> >> >> >> >> >> check
>>> >> >> >> >> >> >> it out yet (still at work) :P
>>> >> >> >> >> >> >>
>>> >> >> >> >> >> >> On Tue, May 19, 2009 at 5:32 PM, Nick Klotz
>>> >> >> >> >> >> >> <roracsenshi@xxxxxxxxx>
>>> >> >> >> >> >> >> wrote:
>>> >> >> >> >> >> >>>
>>> >> >> >> >> >> >>> I have not been able to figure it out yet either.
>>> >> >> >> >> >> >>>
>>> >> >> >> >> >> >>>
>>> >> >> >> >> >> >>>
>>> >> >> >> >> >> >>>
>>> >> >> >> >> >> >>>
>>> >> >> >> >> >> >>> On Tue, May 19, 2009 at 7:19 PM, Chris Riccobono
>>> >> >> >> >> >> >>> <crysalim@xxxxxxxxx>
>>> >> >> >> >> >> >>> wrote:
>>> >> >> >> >> >> >>>>
>>> >> >> >> >> >> >>>> I'm trying to see what's wrong in the script for mob
>>> 5
>>> >> >> >> >> >> >>>> but I
>>> >> >> >> >> >> >>>> can't
>>> >> >> >> >> >> >>>> notice it, can you tell me?
>>> >> >> >> >> >> >>>>
>>> >> >> >> >> >> >>>> On Tue, May 19, 2009 at 4:58 PM, Kent Petersen
>>> >> >> >> >> >> >>>> <kentkmp@xxxxxxxxx>
>>> >> >> >> >> >> >>>> wrote:
>>> >> >> >> >> >> >>>> > found it. mob 5 is broken. dont have time to fix it
>>> >> >> >> >> >> >>>> > though.
>>> >> >> >> >> >> >>>> >
>>> >> >> >> >> >> >>>> > On Tue, May 19, 2009 at 4:52 PM, Kent Petersen
>>> >> >> >> >> >> >>>> > <kentkmp@xxxxxxxxx>
>>> >> >> >> >> >> >>>> > wrote:
>>> >> >> >> >> >> >>>> >>
>>> >> >> >> >> >> >>>> >> I'm betting its just a typo on the cavemap. I'm
>>> >> >> >> >> >> >>>> >> looking
>>> >> >> >> >> >> >>>> >> but
>>> >> >> >> >> >> >>>> >> not
>>> >> >> >> >> >> >>>> >> finding
>>> >> >> >> >> >> >>>> >> anything
>>> >> >> >> >> >> >>>> >>
>>> >> >> >> >> >> >>>> >> On Tue, May 19, 2009 at 4:51 PM, Nick Klotz
>>> >> >> >> >> >> >>>> >> <roracsenshi@xxxxxxxxx>
>>> >> >> >> >> >> >>>> >> wrote:
>>> >> >> >> >> >> >>>> >>>
>>> >> >> >> >> >> >>>> >>> Would definitely beneficial to find the root
>>> cause of
>>> >> >> >> >> >> >>>> >>> the
>>> >> >> >> >> >> >>>> >>> problem,
>>> >> >> >> >> >> >>>> >>> incase
>>> >> >> >> >> >> >>>> >>> something like this happens again.
>>> >> >> >> >> >> >>>> >>>
>>> >> >> >> >> >> >>>> >>>
>>> >> >> >> >> >> >>>> >>>
>>> >> >> >> >> >> >>>> >>> On Tue, May 19, 2009 at 6:49 PM, Alan Wolfe
>>> >> >> >> >> >> >>>> >>> <alan.wolfe@xxxxxxxxx>
>>> >> >> >> >> >> >>>> >>> wrote:
>>> >> >> >> >> >> >>>> >>>>
>>> >> >> >> >> >> >>>> >>>> hey if you right click your file you should be
>>> able
>>> >> >> >> >> >> >>>> >>>> to
>>> >> >> >> >> >> >>>> >>>> diff
>>> >> >> >> >> >> >>>> >>>> it
>>> >> >> >> >> >> >>>> >>>> against
>>> >> >> >> >> >> >>>> >>>> whats up on the server
>>> >> >> >> >> >> >>>> >>>>
>>> >> >> >> >> >> >>>> >>>> maybe you can see anything sticking out that
>>> might
>>> >> >> >> >> >> >>>> >>>> be
>>> >> >> >> >> >> >>>> >>>> causing
>>> >> >> >> >> >> >>>> >>>> a
>>> >> >> >> >> >> >>>> >>>> problem?
>>> >> >> >> >> >> >>>> >>>> (like 2 points being the exact same or something
>>> >> >> >> >> >> >>>> >>>> weird
>>> >> >> >> >> >> >>>> >>>> like
>>> >> >> >> >> >> >>>> >>>> that)
>>> >> >> >> >> >> >>>> >>>>
>>> >> >> >> >> >> >>>> >>>> On Tue, May 19, 2009 at 4:48 PM, Kent Petersen
>>> >> >> >> >> >> >>>> >>>> <kentkmp@xxxxxxxxx>
>>> >> >> >> >> >> >>>> >>>> wrote:
>>> >> >> >> >> >> >>>> >>>>>
>>> >> >> >> >> >> >>>> >>>>> I'm gonna undo Chris's cavemap update. I have
>>> found
>>> >> >> >> >> >> >>>> >>>>> that
>>> >> >> >> >> >> >>>> >>>>> my
>>> >> >> >> >> >> >>>> >>>>> problem
>>> >> >> >> >> >> >>>> >>>>> goes away if I use a previous version.
>>> >> >> >> >> >> >>>> >>>>>
>>> >> >> >> >> >> >>>> >>>>> On Tue, May 19, 2009 at 4:45 PM, Nick Klotz
>>> >> >> >> >> >> >>>> >>>>> <roracsenshi@xxxxxxxxx>
>>> >> >> >> >> >> >>>> >>>>> wrote:
>>> >> >> >> >> >> >>>> >>>>>>
>>> >> >> >> >> >> >>>> >>>>>> My game loads!  But on trying to enter the
>>> cave
>>> >> >> >> >> >> >>>> >>>>>> map;
>>> >> >> >> >> >> >>>> >>>>>> it
>>> >> >> >> >> >> >>>> >>>>>> now
>>> >> >> >> >> >> >>>> >>>>>> takes
>>> >> >> >> >> >> >>>> >>>>>> ~90
>>> >> >> >> >> >> >>>> >>>>>> seconds to load. Once loaded I get 1.21 to
>>> 1.50
>>> >> >> >> >> >> >>>> >>>>>> FPS.
>>> >> >> >> >> >> >>>> >>>>>>
>>> >> >> >> >> >> >>>> >>>>>>
>>> >> >> >> >> >> >>>> >>>>>>
>>> >> >> >> >> >> >>>> >>>>>> On Tue, May 19, 2009 at 6:35 PM, Kent Petersen
>>> >> >> >> >> >> >>>> >>>>>> <kentkmp@xxxxxxxxx>
>>> >> >> >> >> >> >>>> >>>>>> wrote:
>>> >> >> >> >> >> >>>> >>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>> Damn same problem
>>> >> >> >> >> >> >>>> >>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>> On Tue, May 19, 2009 at 4:20 PM, Kent
>>> Petersen
>>> >> >> >> >> >> >>>> >>>>>>> <kentkmp@xxxxxxxxx>
>>> >> >> >> >> >> >>>> >>>>>>> wrote:
>>> >> >> >> >> >> >>>> >>>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>>> Tortoise was telling me that everything was
>>> >> >> >> >> >> >>>> >>>>>>>> good. I
>>> >> >> >> >> >> >>>> >>>>>>>> just
>>> >> >> >> >> >> >>>> >>>>>>>> deleted the
>>> >> >> >> >> >> >>>> >>>>>>>> whole folder and im re getting it now
>>> >> >> >> >> >> >>>> >>>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>>> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe
>>> >> >> >> >> >> >>>> >>>>>>>> <alan.wolfe@xxxxxxxxx>
>>> >> >> >> >> >> >>>> >>>>>>>> wrote:
>>> >> >> >> >> >> >>>> >>>>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>>>> it could be a bad merge if you have local
>>> >> >> >> >> >> >>>> >>>>>>>>> changes
>>> >> >> >> >> >> >>>> >>>>>>>>> that
>>> >> >> >> >> >> >>>> >>>>>>>>> aren't
>>> >> >> >> >> >> >>>> >>>>>>>>> checked in maybe :/
>>> >> >> >> >> >> >>>> >>>>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>>>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe
>>> >> >> >> >> >> >>>> >>>>>>>>> <alan.wolfe@xxxxxxxxx>
>>> >> >> >> >> >> >>>> >>>>>>>>> wrote:
>>> >> >> >> >> >> >>>> >>>>>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>>>>> yeah let me know kent if re-downloading it
>>> >> >> >> >> >> >>>> >>>>>>>>>> solves
>>> >> >> >> >> >> >>>> >>>>>>>>>> it
>>> >> >> >> >> >> >>>> >>>>>>>>>> Kent
>>> >> >> >> >> >> >>>> >>>>>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>>>>> On Tue, May 19, 2009 at 4:03 PM, Kent
>>> Petersen
>>> >> >> >> >> >> >>>> >>>>>>>>>> <kentkmp@xxxxxxxxx>
>>> >> >> >> >> >> >>>> >>>>>>>>>> wrote:
>>> >> >> >> >> >> >>>> >>>>>>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>>>>>> May be a tortoise bug as well. I'll
>>> probly
>>> >> >> >> >> >> >>>> >>>>>>>>>>> redownload
>>> >> >> >> >> >> >>>> >>>>>>>>>>> the
>>> >> >> >> >> >> >>>> >>>>>>>>>>> whole
>>> >> >> >> >> >> >>>> >>>>>>>>>>> game if no one has the same problem
>>> >> >> >> >> >> >>>> >>>>>>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>>>>>> On Tue, May 19, 2009 at 4:00 PM, Chris
>>> >> >> >> >> >> >>>> >>>>>>>>>>> Riccobono
>>> >> >> >> >> >> >>>> >>>>>>>>>>> <crysalim@xxxxxxxxx> wrote:
>>> >> >> >> >> >> >>>> >>>>>>>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> I can't replicate it - I downloaded the
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> entire
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> distro
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> to
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> a
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> new
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> folder
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> in case, and it works for me.. do you
>>> have
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> any
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> thoughts
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> Alan?
>>> >> >> >> >> >> >>>> >>>>>>>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> Petersen
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> > maybe its just me. i get an inverse
>>> matrix
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> > error.
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> > Riccobono
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> > <crysalim@xxxxxxxxx> wrote:
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >>
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> Also I changed 4 of the first 5
>>> enemies,
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> misleading
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> change
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> notes :P
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >>
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> On Tue, May 19, 2009 at 3:38 PM,
>>> Chris
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> Riccobono
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> <crysalim@xxxxxxxxx>
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> wrote:
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> > Do you mean it takes a long time to
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> > load?
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >  Because
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> > it
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> > does
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> > that for me
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> > too.  It does work on my system.
>>>  What
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> > happens
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> > when
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> > you
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> > load it?
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> > On Tue, May 19, 2009 at 3:30 PM,
>>> Kent
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> > Petersen
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> > <kentkmp@xxxxxxxxx>
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> > wrote:
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >> Have you tested it? It does not
>>> seem
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >> to
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >> work
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >> for
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >> me.
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM,
>>> Chris
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >> Riccobono
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >> <crysalim@xxxxxxxxx>
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >> wrote:
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>>
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> I think trying to make the paths
>>> look
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> more
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> realistic
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> might not be
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> possible, so making them more
>>> complex
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> so
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> players
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> can't
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> predict them
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> might be the way to go.
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>>
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM,
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> Apache
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> User
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx>
>>> wrote:
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > User:crysalim
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> >
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > Message: Changes to the paths
>>> of 3
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > of
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > the
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > first
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > 4
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > enemies
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> >
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > <Files Changed>
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > U   Scripts/Maps/cavemap.lua
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> >
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> >
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> >
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>>
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >>
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >>
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >
>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >
>>> >> >> >> >> >> >>>> >>>>>>>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>>
>>> >> >> >> >> >> >>>> >>>>>>
>>> >> >> >> >> >> >>>> >>>>>
>>> >> >> >> >> >> >>>> >>>>
>>> >> >> >> >> >> >>>> >>>
>>> >> >> >> >> >> >>>> >>
>>> >> >> >> >> >> >>>> >
>>> >> >> >> >> >> >>>> >
>>> >> >> >> >> >> >>>>
>>> >> >> >> >> >> >>>
>>> >> >> >> >> >> >>
>>> >> >> >> >> >> >
>>> >> >> >> >> >> >
>>> >> >> >> >> >>
>>> >> >> >> >> >
>>> >> >> >> >> >
>>> >> >> >> >>
>>> >> >> >> >
>>> >> >> >> >
>>> >> >> >>
>>> >> >> >
>>> >> >> >
>>> >> >>
>>> >> >
>>> >> >
>>> >>
>>> >
>>> >
>>>
>>>
>>
>

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