[project1dev] Re: Project1 - SVN Update 142

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 18:07:01 -0700

even with vsync off?

On Tue, May 19, 2009 at 6:06 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> No it doesn't.. dunno why.
>
> On Tue, May 19, 2009 at 6:04 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > if you remove mob5 from your script does your FPS jump up?
> >
> > On Tue, May 19, 2009 at 6:03 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
> >>
> >> Actually Alan I take that back, it was just cuz I set the game to zoom
> >> out a lot more in my config :/
> >>
> >> I can't get the framerate to drop or increase by changing mob 5
> >> pathing at all :(
> >>
> >> On Tue, May 19, 2009 at 6:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >> > neato, good times (:
> >> >
> >> > On Tue, May 19, 2009 at 5:59 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> >> > wrote:
> >> >>
> >> >> You're right Alan, when I turned off vsync it was a lot slower than
> >> >> usual (100 fpsish)
> >> >>
> >> >>
> >> >> On Tue, May 19, 2009 at 5:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >> >> wrote:
> >> >> > probably cause you have such a beefy system you are still pegged at
> >> >> > 60fps
> >> >> > (or whatever your vsync is at).
> >> >> >
> >> >> > If you had vsync off youd probably notice a drop.  Like "hey its
> >> >> > running
> >> >> > at
> >> >> > 200fps when it used to run at 400fps" or something like that hehe
> >> >> >
> >> >> > On Tue, May 19, 2009 at 5:52 PM, Chris Riccobono <
> crysalim@xxxxxxxxx>
> >> >> > wrote:
> >> >> >>
> >> >> >> Yeah, I am not sure what it is Alan because I can't replicate the
> >> >> >> problem.. I am going to move the path down by 10 Y points and see
> if
> >> >> >> that fixes it for Nick.
> >> >> >>
> >> >> >> On Tue, May 19, 2009 at 5:48 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
> >
> >> >> >> wrote:
> >> >> >> > well z fighting makes things ugly but it doesnt hurt preformance
> >> >> >> >
> >> >> >> > it's gotta be the collision detection slowing the game down but
> i
> >> >> >> > cant
> >> >> >> > think
> >> >> >> > of why it would in this case
> >> >> >> > On Tue, May 19, 2009 at 5:45 PM, Chris Riccobono
> >> >> >> > <crysalim@xxxxxxxxx>
> >> >> >> > wrote:
> >> >> >> >>
> >> >> >> >> Thanks Nick, that gave me an idea of what might be the problem.
> >> >> >> >>
> >> >> >> >> The mob clips the barrel slightly, so when the two models meet
> it
> >> >> >> >> might be rendering something incorrectly (like with the Z
> >> >> >> >> fighting
> >> >> >> >> issues)
> >> >> >> >>
> >> >> >> >> On Tue, May 19, 2009 at 5:39 PM, Nick Klotz
> >> >> >> >> <roracsenshi@xxxxxxxxx>
> >> >> >> >> wrote:
> >> >> >> >> > I removed Mob5 from the map and get 55-60fps again, however
> it
> >> >> >> >> > still
> >> >> >> >> > takes
> >> >> >> >> > almost 2 minutes to load the map.
> >> >> >> >> >
> >> >> >> >> >
> >> >> >> >> >
> >> >> >> >> >
> >> >> >> >> > On Tue, May 19, 2009 at 7:33 PM, Alan Wolfe
> >> >> >> >> > <alan.wolfe@xxxxxxxxx>
> >> >> >> >> > wrote:
> >> >> >> >> >>
> >> >> >> >> >> i think kent had to run out, and i dunno cause i havent been
> >> >> >> >> >> able
> >> >> >> >> >> to
> >> >> >> >> >> check
> >> >> >> >> >> it out yet (still at work) :P
> >> >> >> >> >>
> >> >> >> >> >> On Tue, May 19, 2009 at 5:32 PM, Nick Klotz
> >> >> >> >> >> <roracsenshi@xxxxxxxxx>
> >> >> >> >> >> wrote:
> >> >> >> >> >>>
> >> >> >> >> >>> I have not been able to figure it out yet either.
> >> >> >> >> >>>
> >> >> >> >> >>>
> >> >> >> >> >>>
> >> >> >> >> >>>
> >> >> >> >> >>>
> >> >> >> >> >>> On Tue, May 19, 2009 at 7:19 PM, Chris Riccobono
> >> >> >> >> >>> <crysalim@xxxxxxxxx>
> >> >> >> >> >>> wrote:
> >> >> >> >> >>>>
> >> >> >> >> >>>> I'm trying to see what's wrong in the script for mob 5 but
> I
> >> >> >> >> >>>> can't
> >> >> >> >> >>>> notice it, can you tell me?
> >> >> >> >> >>>>
> >> >> >> >> >>>> On Tue, May 19, 2009 at 4:58 PM, Kent Petersen
> >> >> >> >> >>>> <kentkmp@xxxxxxxxx>
> >> >> >> >> >>>> wrote:
> >> >> >> >> >>>> > found it. mob 5 is broken. dont have time to fix it
> >> >> >> >> >>>> > though.
> >> >> >> >> >>>> >
> >> >> >> >> >>>> > On Tue, May 19, 2009 at 4:52 PM, Kent Petersen
> >> >> >> >> >>>> > <kentkmp@xxxxxxxxx>
> >> >> >> >> >>>> > wrote:
> >> >> >> >> >>>> >>
> >> >> >> >> >>>> >> I'm betting its just a typo on the cavemap. I'm looking
> >> >> >> >> >>>> >> but
> >> >> >> >> >>>> >> not
> >> >> >> >> >>>> >> finding
> >> >> >> >> >>>> >> anything
> >> >> >> >> >>>> >>
> >> >> >> >> >>>> >> On Tue, May 19, 2009 at 4:51 PM, Nick Klotz
> >> >> >> >> >>>> >> <roracsenshi@xxxxxxxxx>
> >> >> >> >> >>>> >> wrote:
> >> >> >> >> >>>> >>>
> >> >> >> >> >>>> >>> Would definitely beneficial to find the root cause of
> >> >> >> >> >>>> >>> the
> >> >> >> >> >>>> >>> problem,
> >> >> >> >> >>>> >>> incase
> >> >> >> >> >>>> >>> something like this happens again.
> >> >> >> >> >>>> >>>
> >> >> >> >> >>>> >>>
> >> >> >> >> >>>> >>>
> >> >> >> >> >>>> >>> On Tue, May 19, 2009 at 6:49 PM, Alan Wolfe
> >> >> >> >> >>>> >>> <alan.wolfe@xxxxxxxxx>
> >> >> >> >> >>>> >>> wrote:
> >> >> >> >> >>>> >>>>
> >> >> >> >> >>>> >>>> hey if you right click your file you should be able
> to
> >> >> >> >> >>>> >>>> diff
> >> >> >> >> >>>> >>>> it
> >> >> >> >> >>>> >>>> against
> >> >> >> >> >>>> >>>> whats up on the server
> >> >> >> >> >>>> >>>>
> >> >> >> >> >>>> >>>> maybe you can see anything sticking out that might be
> >> >> >> >> >>>> >>>> causing
> >> >> >> >> >>>> >>>> a
> >> >> >> >> >>>> >>>> problem?
> >> >> >> >> >>>> >>>> (like 2 points being the exact same or something
> weird
> >> >> >> >> >>>> >>>> like
> >> >> >> >> >>>> >>>> that)
> >> >> >> >> >>>> >>>>
> >> >> >> >> >>>> >>>> On Tue, May 19, 2009 at 4:48 PM, Kent Petersen
> >> >> >> >> >>>> >>>> <kentkmp@xxxxxxxxx>
> >> >> >> >> >>>> >>>> wrote:
> >> >> >> >> >>>> >>>>>
> >> >> >> >> >>>> >>>>> I'm gonna undo Chris's cavemap update. I have found
> >> >> >> >> >>>> >>>>> that
> >> >> >> >> >>>> >>>>> my
> >> >> >> >> >>>> >>>>> problem
> >> >> >> >> >>>> >>>>> goes away if I use a previous version.
> >> >> >> >> >>>> >>>>>
> >> >> >> >> >>>> >>>>> On Tue, May 19, 2009 at 4:45 PM, Nick Klotz
> >> >> >> >> >>>> >>>>> <roracsenshi@xxxxxxxxx>
> >> >> >> >> >>>> >>>>> wrote:
> >> >> >> >> >>>> >>>>>>
> >> >> >> >> >>>> >>>>>> My game loads!  But on trying to enter the cave
> map;
> >> >> >> >> >>>> >>>>>> it
> >> >> >> >> >>>> >>>>>> now
> >> >> >> >> >>>> >>>>>> takes
> >> >> >> >> >>>> >>>>>> ~90
> >> >> >> >> >>>> >>>>>> seconds to load. Once loaded I get 1.21 to 1.50
> FPS.
> >> >> >> >> >>>> >>>>>>
> >> >> >> >> >>>> >>>>>>
> >> >> >> >> >>>> >>>>>>
> >> >> >> >> >>>> >>>>>> On Tue, May 19, 2009 at 6:35 PM, Kent Petersen
> >> >> >> >> >>>> >>>>>> <kentkmp@xxxxxxxxx>
> >> >> >> >> >>>> >>>>>> wrote:
> >> >> >> >> >>>> >>>>>>>
> >> >> >> >> >>>> >>>>>>> Damn same problem
> >> >> >> >> >>>> >>>>>>>
> >> >> >> >> >>>> >>>>>>> On Tue, May 19, 2009 at 4:20 PM, Kent Petersen
> >> >> >> >> >>>> >>>>>>> <kentkmp@xxxxxxxxx>
> >> >> >> >> >>>> >>>>>>> wrote:
> >> >> >> >> >>>> >>>>>>>>
> >> >> >> >> >>>> >>>>>>>> Tortoise was telling me that everything was good.
> I
> >> >> >> >> >>>> >>>>>>>> just
> >> >> >> >> >>>> >>>>>>>> deleted the
> >> >> >> >> >>>> >>>>>>>> whole folder and im re getting it now
> >> >> >> >> >>>> >>>>>>>>
> >> >> >> >> >>>> >>>>>>>> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe
> >> >> >> >> >>>> >>>>>>>> <alan.wolfe@xxxxxxxxx>
> >> >> >> >> >>>> >>>>>>>> wrote:
> >> >> >> >> >>>> >>>>>>>>>
> >> >> >> >> >>>> >>>>>>>>> it could be a bad merge if you have local
> changes
> >> >> >> >> >>>> >>>>>>>>> that
> >> >> >> >> >>>> >>>>>>>>> aren't
> >> >> >> >> >>>> >>>>>>>>> checked in maybe :/
> >> >> >> >> >>>> >>>>>>>>>
> >> >> >> >> >>>> >>>>>>>>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe
> >> >> >> >> >>>> >>>>>>>>> <alan.wolfe@xxxxxxxxx>
> >> >> >> >> >>>> >>>>>>>>> wrote:
> >> >> >> >> >>>> >>>>>>>>>>
> >> >> >> >> >>>> >>>>>>>>>> yeah let me know kent if re-downloading it
> solves
> >> >> >> >> >>>> >>>>>>>>>> it
> >> >> >> >> >>>> >>>>>>>>>> Kent
> >> >> >> >> >>>> >>>>>>>>>>
> >> >> >> >> >>>> >>>>>>>>>> On Tue, May 19, 2009 at 4:03 PM, Kent Petersen
> >> >> >> >> >>>> >>>>>>>>>> <kentkmp@xxxxxxxxx>
> >> >> >> >> >>>> >>>>>>>>>> wrote:
> >> >> >> >> >>>> >>>>>>>>>>>
> >> >> >> >> >>>> >>>>>>>>>>> May be a tortoise bug as well. I'll probly
> >> >> >> >> >>>> >>>>>>>>>>> redownload
> >> >> >> >> >>>> >>>>>>>>>>> the
> >> >> >> >> >>>> >>>>>>>>>>> whole
> >> >> >> >> >>>> >>>>>>>>>>> game if no one has the same problem
> >> >> >> >> >>>> >>>>>>>>>>>
> >> >> >> >> >>>> >>>>>>>>>>> On Tue, May 19, 2009 at 4:00 PM, Chris
> Riccobono
> >> >> >> >> >>>> >>>>>>>>>>> <crysalim@xxxxxxxxx> wrote:
> >> >> >> >> >>>> >>>>>>>>>>>>
> >> >> >> >> >>>> >>>>>>>>>>>> I can't replicate it - I downloaded the
> entire
> >> >> >> >> >>>> >>>>>>>>>>>> distro
> >> >> >> >> >>>> >>>>>>>>>>>> to
> >> >> >> >> >>>> >>>>>>>>>>>> a
> >> >> >> >> >>>> >>>>>>>>>>>> new
> >> >> >> >> >>>> >>>>>>>>>>>> folder
> >> >> >> >> >>>> >>>>>>>>>>>> in case, and it works for me.. do you have
> any
> >> >> >> >> >>>> >>>>>>>>>>>> thoughts
> >> >> >> >> >>>> >>>>>>>>>>>> Alan?
> >> >> >> >> >>>> >>>>>>>>>>>>
> >> >> >> >> >>>> >>>>>>>>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent
> Petersen
> >> >> >> >> >>>> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
> >> >> >> >> >>>> >>>>>>>>>>>> > maybe its just me. i get an inverse matrix
> >> >> >> >> >>>> >>>>>>>>>>>> > error.
> >> >> >> >> >>>> >>>>>>>>>>>> >
> >> >> >> >> >>>> >>>>>>>>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris
> >> >> >> >> >>>> >>>>>>>>>>>> > Riccobono
> >> >> >> >> >>>> >>>>>>>>>>>> > <crysalim@xxxxxxxxx> wrote:
> >> >> >> >> >>>> >>>>>>>>>>>> >>
> >> >> >> >> >>>> >>>>>>>>>>>> >> Also I changed 4 of the first 5 enemies,
> >> >> >> >> >>>> >>>>>>>>>>>> >> misleading
> >> >> >> >> >>>> >>>>>>>>>>>> >> change
> >> >> >> >> >>>> >>>>>>>>>>>> >> notes :P
> >> >> >> >> >>>> >>>>>>>>>>>> >>
> >> >> >> >> >>>> >>>>>>>>>>>> >> On Tue, May 19, 2009 at 3:38 PM, Chris
> >> >> >> >> >>>> >>>>>>>>>>>> >> Riccobono
> >> >> >> >> >>>> >>>>>>>>>>>> >> <crysalim@xxxxxxxxx>
> >> >> >> >> >>>> >>>>>>>>>>>> >> wrote:
> >> >> >> >> >>>> >>>>>>>>>>>> >> > Do you mean it takes a long time to
> load?
> >> >> >> >> >>>> >>>>>>>>>>>> >> >  Because
> >> >> >> >> >>>> >>>>>>>>>>>> >> > it
> >> >> >> >> >>>> >>>>>>>>>>>> >> > does
> >> >> >> >> >>>> >>>>>>>>>>>> >> > that for me
> >> >> >> >> >>>> >>>>>>>>>>>> >> > too.  It does work on my system.  What
> >> >> >> >> >>>> >>>>>>>>>>>> >> > happens
> >> >> >> >> >>>> >>>>>>>>>>>> >> > when
> >> >> >> >> >>>> >>>>>>>>>>>> >> > you
> >> >> >> >> >>>> >>>>>>>>>>>> >> > load it?
> >> >> >> >> >>>> >>>>>>>>>>>> >> >
> >> >> >> >> >>>> >>>>>>>>>>>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent
> >> >> >> >> >>>> >>>>>>>>>>>> >> > Petersen
> >> >> >> >> >>>> >>>>>>>>>>>> >> > <kentkmp@xxxxxxxxx>
> >> >> >> >> >>>> >>>>>>>>>>>> >> > wrote:
> >> >> >> >> >>>> >>>>>>>>>>>> >> >> Have you tested it? It does not seem to
> >> >> >> >> >>>> >>>>>>>>>>>> >> >> work
> >> >> >> >> >>>> >>>>>>>>>>>> >> >> for
> >> >> >> >> >>>> >>>>>>>>>>>> >> >> me.
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>
> >> >> >> >> >>>> >>>>>>>>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris
> >> >> >> >> >>>> >>>>>>>>>>>> >> >> Riccobono
> >> >> >> >> >>>> >>>>>>>>>>>> >> >> <crysalim@xxxxxxxxx>
> >> >> >> >> >>>> >>>>>>>>>>>> >> >> wrote:
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>>
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> I think trying to make the paths look
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> more
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> realistic
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> might not be
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> possible, so making them more complex
> so
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> players
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> can't
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> predict them
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> might be the way to go.
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>>
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM,
> Apache
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> User
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > User:crysalim
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> >
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > Message: Changes to the paths of 3
> of
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > the
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > first
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > 4
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > enemies
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> >
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > <Files Changed>
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > U   Scripts/Maps/cavemap.lua
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> >
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> >
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> >
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>>
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>
> >> >> >> >> >>>> >>>>>>>>>>>> >> >>
> >> >> >> >> >>>> >>>>>>>>>>>> >> >
> >> >> >> >> >>>> >>>>>>>>>>>> >>
> >> >> >> >> >>>> >>>>>>>>>>>> >
> >> >> >> >> >>>> >>>>>>>>>>>> >
> >> >> >> >> >>>> >>>>>>>>>>>>
> >> >> >> >> >>>> >>>>>>>>>>>
> >> >> >> >> >>>> >>>>>>>>>>
> >> >> >> >> >>>> >>>>>>>>>
> >> >> >> >> >>>> >>>>>>>>
> >> >> >> >> >>>> >>>>>>>
> >> >> >> >> >>>> >>>>>>
> >> >> >> >> >>>> >>>>>
> >> >> >> >> >>>> >>>>
> >> >> >> >> >>>> >>>
> >> >> >> >> >>>> >>
> >> >> >> >> >>>> >
> >> >> >> >> >>>> >
> >> >> >> >> >>>>
> >> >> >> >> >>>
> >> >> >> >> >>
> >> >> >> >> >
> >> >> >> >> >
> >> >> >> >>
> >> >> >> >
> >> >> >> >
> >> >> >>
> >> >> >
> >> >> >
> >> >>
> >> >
> >> >
> >>
> >
> >
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