Yes. When I removed mob5 my FPS jumped from 1.21 - 1.50 to ~55 It was hitting a barrel and walking into a driller. On Tue, May 19, 2009 at 8:04 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > if you remove mob5 from your script does your FPS jump up? > > > On Tue, May 19, 2009 at 6:03 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: > >> Actually Alan I take that back, it was just cuz I set the game to zoom >> out a lot more in my config :/ >> >> I can't get the framerate to drop or increase by changing mob 5 >> pathing at all :( >> >> On Tue, May 19, 2009 at 6:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> > neato, good times (: >> > >> > On Tue, May 19, 2009 at 5:59 PM, Chris Riccobono <crysalim@xxxxxxxxx> >> wrote: >> >> >> >> You're right Alan, when I turned off vsync it was a lot slower than >> >> usual (100 fpsish) >> >> >> >> >> >> On Tue, May 19, 2009 at 5:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> wrote: >> >> > probably cause you have such a beefy system you are still pegged at >> >> > 60fps >> >> > (or whatever your vsync is at). >> >> > >> >> > If you had vsync off youd probably notice a drop. Like "hey its >> running >> >> > at >> >> > 200fps when it used to run at 400fps" or something like that hehe >> >> > >> >> > On Tue, May 19, 2009 at 5:52 PM, Chris Riccobono <crysalim@xxxxxxxxx >> > >> >> > wrote: >> >> >> >> >> >> Yeah, I am not sure what it is Alan because I can't replicate the >> >> >> problem.. I am going to move the path down by 10 Y points and see if >> >> >> that fixes it for Nick. >> >> >> >> >> >> On Tue, May 19, 2009 at 5:48 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> >> >> wrote: >> >> >> > well z fighting makes things ugly but it doesnt hurt preformance >> >> >> > >> >> >> > it's gotta be the collision detection slowing the game down but i >> >> >> > cant >> >> >> > think >> >> >> > of why it would in this case >> >> >> > On Tue, May 19, 2009 at 5:45 PM, Chris Riccobono < >> crysalim@xxxxxxxxx> >> >> >> > wrote: >> >> >> >> >> >> >> >> Thanks Nick, that gave me an idea of what might be the problem. >> >> >> >> >> >> >> >> The mob clips the barrel slightly, so when the two models meet it >> >> >> >> might be rendering something incorrectly (like with the Z >> fighting >> >> >> >> issues) >> >> >> >> >> >> >> >> On Tue, May 19, 2009 at 5:39 PM, Nick Klotz < >> roracsenshi@xxxxxxxxx> >> >> >> >> wrote: >> >> >> >> > I removed Mob5 from the map and get 55-60fps again, however it >> >> >> >> > still >> >> >> >> > takes >> >> >> >> > almost 2 minutes to load the map. >> >> >> >> > >> >> >> >> > >> >> >> >> > >> >> >> >> > >> >> >> >> > On Tue, May 19, 2009 at 7:33 PM, Alan Wolfe < >> alan.wolfe@xxxxxxxxx> >> >> >> >> > wrote: >> >> >> >> >> >> >> >> >> >> i think kent had to run out, and i dunno cause i havent been >> able >> >> >> >> >> to >> >> >> >> >> check >> >> >> >> >> it out yet (still at work) :P >> >> >> >> >> >> >> >> >> >> On Tue, May 19, 2009 at 5:32 PM, Nick Klotz >> >> >> >> >> <roracsenshi@xxxxxxxxx> >> >> >> >> >> wrote: >> >> >> >> >>> >> >> >> >> >>> I have not been able to figure it out yet either. >> >> >> >> >>> >> >> >> >> >>> >> >> >> >> >>> >> >> >> >> >>> >> >> >> >> >>> >> >> >> >> >>> On Tue, May 19, 2009 at 7:19 PM, Chris Riccobono >> >> >> >> >>> <crysalim@xxxxxxxxx> >> >> >> >> >>> wrote: >> >> >> >> >>>> >> >> >> >> >>>> I'm trying to see what's wrong in the script for mob 5 but I >> >> >> >> >>>> can't >> >> >> >> >>>> notice it, can you tell me? >> >> >> >> >>>> >> >> >> >> >>>> On Tue, May 19, 2009 at 4:58 PM, Kent Petersen >> >> >> >> >>>> <kentkmp@xxxxxxxxx> >> >> >> >> >>>> wrote: >> >> >> >> >>>> > found it. mob 5 is broken. dont have time to fix it >> though. >> >> >> >> >>>> > >> >> >> >> >>>> > On Tue, May 19, 2009 at 4:52 PM, Kent Petersen >> >> >> >> >>>> > <kentkmp@xxxxxxxxx> >> >> >> >> >>>> > wrote: >> >> >> >> >>>> >> >> >> >> >> >>>> >> I'm betting its just a typo on the cavemap. I'm looking >> but >> >> >> >> >>>> >> not >> >> >> >> >>>> >> finding >> >> >> >> >>>> >> anything >> >> >> >> >>>> >> >> >> >> >> >>>> >> On Tue, May 19, 2009 at 4:51 PM, Nick Klotz >> >> >> >> >>>> >> <roracsenshi@xxxxxxxxx> >> >> >> >> >>>> >> wrote: >> >> >> >> >>>> >>> >> >> >> >> >>>> >>> Would definitely beneficial to find the root cause of >> the >> >> >> >> >>>> >>> problem, >> >> >> >> >>>> >>> incase >> >> >> >> >>>> >>> something like this happens again. >> >> >> >> >>>> >>> >> >> >> >> >>>> >>> >> >> >> >> >>>> >>> >> >> >> >> >>>> >>> On Tue, May 19, 2009 at 6:49 PM, Alan Wolfe >> >> >> >> >>>> >>> <alan.wolfe@xxxxxxxxx> >> >> >> >> >>>> >>> wrote: >> >> >> >> >>>> >>>> >> >> >> >> >>>> >>>> hey if you right click your file you should be able to >> >> >> >> >>>> >>>> diff >> >> >> >> >>>> >>>> it >> >> >> >> >>>> >>>> against >> >> >> >> >>>> >>>> whats up on the server >> >> >> >> >>>> >>>> >> >> >> >> >>>> >>>> maybe you can see anything sticking out that might be >> >> >> >> >>>> >>>> causing >> >> >> >> >>>> >>>> a >> >> >> >> >>>> >>>> problem? >> >> >> >> >>>> >>>> (like 2 points being the exact same or something weird >> >> >> >> >>>> >>>> like >> >> >> >> >>>> >>>> that) >> >> >> >> >>>> >>>> >> >> >> >> >>>> >>>> On Tue, May 19, 2009 at 4:48 PM, Kent Petersen >> >> >> >> >>>> >>>> <kentkmp@xxxxxxxxx> >> >> >> >> >>>> >>>> wrote: >> >> >> >> >>>> >>>>> >> >> >> >> >>>> >>>>> I'm gonna undo Chris's cavemap update. I have found >> that >> >> >> >> >>>> >>>>> my >> >> >> >> >>>> >>>>> problem >> >> >> >> >>>> >>>>> goes away if I use a previous version. >> >> >> >> >>>> >>>>> >> >> >> >> >>>> >>>>> On Tue, May 19, 2009 at 4:45 PM, Nick Klotz >> >> >> >> >>>> >>>>> <roracsenshi@xxxxxxxxx> >> >> >> >> >>>> >>>>> wrote: >> >> >> >> >>>> >>>>>> >> >> >> >> >>>> >>>>>> My game loads! But on trying to enter the cave map; >> it >> >> >> >> >>>> >>>>>> now >> >> >> >> >>>> >>>>>> takes >> >> >> >> >>>> >>>>>> ~90 >> >> >> >> >>>> >>>>>> seconds to load. Once loaded I get 1.21 to 1.50 FPS. >> >> >> >> >>>> >>>>>> >> >> >> >> >>>> >>>>>> >> >> >> >> >>>> >>>>>> >> >> >> >> >>>> >>>>>> On Tue, May 19, 2009 at 6:35 PM, Kent Petersen >> >> >> >> >>>> >>>>>> <kentkmp@xxxxxxxxx> >> >> >> >> >>>> >>>>>> wrote: >> >> >> >> >>>> >>>>>>> >> >> >> >> >>>> >>>>>>> Damn same problem >> >> >> >> >>>> >>>>>>> >> >> >> >> >>>> >>>>>>> On Tue, May 19, 2009 at 4:20 PM, Kent Petersen >> >> >> >> >>>> >>>>>>> <kentkmp@xxxxxxxxx> >> >> >> >> >>>> >>>>>>> wrote: >> >> >> >> >>>> >>>>>>>> >> >> >> >> >>>> >>>>>>>> Tortoise was telling me that everything was good. I >> >> >> >> >>>> >>>>>>>> just >> >> >> >> >>>> >>>>>>>> deleted the >> >> >> >> >>>> >>>>>>>> whole folder and im re getting it now >> >> >> >> >>>> >>>>>>>> >> >> >> >> >>>> >>>>>>>> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe >> >> >> >> >>>> >>>>>>>> <alan.wolfe@xxxxxxxxx> >> >> >> >> >>>> >>>>>>>> wrote: >> >> >> >> >>>> >>>>>>>>> >> >> >> >> >>>> >>>>>>>>> it could be a bad merge if you have local changes >> >> >> >> >>>> >>>>>>>>> that >> >> >> >> >>>> >>>>>>>>> aren't >> >> >> >> >>>> >>>>>>>>> checked in maybe :/ >> >> >> >> >>>> >>>>>>>>> >> >> >> >> >>>> >>>>>>>>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe >> >> >> >> >>>> >>>>>>>>> <alan.wolfe@xxxxxxxxx> >> >> >> >> >>>> >>>>>>>>> wrote: >> >> >> >> >>>> >>>>>>>>>> >> >> >> >> >>>> >>>>>>>>>> yeah let me know kent if re-downloading it solves >> it >> >> >> >> >>>> >>>>>>>>>> Kent >> >> >> >> >>>> >>>>>>>>>> >> >> >> >> >>>> >>>>>>>>>> On Tue, May 19, 2009 at 4:03 PM, Kent Petersen >> >> >> >> >>>> >>>>>>>>>> <kentkmp@xxxxxxxxx> >> >> >> >> >>>> >>>>>>>>>> wrote: >> >> >> >> >>>> >>>>>>>>>>> >> >> >> >> >>>> >>>>>>>>>>> May be a tortoise bug as well. I'll probly >> >> >> >> >>>> >>>>>>>>>>> redownload >> >> >> >> >>>> >>>>>>>>>>> the >> >> >> >> >>>> >>>>>>>>>>> whole >> >> >> >> >>>> >>>>>>>>>>> game if no one has the same problem >> >> >> >> >>>> >>>>>>>>>>> >> >> >> >> >>>> >>>>>>>>>>> On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono >> >> >> >> >>>> >>>>>>>>>>> <crysalim@xxxxxxxxx> wrote: >> >> >> >> >>>> >>>>>>>>>>>> >> >> >> >> >>>> >>>>>>>>>>>> I can't replicate it - I downloaded the entire >> >> >> >> >>>> >>>>>>>>>>>> distro >> >> >> >> >>>> >>>>>>>>>>>> to >> >> >> >> >>>> >>>>>>>>>>>> a >> >> >> >> >>>> >>>>>>>>>>>> new >> >> >> >> >>>> >>>>>>>>>>>> folder >> >> >> >> >>>> >>>>>>>>>>>> in case, and it works for me.. do you have any >> >> >> >> >>>> >>>>>>>>>>>> thoughts >> >> >> >> >>>> >>>>>>>>>>>> Alan? >> >> >> >> >>>> >>>>>>>>>>>> >> >> >> >> >>>> >>>>>>>>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen >> >> >> >> >>>> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >> >> >> >> >>>> >>>>>>>>>>>> > maybe its just me. i get an inverse matrix >> >> >> >> >>>> >>>>>>>>>>>> > error. >> >> >> >> >>>> >>>>>>>>>>>> > >> >> >> >> >>>> >>>>>>>>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris >> Riccobono >> >> >> >> >>>> >>>>>>>>>>>> > <crysalim@xxxxxxxxx> wrote: >> >> >> >> >>>> >>>>>>>>>>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> Also I changed 4 of the first 5 enemies, >> >> >> >> >>>> >>>>>>>>>>>> >> misleading >> >> >> >> >>>> >>>>>>>>>>>> >> change >> >> >> >> >>>> >>>>>>>>>>>> >> notes :P >> >> >> >> >>>> >>>>>>>>>>>> >> >> >> >> >> >>>> >>>>>>>>>>>> >> On Tue, May 19, 2009 at 3:38 PM, Chris >> >> >> >> >>>> >>>>>>>>>>>> >> Riccobono >> >> >> >> >>>> >>>>>>>>>>>> >> <crysalim@xxxxxxxxx> >> >> >> >> >>>> >>>>>>>>>>>> >> wrote: >> >> >> >> >>>> >>>>>>>>>>>> >> > Do you mean it takes a long time to load? >> >> >> >> >>>> >>>>>>>>>>>> >> > Because >> >> >> >> >>>> >>>>>>>>>>>> >> > it >> >> >> >> >>>> >>>>>>>>>>>> >> > does >> >> >> >> >>>> >>>>>>>>>>>> >> > that for me >> >> >> >> >>>> >>>>>>>>>>>> >> > too. It does work on my system. What >> >> >> >> >>>> >>>>>>>>>>>> >> > happens >> >> >> >> >>>> >>>>>>>>>>>> >> > when >> >> >> >> >>>> >>>>>>>>>>>> >> > you >> >> >> >> >>>> >>>>>>>>>>>> >> > load it? >> >> >> >> >>>> >>>>>>>>>>>> >> > >> >> >> >> >>>> >>>>>>>>>>>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent >> >> >> >> >>>> >>>>>>>>>>>> >> > Petersen >> >> >> >> >>>> >>>>>>>>>>>> >> > <kentkmp@xxxxxxxxx> >> >> >> >> >>>> >>>>>>>>>>>> >> > wrote: >> >> >> >> >>>> >>>>>>>>>>>> >> >> Have you tested it? It does not seem to >> work >> >> >> >> >>>> >>>>>>>>>>>> >> >> for >> >> >> >> >>>> >>>>>>>>>>>> >> >> me. >> >> >> >> >>>> >>>>>>>>>>>> >> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris >> >> >> >> >>>> >>>>>>>>>>>> >> >> Riccobono >> >> >> >> >>>> >>>>>>>>>>>> >> >> <crysalim@xxxxxxxxx> >> >> >> >> >>>> >>>>>>>>>>>> >> >> wrote: >> >> >> >> >>>> >>>>>>>>>>>> >> >>> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> I think trying to make the paths look >> more >> >> >> >> >>>> >>>>>>>>>>>> >> >>> realistic >> >> >> >> >>>> >>>>>>>>>>>> >> >>> might not be >> >> >> >> >>>> >>>>>>>>>>>> >> >>> possible, so making them more complex so >> >> >> >> >>>> >>>>>>>>>>>> >> >>> players >> >> >> >> >>>> >>>>>>>>>>>> >> >>> can't >> >> >> >> >>>> >>>>>>>>>>>> >> >>> predict them >> >> >> >> >>>> >>>>>>>>>>>> >> >>> might be the way to go. >> >> >> >> >>>> >>>>>>>>>>>> >> >>> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache >> >> >> >> >>>> >>>>>>>>>>>> >> >>> User >> >> >> >> >>>> >>>>>>>>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > User:crysalim >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > Message: Changes to the paths of 3 of >> the >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > first >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > 4 >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > enemies >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > <Files Changed> >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > U Scripts/Maps/cavemap.lua >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > >> >> >> >> >>>> >>>>>>>>>>>> >> >>> > >> >> >> >> >>>> >>>>>>>>>>>> >> >>> >> >> >> >> >>>> >>>>>>>>>>>> >> >> >> >> >> >> >>>> >>>>>>>>>>>> >> >> >> >> >> >> >>>> >>>>>>>>>>>> >> > >> >> >> >> >>>> >>>>>>>>>>>> >> >> >> >> >> >>>> >>>>>>>>>>>> > >> >> >> >> >>>> >>>>>>>>>>>> > >> >> >> >> >>>> >>>>>>>>>>>> >> >> >> >> >>>> >>>>>>>>>>> >> >> >> >> >>>> >>>>>>>>>> >> >> >> >> >>>> >>>>>>>>> >> >> >> >> >>>> >>>>>>>> >> >> >> >> >>>> >>>>>>> >> >> >> >> >>>> >>>>>> >> >> >> >> >>>> >>>>> >> >> >> >> >>>> >>>> >> >> >> >> >>>> >>> >> >> >> >> >>>> >> >> >> >> >> >>>> > >> >> >> >> >>>> > >> >> >> >> >>>> >> >> >> >> >>> >> >> >> >> >> >> >> >> >> > >> >> >> >> > >> >> >> >> >> >> >> > >> >> >> > >> >> >> >> >> > >> >> > >> >> >> > >> > >> >> >