[project1dev] Re: Project1 - SVN Update 142

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 20:05:43 -0500

Yes.  When I removed mob5 my FPS jumped from 1.21 - 1.50 to ~55
It was hitting a barrel and walking into a driller.



On Tue, May 19, 2009 at 8:04 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> if you remove mob5 from your script does your FPS jump up?
>
>
> On Tue, May 19, 2009 at 6:03 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>
>> Actually Alan I take that back, it was just cuz I set the game to zoom
>> out a lot more in my config :/
>>
>> I can't get the framerate to drop or increase by changing mob 5
>> pathing at all :(
>>
>> On Tue, May 19, 2009 at 6:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> > neato, good times (:
>> >
>> > On Tue, May 19, 2009 at 5:59 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>> wrote:
>> >>
>> >> You're right Alan, when I turned off vsync it was a lot slower than
>> >> usual (100 fpsish)
>> >>
>> >>
>> >> On Tue, May 19, 2009 at 5:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> wrote:
>> >> > probably cause you have such a beefy system you are still pegged at
>> >> > 60fps
>> >> > (or whatever your vsync is at).
>> >> >
>> >> > If you had vsync off youd probably notice a drop.  Like "hey its
>> running
>> >> > at
>> >> > 200fps when it used to run at 400fps" or something like that hehe
>> >> >
>> >> > On Tue, May 19, 2009 at 5:52 PM, Chris Riccobono <crysalim@xxxxxxxxx
>> >
>> >> > wrote:
>> >> >>
>> >> >> Yeah, I am not sure what it is Alan because I can't replicate the
>> >> >> problem.. I am going to move the path down by 10 Y points and see if
>> >> >> that fixes it for Nick.
>> >> >>
>> >> >> On Tue, May 19, 2009 at 5:48 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >> >> wrote:
>> >> >> > well z fighting makes things ugly but it doesnt hurt preformance
>> >> >> >
>> >> >> > it's gotta be the collision detection slowing the game down but i
>> >> >> > cant
>> >> >> > think
>> >> >> > of why it would in this case
>> >> >> > On Tue, May 19, 2009 at 5:45 PM, Chris Riccobono <
>> crysalim@xxxxxxxxx>
>> >> >> > wrote:
>> >> >> >>
>> >> >> >> Thanks Nick, that gave me an idea of what might be the problem.
>> >> >> >>
>> >> >> >> The mob clips the barrel slightly, so when the two models meet it
>> >> >> >> might be rendering something incorrectly (like with the Z
>> fighting
>> >> >> >> issues)
>> >> >> >>
>> >> >> >> On Tue, May 19, 2009 at 5:39 PM, Nick Klotz <
>> roracsenshi@xxxxxxxxx>
>> >> >> >> wrote:
>> >> >> >> > I removed Mob5 from the map and get 55-60fps again, however it
>> >> >> >> > still
>> >> >> >> > takes
>> >> >> >> > almost 2 minutes to load the map.
>> >> >> >> >
>> >> >> >> >
>> >> >> >> >
>> >> >> >> >
>> >> >> >> > On Tue, May 19, 2009 at 7:33 PM, Alan Wolfe <
>> alan.wolfe@xxxxxxxxx>
>> >> >> >> > wrote:
>> >> >> >> >>
>> >> >> >> >> i think kent had to run out, and i dunno cause i havent been
>> able
>> >> >> >> >> to
>> >> >> >> >> check
>> >> >> >> >> it out yet (still at work) :P
>> >> >> >> >>
>> >> >> >> >> On Tue, May 19, 2009 at 5:32 PM, Nick Klotz
>> >> >> >> >> <roracsenshi@xxxxxxxxx>
>> >> >> >> >> wrote:
>> >> >> >> >>>
>> >> >> >> >>> I have not been able to figure it out yet either.
>> >> >> >> >>>
>> >> >> >> >>>
>> >> >> >> >>>
>> >> >> >> >>>
>> >> >> >> >>>
>> >> >> >> >>> On Tue, May 19, 2009 at 7:19 PM, Chris Riccobono
>> >> >> >> >>> <crysalim@xxxxxxxxx>
>> >> >> >> >>> wrote:
>> >> >> >> >>>>
>> >> >> >> >>>> I'm trying to see what's wrong in the script for mob 5 but I
>> >> >> >> >>>> can't
>> >> >> >> >>>> notice it, can you tell me?
>> >> >> >> >>>>
>> >> >> >> >>>> On Tue, May 19, 2009 at 4:58 PM, Kent Petersen
>> >> >> >> >>>> <kentkmp@xxxxxxxxx>
>> >> >> >> >>>> wrote:
>> >> >> >> >>>> > found it. mob 5 is broken. dont have time to fix it
>> though.
>> >> >> >> >>>> >
>> >> >> >> >>>> > On Tue, May 19, 2009 at 4:52 PM, Kent Petersen
>> >> >> >> >>>> > <kentkmp@xxxxxxxxx>
>> >> >> >> >>>> > wrote:
>> >> >> >> >>>> >>
>> >> >> >> >>>> >> I'm betting its just a typo on the cavemap. I'm looking
>> but
>> >> >> >> >>>> >> not
>> >> >> >> >>>> >> finding
>> >> >> >> >>>> >> anything
>> >> >> >> >>>> >>
>> >> >> >> >>>> >> On Tue, May 19, 2009 at 4:51 PM, Nick Klotz
>> >> >> >> >>>> >> <roracsenshi@xxxxxxxxx>
>> >> >> >> >>>> >> wrote:
>> >> >> >> >>>> >>>
>> >> >> >> >>>> >>> Would definitely beneficial to find the root cause of
>> the
>> >> >> >> >>>> >>> problem,
>> >> >> >> >>>> >>> incase
>> >> >> >> >>>> >>> something like this happens again.
>> >> >> >> >>>> >>>
>> >> >> >> >>>> >>>
>> >> >> >> >>>> >>>
>> >> >> >> >>>> >>> On Tue, May 19, 2009 at 6:49 PM, Alan Wolfe
>> >> >> >> >>>> >>> <alan.wolfe@xxxxxxxxx>
>> >> >> >> >>>> >>> wrote:
>> >> >> >> >>>> >>>>
>> >> >> >> >>>> >>>> hey if you right click your file you should be able to
>> >> >> >> >>>> >>>> diff
>> >> >> >> >>>> >>>> it
>> >> >> >> >>>> >>>> against
>> >> >> >> >>>> >>>> whats up on the server
>> >> >> >> >>>> >>>>
>> >> >> >> >>>> >>>> maybe you can see anything sticking out that might be
>> >> >> >> >>>> >>>> causing
>> >> >> >> >>>> >>>> a
>> >> >> >> >>>> >>>> problem?
>> >> >> >> >>>> >>>> (like 2 points being the exact same or something weird
>> >> >> >> >>>> >>>> like
>> >> >> >> >>>> >>>> that)
>> >> >> >> >>>> >>>>
>> >> >> >> >>>> >>>> On Tue, May 19, 2009 at 4:48 PM, Kent Petersen
>> >> >> >> >>>> >>>> <kentkmp@xxxxxxxxx>
>> >> >> >> >>>> >>>> wrote:
>> >> >> >> >>>> >>>>>
>> >> >> >> >>>> >>>>> I'm gonna undo Chris's cavemap update. I have found
>> that
>> >> >> >> >>>> >>>>> my
>> >> >> >> >>>> >>>>> problem
>> >> >> >> >>>> >>>>> goes away if I use a previous version.
>> >> >> >> >>>> >>>>>
>> >> >> >> >>>> >>>>> On Tue, May 19, 2009 at 4:45 PM, Nick Klotz
>> >> >> >> >>>> >>>>> <roracsenshi@xxxxxxxxx>
>> >> >> >> >>>> >>>>> wrote:
>> >> >> >> >>>> >>>>>>
>> >> >> >> >>>> >>>>>> My game loads!  But on trying to enter the cave map;
>> it
>> >> >> >> >>>> >>>>>> now
>> >> >> >> >>>> >>>>>> takes
>> >> >> >> >>>> >>>>>> ~90
>> >> >> >> >>>> >>>>>> seconds to load. Once loaded I get 1.21 to 1.50 FPS.
>> >> >> >> >>>> >>>>>>
>> >> >> >> >>>> >>>>>>
>> >> >> >> >>>> >>>>>>
>> >> >> >> >>>> >>>>>> On Tue, May 19, 2009 at 6:35 PM, Kent Petersen
>> >> >> >> >>>> >>>>>> <kentkmp@xxxxxxxxx>
>> >> >> >> >>>> >>>>>> wrote:
>> >> >> >> >>>> >>>>>>>
>> >> >> >> >>>> >>>>>>> Damn same problem
>> >> >> >> >>>> >>>>>>>
>> >> >> >> >>>> >>>>>>> On Tue, May 19, 2009 at 4:20 PM, Kent Petersen
>> >> >> >> >>>> >>>>>>> <kentkmp@xxxxxxxxx>
>> >> >> >> >>>> >>>>>>> wrote:
>> >> >> >> >>>> >>>>>>>>
>> >> >> >> >>>> >>>>>>>> Tortoise was telling me that everything was good. I
>> >> >> >> >>>> >>>>>>>> just
>> >> >> >> >>>> >>>>>>>> deleted the
>> >> >> >> >>>> >>>>>>>> whole folder and im re getting it now
>> >> >> >> >>>> >>>>>>>>
>> >> >> >> >>>> >>>>>>>> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe
>> >> >> >> >>>> >>>>>>>> <alan.wolfe@xxxxxxxxx>
>> >> >> >> >>>> >>>>>>>> wrote:
>> >> >> >> >>>> >>>>>>>>>
>> >> >> >> >>>> >>>>>>>>> it could be a bad merge if you have local changes
>> >> >> >> >>>> >>>>>>>>> that
>> >> >> >> >>>> >>>>>>>>> aren't
>> >> >> >> >>>> >>>>>>>>> checked in maybe :/
>> >> >> >> >>>> >>>>>>>>>
>> >> >> >> >>>> >>>>>>>>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe
>> >> >> >> >>>> >>>>>>>>> <alan.wolfe@xxxxxxxxx>
>> >> >> >> >>>> >>>>>>>>> wrote:
>> >> >> >> >>>> >>>>>>>>>>
>> >> >> >> >>>> >>>>>>>>>> yeah let me know kent if re-downloading it solves
>> it
>> >> >> >> >>>> >>>>>>>>>> Kent
>> >> >> >> >>>> >>>>>>>>>>
>> >> >> >> >>>> >>>>>>>>>> On Tue, May 19, 2009 at 4:03 PM, Kent Petersen
>> >> >> >> >>>> >>>>>>>>>> <kentkmp@xxxxxxxxx>
>> >> >> >> >>>> >>>>>>>>>> wrote:
>> >> >> >> >>>> >>>>>>>>>>>
>> >> >> >> >>>> >>>>>>>>>>> May be a tortoise bug as well. I'll probly
>> >> >> >> >>>> >>>>>>>>>>> redownload
>> >> >> >> >>>> >>>>>>>>>>> the
>> >> >> >> >>>> >>>>>>>>>>> whole
>> >> >> >> >>>> >>>>>>>>>>> game if no one has the same problem
>> >> >> >> >>>> >>>>>>>>>>>
>> >> >> >> >>>> >>>>>>>>>>> On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono
>> >> >> >> >>>> >>>>>>>>>>> <crysalim@xxxxxxxxx> wrote:
>> >> >> >> >>>> >>>>>>>>>>>>
>> >> >> >> >>>> >>>>>>>>>>>> I can't replicate it - I downloaded the entire
>> >> >> >> >>>> >>>>>>>>>>>> distro
>> >> >> >> >>>> >>>>>>>>>>>> to
>> >> >> >> >>>> >>>>>>>>>>>> a
>> >> >> >> >>>> >>>>>>>>>>>> new
>> >> >> >> >>>> >>>>>>>>>>>> folder
>> >> >> >> >>>> >>>>>>>>>>>> in case, and it works for me.. do you have any
>> >> >> >> >>>> >>>>>>>>>>>> thoughts
>> >> >> >> >>>> >>>>>>>>>>>> Alan?
>> >> >> >> >>>> >>>>>>>>>>>>
>> >> >> >> >>>> >>>>>>>>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen
>> >> >> >> >>>> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>> >> >> >> >>>> >>>>>>>>>>>> > maybe its just me. i get an inverse matrix
>> >> >> >> >>>> >>>>>>>>>>>> > error.
>> >> >> >> >>>> >>>>>>>>>>>> >
>> >> >> >> >>>> >>>>>>>>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris
>> Riccobono
>> >> >> >> >>>> >>>>>>>>>>>> > <crysalim@xxxxxxxxx> wrote:
>> >> >> >> >>>> >>>>>>>>>>>> >>
>> >> >> >> >>>> >>>>>>>>>>>> >> Also I changed 4 of the first 5 enemies,
>> >> >> >> >>>> >>>>>>>>>>>> >> misleading
>> >> >> >> >>>> >>>>>>>>>>>> >> change
>> >> >> >> >>>> >>>>>>>>>>>> >> notes :P
>> >> >> >> >>>> >>>>>>>>>>>> >>
>> >> >> >> >>>> >>>>>>>>>>>> >> On Tue, May 19, 2009 at 3:38 PM, Chris
>> >> >> >> >>>> >>>>>>>>>>>> >> Riccobono
>> >> >> >> >>>> >>>>>>>>>>>> >> <crysalim@xxxxxxxxx>
>> >> >> >> >>>> >>>>>>>>>>>> >> wrote:
>> >> >> >> >>>> >>>>>>>>>>>> >> > Do you mean it takes a long time to load?
>> >> >> >> >>>> >>>>>>>>>>>> >> >  Because
>> >> >> >> >>>> >>>>>>>>>>>> >> > it
>> >> >> >> >>>> >>>>>>>>>>>> >> > does
>> >> >> >> >>>> >>>>>>>>>>>> >> > that for me
>> >> >> >> >>>> >>>>>>>>>>>> >> > too.  It does work on my system.  What
>> >> >> >> >>>> >>>>>>>>>>>> >> > happens
>> >> >> >> >>>> >>>>>>>>>>>> >> > when
>> >> >> >> >>>> >>>>>>>>>>>> >> > you
>> >> >> >> >>>> >>>>>>>>>>>> >> > load it?
>> >> >> >> >>>> >>>>>>>>>>>> >> >
>> >> >> >> >>>> >>>>>>>>>>>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent
>> >> >> >> >>>> >>>>>>>>>>>> >> > Petersen
>> >> >> >> >>>> >>>>>>>>>>>> >> > <kentkmp@xxxxxxxxx>
>> >> >> >> >>>> >>>>>>>>>>>> >> > wrote:
>> >> >> >> >>>> >>>>>>>>>>>> >> >> Have you tested it? It does not seem to
>> work
>> >> >> >> >>>> >>>>>>>>>>>> >> >> for
>> >> >> >> >>>> >>>>>>>>>>>> >> >> me.
>> >> >> >> >>>> >>>>>>>>>>>> >> >>
>> >> >> >> >>>> >>>>>>>>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris
>> >> >> >> >>>> >>>>>>>>>>>> >> >> Riccobono
>> >> >> >> >>>> >>>>>>>>>>>> >> >> <crysalim@xxxxxxxxx>
>> >> >> >> >>>> >>>>>>>>>>>> >> >> wrote:
>> >> >> >> >>>> >>>>>>>>>>>> >> >>>
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> I think trying to make the paths look
>> more
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> realistic
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> might not be
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> possible, so making them more complex so
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> players
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> can't
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> predict them
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> might be the way to go.
>> >> >> >> >>>> >>>>>>>>>>>> >> >>>
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> User
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> > User:crysalim
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> >
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> > Message: Changes to the paths of 3 of
>> the
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> > first
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> > 4
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> > enemies
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> >
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> > <Files Changed>
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> > U   Scripts/Maps/cavemap.lua
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> >
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> >
>> >> >> >> >>>> >>>>>>>>>>>> >> >>> >
>> >> >> >> >>>> >>>>>>>>>>>> >> >>>
>> >> >> >> >>>> >>>>>>>>>>>> >> >>
>> >> >> >> >>>> >>>>>>>>>>>> >> >>
>> >> >> >> >>>> >>>>>>>>>>>> >> >
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>> >> >> >> >>>> >>>>>>>>>>>>
>> >> >> >> >>>> >>>>>>>>>>>
>> >> >> >> >>>> >>>>>>>>>>
>> >> >> >> >>>> >>>>>>>>>
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