[project1dev] Re: Project1 - SVN Update 131

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 16:12:21 +0000

I think invisible box is good and foolproof while not hurting the experience if 
there is something visible like rocks, etc blocking where they can't go.

I hated in oblivion exploring and running into an invisible wall in the middle 
of a field
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-----Original Message-----
From: Kent Petersen <kentkmp@xxxxxxxxx>

Date: Mon, 18 May 2009 09:02:19 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Project1 - SVN Update 131


Yeah, I agree

On Mon, May 18, 2009 at 8:25 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> we maybe should just go with the invisible box solution
>
>
> On Mon, May 18, 2009 at 12:02 AM, Apache User <
> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>
>> User:korgath
>>
>> Message: fix the giant rock problem sorry.
>>
>> end seal cave is broken but im tired and ill fix it another time.
>> another thing to note is that i increased the rocks dropping to seal you
>> in the boss room and you can still walk through it
>>
>> <Files Changed>
>> U   Scripts/Maps/cavemap.lua
>>
>>
>>
>

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