I think invisible box is good and foolproof while not hurting the experience if there is something visible like rocks, etc blocking where they can't go. I hated in oblivion exploring and running into an invisible wall in the middle of a field Sent via BlackBerry from T-Mobile -----Original Message----- From: Kent Petersen <kentkmp@xxxxxxxxx> Date: Mon, 18 May 2009 09:02:19 To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Re: Project1 - SVN Update 131 Yeah, I agree On Mon, May 18, 2009 at 8:25 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > we maybe should just go with the invisible box solution > > > On Mon, May 18, 2009 at 12:02 AM, Apache User < > dhapache@xxxxxxxxxxxxxxxxxxx> wrote: > >> User:korgath >> >> Message: fix the giant rock problem sorry. >> >> end seal cave is broken but im tired and ill fix it another time. >> another thing to note is that i increased the rocks dropping to seal you >> in the boss room and you can still walk through it >> >> <Files Changed> >> U Scripts/Maps/cavemap.lua >> >> >> >