[project1dev] Re: Project1 - SVN Update 119

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 14 May 2009 20:00:39 -0700

Thanks guys.

I just posted this in a different email but I was thinking I liked wurmz
idea of making a cut scene by locking player control ad zooming out then
zooming back in or making a full cut scene where the camera flies over.

I didn't think of the trigger idea. That works too.

I love how we are all on the same page every time

On Thu, May 14, 2009 at 6:43 PM, <figarus@xxxxxxxxx> wrote:

> I like the hidden trigger idea. Also I have been thinking about the camera
> shift for cut scenes too so we're all of like mind
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Thu, 14 May 2009 18:34:01 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Project1 - SVN Update 119
> ummm
>
> HOLY CRAP
>
> damn kent that is nice!
>
> Eric you should check it out, you gotta zoom out a lil to see it (and you
> can type reload in the console to re-load the map and start at that same
> point so you can see it again if you want to).
>
> Regarding only being able to see it when you are zoomed out (and i defer to
> eric on this if he disagrees) what do you guys think about having the bridge
> collapse right as you are about to cross?
>
> Basically you step on a place right before the bridge and the screen does a
> rumble and the bridge collapses.
>
> I think maybe that way it would be more noticeable.
>
> Either that or a camera cut where the camera pans to the bridge collapsing
> then back to the player (and input is disabled while camera is panning).
>
> On Thu, May 14, 2009 at 6:06 PM, Matthew Freeland 
> <mattthefiend@xxxxxxxxx>wrote:
>
>> that is EXACTLY what I wanted. You sir, are a saint.
>>
>>
>> On Thu, May 14, 2009 at 3:43 PM, Matthew Freeland <mattthefiend@xxxxxxxxx
>> > wrote:
>>
>>> I'll take a gander when I get home, in approximately 3 hours. I trust it
>>> will be absolutely amazingly wonderful and awesome, so I'll try to make some
>>> amazingly wonderful and awesome models and textures to make it even more
>>> amazingly wonderful and awesome.
>>>
>>> -Wurmz
>>>
>>>
>>> On Thu, May 14, 2009 at 1:25 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> I am pretty damn proud of myself. I hope this is what you had in mind
>>>> Wurmz (minus the art of course)
>>>>
>>>>
>>>> On Thu, May 14, 2009 at 1:19 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:korgath
>>>>>
>>>>> Message: 1st draft of the collapsing bridge is now in
>>>>>
>>>>> note: the bridge does NOT appear in the editor. it is not a part of the
>>>>> geometry file
>>>>>
>>>>> note 2: the game needs to be zoomed out a little in order to see the
>>>>> collapse happen.
>>>>>
>>>>> feedback is welcome
>>>>>
>>>>> <Files Changed>
>>>>> U   Scripts/Maps/cavemap.lua
>>>>> U   Scripts/Maps/cavemap_geometry.lua
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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