Thanks guys. I just posted this in a different email but I was thinking I liked wurmz idea of making a cut scene by locking player control ad zooming out then zooming back in or making a full cut scene where the camera flies over. I didn't think of the trigger idea. That works too. I love how we are all on the same page every time On Thu, May 14, 2009 at 6:43 PM, <figarus@xxxxxxxxx> wrote: > I like the hidden trigger idea. Also I have been thinking about the camera > shift for cut scenes too so we're all of like mind > > Sent via BlackBerry from T-Mobile > > ------------------------------ > *From*: Alan Wolfe > *Date*: Thu, 14 May 2009 18:34:01 -0700 > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: Project1 - SVN Update 119 > ummm > > HOLY CRAP > > damn kent that is nice! > > Eric you should check it out, you gotta zoom out a lil to see it (and you > can type reload in the console to re-load the map and start at that same > point so you can see it again if you want to). > > Regarding only being able to see it when you are zoomed out (and i defer to > eric on this if he disagrees) what do you guys think about having the bridge > collapse right as you are about to cross? > > Basically you step on a place right before the bridge and the screen does a > rumble and the bridge collapses. > > I think maybe that way it would be more noticeable. > > Either that or a camera cut where the camera pans to the bridge collapsing > then back to the player (and input is disabled while camera is panning). > > On Thu, May 14, 2009 at 6:06 PM, Matthew Freeland > <mattthefiend@xxxxxxxxx>wrote: > >> that is EXACTLY what I wanted. You sir, are a saint. >> >> >> On Thu, May 14, 2009 at 3:43 PM, Matthew Freeland <mattthefiend@xxxxxxxxx >> > wrote: >> >>> I'll take a gander when I get home, in approximately 3 hours. I trust it >>> will be absolutely amazingly wonderful and awesome, so I'll try to make some >>> amazingly wonderful and awesome models and textures to make it even more >>> amazingly wonderful and awesome. >>> >>> -Wurmz >>> >>> >>> On Thu, May 14, 2009 at 1:25 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> I am pretty damn proud of myself. I hope this is what you had in mind >>>> Wurmz (minus the art of course) >>>> >>>> >>>> On Thu, May 14, 2009 at 1:19 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:korgath >>>>> >>>>> Message: 1st draft of the collapsing bridge is now in >>>>> >>>>> note: the bridge does NOT appear in the editor. it is not a part of the >>>>> geometry file >>>>> >>>>> note 2: the game needs to be zoomed out a little in order to see the >>>>> collapse happen. >>>>> >>>>> feedback is welcome >>>>> >>>>> <Files Changed> >>>>> U Scripts/Maps/cavemap.lua >>>>> U Scripts/Maps/cavemap_geometry.lua >>>>> >>>>> >>>>> >>>> >>> >> >