[project1dev] Project1 - SVN Update 106

  • From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 10 May 2009 13:29:18 -0700 (PDT)


Message: Shadow caching optimization is in.  It used to calculate the shadow 
geometry for every shadow every frame.  Now each object keeps a cache of shadow 
geometry for each light it's encountered and only updates the cache if the 
shadow geometry is out of date.  Makes shadows about twice as fast on my 
machine (went from 20% frame time to 10%).

<Files Changed>
U   ARRelease.exe
U   AR_AnimModels.cpp
U   AR_AnimModels.h
U   AR_Profiler.h
U   DynArray.h
U   LowLevel.h

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