That would be really neat to have network minigames, I'd be so psyched if we got network code in here. Remember that mini fog project the other day? I was working on that, but I seemed to hit a wall mentally about what to do next.. I always wait for some kind of flash of inspiration when I sit down and get ready to do stuff, and I concentrate on figuring out how to call upon it. You know what I mean? I think a better way to describe it is, thinking big is tough after you try to figure out how to do it :) On Fri, Jul 10, 2009 at 6:23 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > hey if you come up with some ideas for minigames we might be able to toss em > in the game (: > > If you learn more about how the scripting works you could even have a hand > (how big is up to you!) in creating it. > > Hopefully Shadows (aka Jojo) will jump in here soon and he can help out w/ > the coding and maybe do some network coding support for our minigames. Then > we could have over the network minigames (: > On Fri, Jul 10, 2009 at 6:18 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >> >> So I started playing this game yesterday from those Popcap guys >> (bejeweled, peggle, whatnot) >> >> I always get amazed at how good they are at making casual games. This >> one is kind of a tower defense, but they changed the system a lil bit. >> I got really addicted to peggle a few months ago too, it's just >> pachinko with an aimable ball - but what a genius game idea!! >> >> These guys take simple ideas and make them go so far. >> > >