[project1dev] Re: [OT] zombie / necromancy game idea

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 26 Apr 2009 19:09:00 -0700

That's different than what i was thinking but it is pretty awesome too.

like the constant supply is rad cause its all strategy... if you have good
strategy you'll start to have superior numbers.

Also, getting a peasant and learning the secrets they know thats really
cool.  That might be able to be implemented by just having it lift the fog
of war for what that unit you captured has seen (:

Thats a really cool game, i think it would be a lot of fun, especially when
it was like an 8 player FFA game or maybe 4 teams of 2 men all against
eachother or something.  Maybe you could even choose your race... undead or
living (maybe others?)  that way undead when they turned living units, theyd
get strange undead equivelant units that were somewhat like their living
counterparts.

It would be simple to learn, seems like it'd have a simple interface and
simple rules, and it'd be pure strategy and way real time action :P

What i was picturing was something more like there were multiple levels you
went through and as you progressed through the game, it got more difficult
and new units appeared that you fought against, and when you turned those
units (which you had to do w/ a spell that was on a cool down, and cast it
when the target was low on life) to your side you got similar units, like
they kept some of their skills.

On Sun, Apr 26, 2009 at 7:02 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Ok, I'm getting ya. I'm thinking it would run more like a little mini game.
> Like a war3 scenario map. Where you start with a necro and you gotta kill
> the first peasant that you turn into your first minion. Then you quickly and
> efficiently dispatch whoever you can before the mobs of enemies rush in. It
> could be really intense like there's a constant supply. Like the old
> survival games they used to play in Starcraft and War3. Then there could be
> missions that you could accomplish while you are being rushed. Maybe one of
> the peasents you convert has information. He tells you something like the
> King's caravan is passing by and you get a indicator of where it's going
> down. Then if you were good you could send out an assault team to try to
> take out the king while the living are trying to conquer your graveyard. If
> you kill the king you can get a special item or convert him for more info.
> Maybe the overall point of the game is to conquer the world. Eventually you
> have to send you troops across oceans n stuff. I dunno. Whatcha think?
>
>
> On Sun, Apr 26, 2009 at 6:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Yeah it would be a smaller scope game i think :P
>>
>> im thinkin no time limit (i really hate time limits), just kinda an RTS
>> type game where there's multiple levels and a few diff scenarios of what you
>> are trying to accomplish (ok maybe one level could be a race against time
>> hehe).
>>
>> not really sure the gameplay
>>
>> it could work like an RTS where you have units and you micro manage them
>> but that doesn't sound real great...
>>
>> unless it was like you set up ambushes for the living and things.
>>
>> hmm shrug :P
>>
>> i guess you could go the puzzle direction too and make it like lemmings
>> but all your lemmings are zombies (and thats why they act like lemmings
>> cause they have no brain of their own)
>>
>> yeah dunno
>>
>>
>> On Sun, Apr 26, 2009 at 6:45 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> I think it sounds like a pretty sweet idea. I can't see it being a fully
>>> fleshed out game as much as a part of a game or a flash / mini game. Would
>>> it be more of a puzzle game to see if you can defeat the hoards in time or
>>> with the set amount of units? Would it be more of a full war game with a
>>> story where you conquer cities? I think it's a good starter idea.
>>>
>>>
>>> On Fri, Apr 24, 2009 at 4:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> oh and probably a skill or talent tree for your main character for more
>>>> replayability
>>>>
>>>> might be cool to have arcade style controls for your guy so it's actiony
>>>> with running and jumping to evade the living :P
>>>>
>>>> On Fri, Apr 24, 2009 at 3:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> ok so what inspired this game idea is that at the place i used to work
>>>>> one guy is a good rock climber, so if the zombie apocolypse came, youd 
>>>>> want
>>>>> to kill him first so he doesnt climb the walls and get you hehe.
>>>>>
>>>>> Ok so imagine a game where you play as a necromancer and are kinda
>>>>> trying to conquer and enslave the world
>>>>>
>>>>> You battle against the living and can take them as your slaves (pokemon
>>>>> style... you cats a spell when they are low on health).
>>>>>
>>>>> well, as levels progress, new kinds of "the living" appear with unique
>>>>> or interesting skills, and when you convert them to undead, they retain 
>>>>> some
>>>>> of their abilities so they are like "special units" or you have some 
>>>>> variety
>>>>> in your zombie army.
>>>>>
>>>>> Probly overhead view type of game, almost RTS but no home base hehe.
>>>>>
>>>>> maybe a cool storyline and places for you to make decisions about how
>>>>> you want to progress in your campaign against the living.
>>>>>
>>>>> lots of blood and guts lol
>>>>>
>>>>> what you guys think? :P
>>>>>
>>>>
>>>>
>>>
>>
>

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