[project1dev] Re: [OT] zombie / necromancy game idea

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 26 Apr 2009 18:45:15 -0700

I think it sounds like a pretty sweet idea. I can't see it being a fully
fleshed out game as much as a part of a game or a flash / mini game. Would
it be more of a puzzle game to see if you can defeat the hoards in time or
with the set amount of units? Would it be more of a full war game with a
story where you conquer cities? I think it's a good starter idea.

On Fri, Apr 24, 2009 at 4:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh and probably a skill or talent tree for your main character for more
> replayability
>
> might be cool to have arcade style controls for your guy so it's actiony
> with running and jumping to evade the living :P
>
> On Fri, Apr 24, 2009 at 3:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> ok so what inspired this game idea is that at the place i used to work one
>> guy is a good rock climber, so if the zombie apocolypse came, youd want to
>> kill him first so he doesnt climb the walls and get you hehe.
>>
>> Ok so imagine a game where you play as a necromancer and are kinda trying
>> to conquer and enslave the world
>>
>> You battle against the living and can take them as your slaves (pokemon
>> style... you cats a spell when they are low on health).
>>
>> well, as levels progress, new kinds of "the living" appear with unique or
>> interesting skills, and when you convert them to undead, they retain some of
>> their abilities so they are like "special units" or you have some variety in
>> your zombie army.
>>
>> Probly overhead view type of game, almost RTS but no home base hehe.
>>
>> maybe a cool storyline and places for you to make decisions about how you
>> want to progress in your campaign against the living.
>>
>> lots of blood and guts lol
>>
>> what you guys think? :P
>>
>
>

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