[project1dev] Re: Next up for coding

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 20 Apr 2009 17:58:18 +0000

I don't tHink there's a limit but as low a4 you can and still make it lopok how 
ytou want.  

Post what you're workin on so we donrt dupe

Can't wait to see what you di
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-----Original Message-----
From: "Chris Sherman" <cshermandesign@xxxxxxxxx>

Date: Mon, 20 Apr 2009 17:45:48 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Next up for coding

Before we start modeling, is their a poly limit we should be aware of? What can 
this beast handle is my question :p
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-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>

Date: Mon, 20 Apr 2009 10:03:13 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Next up for coding

Here's the art that we need....

#1 - better floors and walls for the cave (Wurmz is working on this right
#2 - props for the cave (mining picks, rail cars, piles of rubble, that kind
of stuff)
#3 - lighting pass for the cave
#4 - animation for miners walking around
#5 - animation for miners mining the walls
#6 - animation for boss monster
#7 - combat animation for miners in combat (just an idle animation)
#8 - combat animation for boss monster (just an idle animation)
#9 - A walking animation for the player?  Unless we want to put that off for
now and the player stays the wooden ball for this milestone.

I think thats it.

Yeah we should talk about the next couple milestones soon (:

On Mon, Apr 20, 2009 at 9:22 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> sounds good alan...
> hey, artwise, we should compile a list of models/animations that need to be
> done to give direction to me/whoever else - what needs attention?  hopefully
> Chris and I or maybe Katie (if shes still "in") can get that stuff knocked
> out by the time you get your stuff done and we can wrap up the milestone by
> the end of the week....
> just a thought :)
> also... for next stuff... i was thinking we could start storyboard the
> intro/character creation scenarios, then i would have something to draw
> specifically out concept wise and we could start building
> maps/scripts/models for that and you would have something as a leap off
> point if thats what we decided the next step would be.
>   On Mon, Apr 20, 2009 at 11:47 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>> I'm trying to figure out what's next up for coding for this milestone.
>> It kinda seems like most everything is done codeside.
>> All i can think of is a way to make the screen shake for the cave in after
>> the boss fight.
>> That and maybe getting sound and music working, or coding in particle
>> systems to do dust clouds / dust particles for the cave in, or for putting
>> off embers from fires if we have any fires in the cave or torches on the
>> wall for lighting
>> Am i forgetting anything?

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