Here's the art that we need.... #1 - better floors and walls for the cave (Wurmz is working on this right now) #2 - props for the cave (mining picks, rail cars, piles of rubble, that kind of stuff) #3 - lighting pass for the cave #4 - animation for miners walking around #5 - animation for miners mining the walls #6 - animation for boss monster #7 - combat animation for miners in combat (just an idle animation) #8 - combat animation for boss monster (just an idle animation) #9 - A walking animation for the player? Unless we want to put that off for now and the player stays the wooden ball for this milestone. I think thats it. Yeah we should talk about the next couple milestones soon (: On Mon, Apr 20, 2009 at 9:22 AM, eric drewes <figarus@xxxxxxxxx> wrote: > sounds good alan... > > hey, artwise, we should compile a list of models/animations that need to be > done to give direction to me/whoever else - what needs attention? hopefully > Chris and I or maybe Katie (if shes still "in") can get that stuff knocked > out by the time you get your stuff done and we can wrap up the milestone by > the end of the week.... > > just a thought :) > > also... for next stuff... i was thinking we could start storyboard the > intro/character creation scenarios, then i would have something to draw > specifically out concept wise and we could start building > maps/scripts/models for that and you would have something as a leap off > point if thats what we decided the next step would be. > > On Mon, Apr 20, 2009 at 11:47 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: > >> I'm trying to figure out what's next up for coding for this milestone. >> >> It kinda seems like most everything is done codeside. >> >> All i can think of is a way to make the screen shake for the cave in after >> the boss fight. >> >> That and maybe getting sound and music working, or coding in particle >> systems to do dust clouds / dust particles for the cave in, or for putting >> off embers from fires if we have any fires in the cave or torches on the >> wall for lighting >> >> Am i forgetting anything? >> > >