[project1dev] Re: Next up for coding

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 20 Apr 2009 10:03:13 -0700

Here's the art that we need....

#1 - better floors and walls for the cave (Wurmz is working on this right
#2 - props for the cave (mining picks, rail cars, piles of rubble, that kind
of stuff)
#3 - lighting pass for the cave
#4 - animation for miners walking around
#5 - animation for miners mining the walls
#6 - animation for boss monster
#7 - combat animation for miners in combat (just an idle animation)
#8 - combat animation for boss monster (just an idle animation)
#9 - A walking animation for the player?  Unless we want to put that off for
now and the player stays the wooden ball for this milestone.

I think thats it.

Yeah we should talk about the next couple milestones soon (:

On Mon, Apr 20, 2009 at 9:22 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> sounds good alan...
> hey, artwise, we should compile a list of models/animations that need to be
> done to give direction to me/whoever else - what needs attention?  hopefully
> Chris and I or maybe Katie (if shes still "in") can get that stuff knocked
> out by the time you get your stuff done and we can wrap up the milestone by
> the end of the week....
> just a thought :)
> also... for next stuff... i was thinking we could start storyboard the
> intro/character creation scenarios, then i would have something to draw
> specifically out concept wise and we could start building
> maps/scripts/models for that and you would have something as a leap off
> point if thats what we decided the next step would be.
>   On Mon, Apr 20, 2009 at 11:47 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>> I'm trying to figure out what's next up for coding for this milestone.
>> It kinda seems like most everything is done codeside.
>> All i can think of is a way to make the screen shake for the cave in after
>> the boss fight.
>> That and maybe getting sound and music working, or coding in particle
>> systems to do dust clouds / dust particles for the cave in, or for putting
>> off embers from fires if we have any fires in the cave or torches on the
>> wall for lighting
>> Am i forgetting anything?

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