[project1dev] Re: Next up for coding

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 20 Apr 2009 16:58:22 -0700

Maybe wanting was better than having

On Mon, Apr 20, 2009 at 4:32 PM, <figarus@xxxxxxxxx> wrote:

> It was bizarre... Boone was in love with her, she dumped her fiance for
> him, then he never did anything about it so she gave up and moved on -- I
> still don't get it :P
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Mon, 20 Apr 2009 15:15:11 -0700
>
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Next up for coding
>
>  wow ouch :P
>
> On Mon, Apr 20, 2009 at 1:54 PM, <figarus@xxxxxxxxx> wrote:
>
>> I wonder if boone's "god" also made him too much of a puss to kiss melissa
>> even thoguh she dumped her fiance for him... Ah sorry lol
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ------------------------------
>> *From*: "Chris Sherman"
>> *Date*: Mon, 20 Apr 2009 20:35:30 +0000
>>
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: Next up for coding
>>
>>  Lol, jesus hooks some people up with the most BA things, not me though
>> :)
>>
>> Sent from my BlackBerry
>>
>> ------------------------------
>> *From*: eric drewes
>> *Date*: Mon, 20 Apr 2009 16:19:26 -0400
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: Next up for coding
>>
>> if someone tells me we have to stop talking about the game because we need
>> to get pointless print material done, im gonna scream.
>>
>> also, if anyone wants to get punched in the face, you should mention to
>> chris that you recently got a job as spiderman at the mall because of JESUS
>>
>> On Mon, Apr 20, 2009 at 4:14 PM, Chris Sherman 
>> <cshermandesign@xxxxxxxxx>wrote:
>>
>>> Thanks! Its good to be on a team with some amazing goals, eric and I have
>>> suffered through some bad teams b4 :p
>>>
>>> Sent from my BlackBerry
>>>
>>> ------------------------------
>>> *From*: Alan Wolfe
>>> *Date*: Mon, 20 Apr 2009 11:09:48 -0700
>>>
>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>> *Subject*: [project1dev] Re: Next up for coding
>>>   btw really glad to have you aboard Chris, you sound like a really
>>> knowledgable guy and i look forward to workin with you on this project (:
>>> On Mon, Apr 20, 2009 at 11:08 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> we havent really stress tested it too much but like they say "premature
>>>> optomizations are the root of all evil" so everything so far has been
>>>> functionality first, then optomize when it becomes needed.
>>>>
>>>> So, dont get discouraged if something runs slowly, when that happens
>>>> it'll become the low hanging fruit and we can optomize (:
>>>>
>>>> I dont think we are going to be pushing the envelope graphically and try
>>>> to make things better than anyone else has ever done before (and we don't
>>>> want minspecs to be too gnarly), but we do want things to be pretty so 
>>>> we'll
>>>> have to find the balance in there somewhere :P
>>>>
>>>> That kind of depends though on what Eric thinks the art style should
>>>> look like, and what kind of tech will be involved in getting there too so
>>>> shrug.
>>>>
>>>>
>>>> On Mon, Apr 20, 2009 at 10:45 AM, Chris Sherman <
>>>> cshermandesign@xxxxxxxxx> wrote:
>>>>
>>>>> Before we start modeling, is their a poly limit we should be aware of?
>>>>> What can this beast handle is my question :p
>>>>>
>>>>> Sent from my BlackBerry
>>>>>
>>>>> ------------------------------
>>>>> *From*: Alan Wolfe
>>>>> *Date*: Mon, 20 Apr 2009 10:03:13 -0700
>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>> *Subject*: [project1dev] Re: Next up for coding
>>>>>
>>>>>   Here's the art that we need....
>>>>>
>>>>> #1 - better floors and walls for the cave (Wurmz is working on this
>>>>> right now)
>>>>> #2 - props for the cave (mining picks, rail cars, piles of rubble, that
>>>>> kind of stuff)
>>>>> #3 - lighting pass for the cave
>>>>> #4 - animation for miners walking around
>>>>> #5 - animation for miners mining the walls
>>>>> #6 - animation for boss monster
>>>>> #7 - combat animation for miners in combat (just an idle animation)
>>>>> #8 - combat animation for boss monster (just an idle animation)
>>>>> #9 - A walking animation for the player?  Unless we want to put that
>>>>> off for now and the player stays the wooden ball for this milestone.
>>>>>
>>>>> I think thats it.
>>>>>
>>>>> Yeah we should talk about the next couple milestones soon (:
>>>>>
>>>>> On Mon, Apr 20, 2009 at 9:22 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> sounds good alan...
>>>>>>
>>>>>> hey, artwise, we should compile a list of models/animations that need
>>>>>> to be done to give direction to me/whoever else - what needs attention?
>>>>>> hopefully Chris and I or maybe Katie (if shes still "in") can get that 
>>>>>> stuff
>>>>>> knocked out by the time you get your stuff done and we can wrap up the
>>>>>> milestone by the end of the week....
>>>>>>
>>>>>> just a thought :)
>>>>>>
>>>>>> also... for next stuff... i was thinking we could start storyboard the
>>>>>> intro/character creation scenarios, then i would have something to draw
>>>>>> specifically out concept wise and we could start building
>>>>>> maps/scripts/models for that and you would have something as a leap off
>>>>>> point if thats what we decided the next step would be.
>>>>>>
>>>>>>   On Mon, Apr 20, 2009 at 11:47 AM, Alan Wolfe 
>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> I'm trying to figure out what's next up for coding for this
>>>>>>> milestone.
>>>>>>>
>>>>>>> It kinda seems like most everything is done codeside.
>>>>>>>
>>>>>>> All i can think of is a way to make the screen shake for the cave in
>>>>>>> after the boss fight.
>>>>>>>
>>>>>>> That and maybe getting sound and music working, or coding in particle
>>>>>>> systems to do dust clouds / dust particles for the cave in, or for 
>>>>>>> putting
>>>>>>> off embers from fires if we have any fires in the cave or torches on the
>>>>>>> wall for lighting
>>>>>>>
>>>>>>> Am i forgetting anything?
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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