[project1dev] Re: Next up for coding

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 20 Apr 2009 14:42:18 -0700

it'd be kinda neat if we lived in a world where you could ask the gods for
one wish in your lifetime.  I guess it would have to be within reason, like
you couldnt say "i wish there were no gods" hehe... unless they allowed it
and someone already did that :/

it would make it a crazier place to live, and i bet the govt would tax wish
based income hehe
On Mon, Apr 20, 2009 at 1:35 PM, Chris Sherman <cshermandesign@xxxxxxxxx>wrote:

> Lol, jesus hooks some people up with the most BA things, not me though :)
> Sent from my BlackBerry
> ------------------------------
> *From*: eric drewes
> *Date*: Mon, 20 Apr 2009 16:19:26 -0400
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Next up for coding
>  if someone tells me we have to stop talking about the game because we
> need to get pointless print material done, im gonna scream.
> also, if anyone wants to get punched in the face, you should mention to
> chris that you recently got a job as spiderman at the mall because of JESUS
> On Mon, Apr 20, 2009 at 4:14 PM, Chris Sherman 
> <cshermandesign@xxxxxxxxx>wrote:
>> Thanks! Its good to be on a team with some amazing goals, eric and I have
>> suffered through some bad teams b4 :p
>> Sent from my BlackBerry
>> ------------------------------
>> *From*: Alan Wolfe
>> *Date*: Mon, 20 Apr 2009 11:09:48 -0700
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: Next up for coding
>>   btw really glad to have you aboard Chris, you sound like a really
>> knowledgable guy and i look forward to workin with you on this project (:
>> On Mon, Apr 20, 2009 at 11:08 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>> we havent really stress tested it too much but like they say "premature
>>> optomizations are the root of all evil" so everything so far has been
>>> functionality first, then optomize when it becomes needed.
>>> So, dont get discouraged if something runs slowly, when that happens
>>> it'll become the low hanging fruit and we can optomize (:
>>> I dont think we are going to be pushing the envelope graphically and try
>>> to make things better than anyone else has ever done before (and we don't
>>> want minspecs to be too gnarly), but we do want things to be pretty so we'll
>>> have to find the balance in there somewhere :P
>>> That kind of depends though on what Eric thinks the art style should look
>>> like, and what kind of tech will be involved in getting there too so shrug.
>>> On Mon, Apr 20, 2009 at 10:45 AM, Chris Sherman <
>>> cshermandesign@xxxxxxxxx> wrote:
>>>> Before we start modeling, is their a poly limit we should be aware of?
>>>> What can this beast handle is my question :p
>>>> Sent from my BlackBerry
>>>> ------------------------------
>>>> *From*: Alan Wolfe
>>>> *Date*: Mon, 20 Apr 2009 10:03:13 -0700
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Re: Next up for coding
>>>>   Here's the art that we need....
>>>> #1 - better floors and walls for the cave (Wurmz is working on this
>>>> right now)
>>>> #2 - props for the cave (mining picks, rail cars, piles of rubble, that
>>>> kind of stuff)
>>>> #3 - lighting pass for the cave
>>>> #4 - animation for miners walking around
>>>> #5 - animation for miners mining the walls
>>>> #6 - animation for boss monster
>>>> #7 - combat animation for miners in combat (just an idle animation)
>>>> #8 - combat animation for boss monster (just an idle animation)
>>>> #9 - A walking animation for the player?  Unless we want to put that off
>>>> for now and the player stays the wooden ball for this milestone.
>>>> I think thats it.
>>>> Yeah we should talk about the next couple milestones soon (:
>>>> On Mon, Apr 20, 2009 at 9:22 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>> sounds good alan...
>>>>> hey, artwise, we should compile a list of models/animations that need
>>>>> to be done to give direction to me/whoever else - what needs attention?
>>>>> hopefully Chris and I or maybe Katie (if shes still "in") can get that 
>>>>> stuff
>>>>> knocked out by the time you get your stuff done and we can wrap up the
>>>>> milestone by the end of the week....
>>>>> just a thought :)
>>>>> also... for next stuff... i was thinking we could start storyboard the
>>>>> intro/character creation scenarios, then i would have something to draw
>>>>> specifically out concept wise and we could start building
>>>>> maps/scripts/models for that and you would have something as a leap off
>>>>> point if thats what we decided the next step would be.
>>>>>   On Mon, Apr 20, 2009 at 11:47 AM, Alan Wolfe 
>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>> I'm trying to figure out what's next up for coding for this milestone.
>>>>>> It kinda seems like most everything is done codeside.
>>>>>> All i can think of is a way to make the screen shake for the cave in
>>>>>> after the boss fight.
>>>>>> That and maybe getting sound and music working, or coding in particle
>>>>>> systems to do dust clouds / dust particles for the cave in, or for 
>>>>>> putting
>>>>>> off embers from fires if we have any fires in the cave or torches on the
>>>>>> wall for lighting
>>>>>> Am i forgetting anything?

Other related posts: