[project1dev] Re: Next up for coding

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 20 Apr 2009 12:29:07 -0700

oh and 1 more...

#10 - a combat arena - thats the 3d backdrop you see when fighting monsters
while in the cave

On Mon, Apr 20, 2009 at 10:03 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Here's the art that we need....
>
> #1 - better floors and walls for the cave (Wurmz is working on this right
> now)
> #2 - props for the cave (mining picks, rail cars, piles of rubble, that
> kind of stuff)
> #3 - lighting pass for the cave
> #4 - animation for miners walking around
> #5 - animation for miners mining the walls
> #6 - animation for boss monster
> #7 - combat animation for miners in combat (just an idle animation)
> #8 - combat animation for boss monster (just an idle animation)
> #9 - A walking animation for the player?  Unless we want to put that off
> for now and the player stays the wooden ball for this milestone.
>
> I think thats it.
>
> Yeah we should talk about the next couple milestones soon (:
>
> On Mon, Apr 20, 2009 at 9:22 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> sounds good alan...
>>
>> hey, artwise, we should compile a list of models/animations that need to
>> be done to give direction to me/whoever else - what needs attention?
>> hopefully Chris and I or maybe Katie (if shes still "in") can get that stuff
>> knocked out by the time you get your stuff done and we can wrap up the
>> milestone by the end of the week....
>>
>> just a thought :)
>>
>> also... for next stuff... i was thinking we could start storyboard the
>> intro/character creation scenarios, then i would have something to draw
>> specifically out concept wise and we could start building
>> maps/scripts/models for that and you would have something as a leap off
>> point if thats what we decided the next step would be.
>>
>>   On Mon, Apr 20, 2009 at 11:47 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> I'm trying to figure out what's next up for coding for this milestone.
>>>
>>> It kinda seems like most everything is done codeside.
>>>
>>> All i can think of is a way to make the screen shake for the cave in
>>> after the boss fight.
>>>
>>> That and maybe getting sound and music working, or coding in particle
>>> systems to do dust clouds / dust particles for the cave in, or for putting
>>> off embers from fires if we have any fires in the cave or torches on the
>>> wall for lighting
>>>
>>> Am i forgetting anything?
>>>
>>
>>
>

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