oh right ok. On Fri, Apr 2, 2010 at 3:59 PM, eric drewes <figarus@xxxxxxxxx> wrote: > my internet keeps crashing but i thought of a couple important map editor > requests for whenever you have some time alan :) > > 1) an undo button would be awesome > 2) if you could "lock" the three model properties in, that would be so > awesome, like the way i envision it working is a check box next to > position/rotation/scale and if you lock all three then the object itself is > "locked" and uneditable unless you unlock it. This would be a huge help for > me because i accidentally move objects around when im trying to tweak models > and objects and i am trying to move something and it selects another model, > without being able to undo if I mess something up its a pain to get it back, > and its also hard to isolate individual models. > 3) we talked awhile back about having lines that showed the center of the > map with an indicator of where the x plane/y plane/z plane were so you would > have a sense of orientation, this would be another huge help. > > > On Fri, Apr 2, 2010 at 6:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> okie doke! (: >> >> >> On Fri, Apr 2, 2010 at 3:08 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Sounds good to me, no requests here. >>> >>> >>> On Fri, Apr 2, 2010 at 10:16 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> the next tasks im planning are... >>>> >>>> #1 - do a couple changes to the shader to make it cleaner and faster, >>>> but not sure how much faster it will get >>>> #2 - make it so you can setup sky boxes in the editor >>>> #3 - maybe revisit the collision detection code? right now the player >>>> is a single point in space for collision detection so he can fall through >>>> really tiny cracks and walk through really tiny holes in objects and stuff. >>>> kinda not good hehe. i want to try to get him to be able to be at least a >>>> box shape instead of a point. >>>> #4 - if nothing else comes up, i'm thinking i might want to start >>>> generalizing the code as an engine instead of just a single game. >>>> Basically >>>> all that would involve is being able to set a root directory that it looks >>>> for everything in, instead of just using the .exe's root directory. This >>>> is >>>> just planning for the future for being able to re-use what we've made to >>>> more rapidly develop our next games. >>>> >>> >>> >> >