[project1dev] Re: Next tasks for code

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 2 Apr 2010 17:23:41 -0700

oh right ok.

On Fri, Apr 2, 2010 at 3:59 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> my internet keeps crashing but i thought of a couple important map editor
> requests for whenever you have some time alan :)
>
> 1) an undo button would be awesome
> 2) if you could "lock" the three model properties in, that would be so
> awesome, like the way i envision it working is a check box next to
> position/rotation/scale and if you lock all three then the object itself is
> "locked" and uneditable unless you unlock it.  This would be a huge help for
> me because i accidentally move objects around when im trying to tweak models
> and objects and i am trying to move something and it selects another model,
> without being able to undo if I mess something up its a pain to get it back,
> and its also hard to isolate individual models.
> 3) we talked awhile back about having lines that showed the center of the
> map with an indicator of where the x plane/y plane/z plane were so you would
> have a sense of orientation, this would be another huge help.
>
>
> On Fri, Apr 2, 2010 at 6:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> okie doke!  (:
>>
>>
>> On Fri, Apr 2, 2010 at 3:08 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> Sounds good to me, no requests here.
>>>
>>>
>>> On Fri, Apr 2, 2010 at 10:16 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> the next tasks im planning are...
>>>>
>>>> #1 - do a couple changes to the shader to make it cleaner and faster,
>>>> but not sure how much faster it will get
>>>> #2 - make it so you can setup sky boxes in the editor
>>>> #3 - maybe revisit the collision detection code?  right now the player
>>>> is a single point in space for collision detection so he can fall through
>>>> really tiny cracks and walk through really tiny holes in objects and stuff.
>>>> kinda not good hehe.  i want to try to get him to be able to be at least a
>>>> box shape instead of a point.
>>>> #4 - if nothing else comes up, i'm thinking i might want to start
>>>> generalizing the code as an engine instead of just a single game.  
>>>> Basically
>>>> all that would involve is being able to set a root directory that it looks
>>>> for everything in, instead of just using the .exe's root directory.  This 
>>>> is
>>>> just planning for the future for being able to re-use what we've made to
>>>> more rapidly develop our next games.
>>>>
>>>
>>>
>>
>

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