[project1dev] Re: Next tasks for code

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 2 Apr 2010 15:15:26 -0700

okie doke!  (:

On Fri, Apr 2, 2010 at 3:08 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Sounds good to me, no requests here.
>
>
> On Fri, Apr 2, 2010 at 10:16 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> the next tasks im planning are...
>>
>> #1 - do a couple changes to the shader to make it cleaner and faster, but
>> not sure how much faster it will get
>> #2 - make it so you can setup sky boxes in the editor
>> #3 - maybe revisit the collision detection code?  right now the player is
>> a single point in space for collision detection so he can fall through
>> really tiny cracks and walk through really tiny holes in objects and stuff.
>> kinda not good hehe.  i want to try to get him to be able to be at least a
>> box shape instead of a point.
>> #4 - if nothing else comes up, i'm thinking i might want to start
>> generalizing the code as an engine instead of just a single game.  Basically
>> all that would involve is being able to set a root directory that it looks
>> for everything in, instead of just using the .exe's root directory.  This is
>> just planning for the future for being able to re-use what we've made to
>> more rapidly develop our next games.
>>
>
>

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