okie doke! (: On Fri, Apr 2, 2010 at 3:08 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Sounds good to me, no requests here. > > > On Fri, Apr 2, 2010 at 10:16 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> the next tasks im planning are... >> >> #1 - do a couple changes to the shader to make it cleaner and faster, but >> not sure how much faster it will get >> #2 - make it so you can setup sky boxes in the editor >> #3 - maybe revisit the collision detection code? right now the player is >> a single point in space for collision detection so he can fall through >> really tiny cracks and walk through really tiny holes in objects and stuff. >> kinda not good hehe. i want to try to get him to be able to be at least a >> box shape instead of a point. >> #4 - if nothing else comes up, i'm thinking i might want to start >> generalizing the code as an engine instead of just a single game. Basically >> all that would involve is being able to set a root directory that it looks >> for everything in, instead of just using the .exe's root directory. This is >> just planning for the future for being able to re-use what we've made to >> more rapidly develop our next games. >> > >