[project1dev] Re: More on the temple

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 17 Nov 2009 22:13:39 -0800

Yeah you totally hit the nail on the head Alan :P

On Tue, Nov 17, 2009 at 10:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> I agree that level builders and artists will have to work together cause
> it's kind of a chicken and the egg problem.
>
> art affects level design and level design affects art hehe
>
> On Tue, Nov 17, 2009 at 10:04 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
>>
>> I like your input on this Katie, I'll be poking Eric to see what you
>> two can come together with on this!
>>
>> +1 for sketching a concept of the room, I think workflow will go a lot
>> better in the future if the artists have the freedom to do this and
>> then just build the models, and then when the room is built, it can be
>> altered to however it needs to be changed.  But I am going to make
>> sure this task doesn't fizzle out as it tends to happen because of
>> people not coming together on what they envision.
>>
>> On Tue, Nov 17, 2009 at 8:04 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>> >
>> > I got some stuff going on here for a bit. But in a while, I am going to
>> > come back and start cracking on the beastie.
>> >
>> > Thanks guys, just checking to report my progress update.
>> >
>> > Katie
>> >
>> > --- On Tue, 11/17/09, katie cook <ktmcook@xxxxxxxxx> wrote:
>> >
>> > From: katie cook <ktmcook@xxxxxxxxx>
>> > Subject: [project1dev] Re: More on the temple
>> > To: project1dev@xxxxxxxxxxxxx
>> > Date: Tuesday, November 17, 2009, 8:00 PM
>> >
>> > Hey Guys,
>> >
>> > So I mapped this out to give me a better understanding of topography and
>> > to brainstorm some ideas on ambiance, lighting and potential for structure
>> > models.
>> >
>> > This is just me brainstorming and thinking out things wondering if they
>> > would work and if they would be a good idea.
>> >
>> > Basically from this I am able to formulate that the fence posts with
>> > bamboo and ropes with the tiki lights would be something cool that I could
>> > put together.
>> >
>> > The ground texture along the way would probably be something that
>> > someone else would be more suited to come up with.
>> >
>> > The big doorway would be cool. I could see modeling a structure and
>> > texturing, etc. But I would need some input on what you guys think should 
>> > be
>> > included/complexity of the entrance. I personally think not too much focus
>> > should be towards just the entrance. Moreso if we could make it look
>> > intriging through simplicity it would be cool and we could use lighting
>> > effect to make it look suspicious and daunting.
>> >
>> > I could see maybe modeling the general structure of the main inside
>> > temple that would be cool. But also that could be something another person
>> > could contribute with. Since the floor and walls might be more so of a
>> > simple thing with potential repeated textures,etc, then maybe I could come
>> > up with some modeled wall panels that people could paint maps for, etc.
>> >
>> > Anyway, just a start to get me in the groove and get some motivation.
>> >
>> > Let me know what you guys think, and maybe we can start
>> > formulating/brainstorming ideas to build momentum. Whatever you guys think.
>> >
>> > Thanks Guys.
>> >
>> > Katie
>> >
>> >
>> > --- On Mon, 11/16/09, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>> >
>> > From: Chris Riccobono <crysalim@xxxxxxxxx>
>> > Subject: [project1dev] More on the temple
>> > To: project1dev@xxxxxxxxxxxxx
>> > Date: Monday, November 16, 2009, 5:24 PM
>> >
>> > Here is a fleshed out version of the entrance to the temple, so it is
>> > ready for art:
>> >
>> > * The entrance room of the temple will have the exit back out to the
>> > void map at the bottom
>> > * At the top there will be one big doorway that is open and two side
>> > doors that are sealed (they will open as the game progresses)
>> > with a pillar in the middle that is about 8 units tall
>> >
>> > Details: The floor would be a desaturated blue (#336699 is a close
>> > approximation, maybe a little more) with some darker blue accents,
>> > made of sandstone bricks with some missing and ones sticking up.  The
>> > walls would be brown like in mayantemple.jpg, and all these
>> > desaturated colors would be enhanced with subtle lighting later on for
>> > a dramatic effect.  The walls can have subtle worn down face carvings
>> > in some bricks, but they shouldn't stand out a lot.
>> >
>> > The goal is to get the entrance pretty detailed as inspiration for the
>> > interior.
>> >
>> > That is the art we need for the entrance room, so an artist can feel
>> > free to pick it up!  I want to see what someone can do with it
>> > personally :)
>> >
>> >
>>
>
>

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