Yeah you totally hit the nail on the head Alan :P On Tue, Nov 17, 2009 at 10:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > I agree that level builders and artists will have to work together cause > it's kind of a chicken and the egg problem. > > art affects level design and level design affects art hehe > > On Tue, Nov 17, 2009 at 10:04 PM, Chris Riccobono <crysalim@xxxxxxxxx> > wrote: >> >> I like your input on this Katie, I'll be poking Eric to see what you >> two can come together with on this! >> >> +1 for sketching a concept of the room, I think workflow will go a lot >> better in the future if the artists have the freedom to do this and >> then just build the models, and then when the room is built, it can be >> altered to however it needs to be changed. But I am going to make >> sure this task doesn't fizzle out as it tends to happen because of >> people not coming together on what they envision. >> >> On Tue, Nov 17, 2009 at 8:04 PM, katie cook <ktmcook@xxxxxxxxx> wrote: >> > >> > I got some stuff going on here for a bit. But in a while, I am going to >> > come back and start cracking on the beastie. >> > >> > Thanks guys, just checking to report my progress update. >> > >> > Katie >> > >> > --- On Tue, 11/17/09, katie cook <ktmcook@xxxxxxxxx> wrote: >> > >> > From: katie cook <ktmcook@xxxxxxxxx> >> > Subject: [project1dev] Re: More on the temple >> > To: project1dev@xxxxxxxxxxxxx >> > Date: Tuesday, November 17, 2009, 8:00 PM >> > >> > Hey Guys, >> > >> > So I mapped this out to give me a better understanding of topography and >> > to brainstorm some ideas on ambiance, lighting and potential for structure >> > models. >> > >> > This is just me brainstorming and thinking out things wondering if they >> > would work and if they would be a good idea. >> > >> > Basically from this I am able to formulate that the fence posts with >> > bamboo and ropes with the tiki lights would be something cool that I could >> > put together. >> > >> > The ground texture along the way would probably be something that >> > someone else would be more suited to come up with. >> > >> > The big doorway would be cool. I could see modeling a structure and >> > texturing, etc. But I would need some input on what you guys think should >> > be >> > included/complexity of the entrance. I personally think not too much focus >> > should be towards just the entrance. Moreso if we could make it look >> > intriging through simplicity it would be cool and we could use lighting >> > effect to make it look suspicious and daunting. >> > >> > I could see maybe modeling the general structure of the main inside >> > temple that would be cool. But also that could be something another person >> > could contribute with. Since the floor and walls might be more so of a >> > simple thing with potential repeated textures,etc, then maybe I could come >> > up with some modeled wall panels that people could paint maps for, etc. >> > >> > Anyway, just a start to get me in the groove and get some motivation. >> > >> > Let me know what you guys think, and maybe we can start >> > formulating/brainstorming ideas to build momentum. Whatever you guys think. >> > >> > Thanks Guys. >> > >> > Katie >> > >> > >> > --- On Mon, 11/16/09, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >> > >> > From: Chris Riccobono <crysalim@xxxxxxxxx> >> > Subject: [project1dev] More on the temple >> > To: project1dev@xxxxxxxxxxxxx >> > Date: Monday, November 16, 2009, 5:24 PM >> > >> > Here is a fleshed out version of the entrance to the temple, so it is >> > ready for art: >> > >> > * The entrance room of the temple will have the exit back out to the >> > void map at the bottom >> > * At the top there will be one big doorway that is open and two side >> > doors that are sealed (they will open as the game progresses) >> > with a pillar in the middle that is about 8 units tall >> > >> > Details: The floor would be a desaturated blue (#336699 is a close >> > approximation, maybe a little more) with some darker blue accents, >> > made of sandstone bricks with some missing and ones sticking up. The >> > walls would be brown like in mayantemple.jpg, and all these >> > desaturated colors would be enhanced with subtle lighting later on for >> > a dramatic effect. The walls can have subtle worn down face carvings >> > in some bricks, but they shouldn't stand out a lot. >> > >> > The goal is to get the entrance pretty detailed as inspiration for the >> > interior. >> > >> > That is the art we need for the entrance room, so an artist can feel >> > free to pick it up! I want to see what someone can do with it >> > personally :) >> > >> > >> > >