[project1dev] Re: More on the temple

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 17 Nov 2009 22:06:15 -0800

I agree that level builders and artists will have to work together cause
it's kind of a chicken and the egg problem.

art affects level design and level design affects art hehe

On Tue, Nov 17, 2009 at 10:04 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:

> I like your input on this Katie, I'll be poking Eric to see what you
> two can come together with on this!
>
> +1 for sketching a concept of the room, I think workflow will go a lot
> better in the future if the artists have the freedom to do this and
> then just build the models, and then when the room is built, it can be
> altered to however it needs to be changed.  But I am going to make
> sure this task doesn't fizzle out as it tends to happen because of
> people not coming together on what they envision.
>
> On Tue, Nov 17, 2009 at 8:04 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
> >
> > I got some stuff going on here for a bit. But in a while, I am going to
> come back and start cracking on the beastie.
> >
> > Thanks guys, just checking to report my progress update.
> >
> > Katie
> >
> > --- On Tue, 11/17/09, katie cook <ktmcook@xxxxxxxxx> wrote:
> >
> > From: katie cook <ktmcook@xxxxxxxxx>
> > Subject: [project1dev] Re: More on the temple
> > To: project1dev@xxxxxxxxxxxxx
> > Date: Tuesday, November 17, 2009, 8:00 PM
> >
> > Hey Guys,
> >
> > So I mapped this out to give me a better understanding of topography and
> to brainstorm some ideas on ambiance, lighting and potential for structure
> models.
> >
> > This is just me brainstorming and thinking out things wondering if they
> would work and if they would be a good idea.
> >
> > Basically from this I am able to formulate that the fence posts with
> bamboo and ropes with the tiki lights would be something cool that I could
> put together.
> >
> > The ground texture along the way would probably be something that someone
> else would be more suited to come up with.
> >
> > The big doorway would be cool. I could see modeling a structure and
> texturing, etc. But I would need some input on what you guys think should be
> included/complexity of the entrance. I personally think not too much focus
> should be towards just the entrance. Moreso if we could make it look
> intriging through simplicity it would be cool and we could use lighting
> effect to make it look suspicious and daunting.
> >
> > I could see maybe modeling the general structure of the main inside
> temple that would be cool. But also that could be something another person
> could contribute with. Since the floor and walls might be more so of a
> simple thing with potential repeated textures,etc, then maybe I could come
> up with some modeled wall panels that people could paint maps for, etc.
> >
> > Anyway, just a start to get me in the groove and get some motivation.
> >
> > Let me know what you guys think, and maybe we can start
> formulating/brainstorming ideas to build momentum. Whatever you guys think.
> >
> > Thanks Guys.
> >
> > Katie
> >
> >
> > --- On Mon, 11/16/09, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
> >
> > From: Chris Riccobono <crysalim@xxxxxxxxx>
> > Subject: [project1dev] More on the temple
> > To: project1dev@xxxxxxxxxxxxx
> > Date: Monday, November 16, 2009, 5:24 PM
> >
> > Here is a fleshed out version of the entrance to the temple, so it is
> > ready for art:
> >
> > * The entrance room of the temple will have the exit back out to the
> > void map at the bottom
> > * At the top there will be one big doorway that is open and two side
> > doors that are sealed (they will open as the game progresses)
> > with a pillar in the middle that is about 8 units tall
> >
> > Details: The floor would be a desaturated blue (#336699 is a close
> > approximation, maybe a little more) with some darker blue accents,
> > made of sandstone bricks with some missing and ones sticking up.  The
> > walls would be brown like in mayantemple.jpg, and all these
> > desaturated colors would be enhanced with subtle lighting later on for
> > a dramatic effect.  The walls can have subtle worn down face carvings
> > in some bricks, but they shouldn't stand out a lot.
> >
> > The goal is to get the entrance pretty detailed as inspiration for the
> > interior.
> >
> > That is the art we need for the entrance room, so an artist can feel
> > free to pick it up!  I want to see what someone can do with it
> > personally :)
> >
> >
>
>

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