I hate to sound redundant; but when building a very large area (such as the temple is turning out to be) is it cheaper to go with more models+smaller textures or fewer models that are much larger+larger texture sizes? We discussed previously that larger models cost about the same as smaller models because it's based off of faces and vertices (correct me if I am wrong), but that textures can become very costly when larger. So what would the tradeoff point be? I just want to build a level optimally if possible; though I know very little may be permanent.