[project1dev] Re: Mine Props

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 17:32:55 -0700

its ok

and yeah milkshape is bad

i complained to the creator and he blew me off saying "pff everyone always
says its great, ive never had negative feedback before it must just be you"

so yeah... sucks :p
On Mon, May 18, 2009 at 5:26 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> im givin it the old college try (:
>
> its just a matter of getting the work flow down, getting textures to work,
> getting animation to work...
>
> i guess part of it is i am coming from really user friendly programs and
> milkshape is not really an artist's tool... i am getting it.
>
> sorry alan, i dont want you to be upset :(
>
> On Mon, May 18, 2009 at 8:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> well hey, what formats can 3ds save as?
>>
>> Any favorite formats that support animation?
>>   On Mon, May 18, 2009 at 5:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> well keep trying, see if anyone can figure it out.
>>>
>>> ill try and read up on the 3ds file format and some others in case we
>>> need to make a converter
>>>   On Mon, May 18, 2009 at 5:11 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>
>>>> i got the barrel working, the problem is complex textures and getting
>>>> them to map correctly.  i'm sorry for venting my frustration, it just sucks
>>>> bringing a model from c4d where it looks amazing, to 3ds where it still
>>>> looks good, to milkshape where it falls apart and it takes 20 minutes to 
>>>> get
>>>> it to look half decent...
>>>>
>>>> i'll jus
>>>>
>>>>
>>>> On Mon, May 18, 2009 at 8:05 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> well actually a more reasonable alternative is making a program that
>>>>> converts from some other format into ms3d files ourselves.
>>>>>
>>>>> That actually wouldn't be as bad....
>>>>>
>>>>> If worst comes to worst I'm not opposed to that but we should seriously
>>>>> see if we can get it to work since if we can, i can work on features and
>>>>> optimizations.
>>>>>
>>>>> maybe try a plane? or a single triangle?
>>>>>   On Mon, May 18, 2009 at 5:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> ok lets call the game off <g> :P
>>>>>>
>>>>>> there's a way to get it to work im sure, we just have to find it
>>>>>>
>>>>>> the alternative is spending a few months re-writing the code that
>>>>>> deals with models and animation
>>>>>>   On Mon, May 18, 2009 at 4:55 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> *builds cube* *milkshape crashes*
>>>>>>>
>>>>>>>
>>>>>>> On Mon, May 18, 2009 at 7:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> maybe start with a simple shape and see if you can get that working?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, May 18, 2009 at 4:36 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> i cant even get it to import textures correctly :(
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, May 18, 2009 at 7:30 PM, <figarus@xxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> Yeah I think it can but we have to get it to import first
>>>>>>>>>>
>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>>>
>>>>>>>>>> ------------------------------
>>>>>>>>>> *From*: Alan Wolfe
>>>>>>>>>> *Date*: Mon, 18 May 2009 16:21:08 -0700
>>>>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>>>>> *Subject*: [project1dev] Re: Mine Props
>>>>>>>>>>  but hey also if milkshape can import regular model data, i bet
>>>>>>>>>> it can import animation data too
>>>>>>>>>>
>>>>>>>>>> On Mon, May 18, 2009 at 4:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> yeah, milkshape does bone animation that allows you to assign
>>>>>>>>>>> each vert to whatever bone you want.
>>>>>>>>>>>
>>>>>>>>>>> I think it has it so you can weight a vertex to multiple bones
>>>>>>>>>>> too but im not sure how that works so our engine doesnt currently 
>>>>>>>>>>> support
>>>>>>>>>>> it.
>>>>>>>>>>>   On Mon, May 18, 2009 at 4:17 PM, eric drewes <
>>>>>>>>>>> figarus@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> well the thing about it is... somewhere along the lines we're
>>>>>>>>>>>> gonna be able to need to do pretty detailed animation, does 
>>>>>>>>>>>> milkshape
>>>>>>>>>>>> support that in program?  i am willing to learn animation over 
>>>>>>>>>>>> again if it
>>>>>>>>>>>> will work, i just want to get a consistant workflow going that 
>>>>>>>>>>>> will work
>>>>>>>>>>>> longterm
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, May 18, 2009 at 6:59 PM, Alan Wolfe <
>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> that sucks man ):
>>>>>>>>>>>>>
>>>>>>>>>>>>> hey, learning to animate in milkshape was kinda a pain but i
>>>>>>>>>>>>> spent like 3 hours and learned it back when i was first coding 
>>>>>>>>>>>>> the animation
>>>>>>>>>>>>> stuff.
>>>>>>>>>>>>>
>>>>>>>>>>>>> If you want i could make (possibly bad) animations of the dog
>>>>>>>>>>>>> men.  Or i could try and find the youtube tutorial vids if you 
>>>>>>>>>>>>> want to see
>>>>>>>>>>>>> them.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, May 18, 2009 at 3:33 PM, eric drewes <
>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> i dont want to duplicate efforts... no reason for it.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> i'll tackle lanterns, lanterns with poles for the walls,
>>>>>>>>>>>>>> barrels, crates (ew!)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> will have them done tonight at the expense of finishing kobold
>>>>>>>>>>>>>> animation (whcih i am frustrated w/ :-P)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Mon, May 18, 2009 at 6:26 PM, Alan Wolfe <
>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> fair enough if you dont mind the duplicated efforts :P
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Mon, May 18, 2009 at 3:22 PM, Matthew Freeland <
>>>>>>>>>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Multiple versions of the same thing isn't necessarily a bad
>>>>>>>>>>>>>>>> thing. :P
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Mon, May 18, 2009 at 3:21 PM, Alan Wolfe <
>>>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> you guys might wanna let eachother know what you are
>>>>>>>>>>>>>>>>> working on so you don't waste effort and like, everyone comes 
>>>>>>>>>>>>>>>>> back w/ a
>>>>>>>>>>>>>>>>> shovel or something hehe
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Mon, May 18, 2009 at 3:20 PM, Alan Wolfe <
>>>>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Eric wanted to do the lighting pass so i leave that to him
>>>>>>>>>>>>>>>>>> (:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Mon, May 18, 2009 at 3:14 PM, Matthew Freeland <
>>>>>>>>>>>>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Okay, so in order to make the mines a little prettier
>>>>>>>>>>>>>>>>>>> like Mr. Eric has been saying, I came up with a small list 
>>>>>>>>>>>>>>>>>>> of props to get
>>>>>>>>>>>>>>>>>>> together.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Torch Bracket (w/ torch and without)
>>>>>>>>>>>>>>>>>>> Shovel/Pick/Sifters and other mining equipment
>>>>>>>>>>>>>>>>>>> Hooded lantern (To hang from the support columns)
>>>>>>>>>>>>>>>>>>> Barrels
>>>>>>>>>>>>>>>>>>> Crates
>>>>>>>>>>>>>>>>>>> A stuffed Nick head on a taxidermy frame for threatening
>>>>>>>>>>>>>>>>>>> to eat my wormly family (I'll handle that one)
>>>>>>>>>>>>>>>>>>> Small rubble piles along the walls
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> as well I am going to work on making the finished rail
>>>>>>>>>>>>>>>>>>> pieces, corner pieces, connectors, and railstops. as well I 
>>>>>>>>>>>>>>>>>>> am going to make
>>>>>>>>>>>>>>>>>>> some cave in blocks.
>>>>>>>>>>>>>>>>>>> Little vertical columns with boards bracing loose rocks,
>>>>>>>>>>>>>>>>>>> it should look cool.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> All stuff within the milestone list I believe, although I
>>>>>>>>>>>>>>>>>>> don't know how to apply lighting so I'll make Alan do it.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> P.S. Nick must DIE.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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