[project1dev] Re: Mine Props

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 17:19:58 -0700

well hey, what formats can 3ds save as?

Any favorite formats that support animation?
On Mon, May 18, 2009 at 5:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> well keep trying, see if anyone can figure it out.
>
> ill try and read up on the 3ds file format and some others in case we need
> to make a converter
>   On Mon, May 18, 2009 at 5:11 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> i got the barrel working, the problem is complex textures and getting them
>> to map correctly.  i'm sorry for venting my frustration, it just sucks
>> bringing a model from c4d where it looks amazing, to 3ds where it still
>> looks good, to milkshape where it falls apart and it takes 20 minutes to get
>> it to look half decent...
>>
>> i'll jus
>>
>>
>> On Mon, May 18, 2009 at 8:05 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> well actually a more reasonable alternative is making a program that
>>> converts from some other format into ms3d files ourselves.
>>>
>>> That actually wouldn't be as bad....
>>>
>>> If worst comes to worst I'm not opposed to that but we should seriously
>>> see if we can get it to work since if we can, i can work on features and
>>> optimizations.
>>>
>>> maybe try a plane? or a single triangle?
>>>   On Mon, May 18, 2009 at 5:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> ok lets call the game off <g> :P
>>>>
>>>> there's a way to get it to work im sure, we just have to find it
>>>>
>>>> the alternative is spending a few months re-writing the code that deals
>>>> with models and animation
>>>>   On Mon, May 18, 2009 at 4:55 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>
>>>>> *builds cube* *milkshape crashes*
>>>>>
>>>>>
>>>>> On Mon, May 18, 2009 at 7:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> maybe start with a simple shape and see if you can get that working?
>>>>>>
>>>>>>
>>>>>> On Mon, May 18, 2009 at 4:36 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> i cant even get it to import textures correctly :(
>>>>>>>
>>>>>>>
>>>>>>> On Mon, May 18, 2009 at 7:30 PM, <figarus@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> Yeah I think it can but we have to get it to import first
>>>>>>>>
>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>
>>>>>>>> ------------------------------
>>>>>>>> *From*: Alan Wolfe
>>>>>>>> *Date*: Mon, 18 May 2009 16:21:08 -0700
>>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>>> *Subject*: [project1dev] Re: Mine Props
>>>>>>>>  but hey also if milkshape can import regular model data, i bet it
>>>>>>>> can import animation data too
>>>>>>>>
>>>>>>>> On Mon, May 18, 2009 at 4:19 PM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> yeah, milkshape does bone animation that allows you to assign each
>>>>>>>>> vert to whatever bone you want.
>>>>>>>>>
>>>>>>>>> I think it has it so you can weight a vertex to multiple bones too
>>>>>>>>> but im not sure how that works so our engine doesnt currently support 
>>>>>>>>> it.
>>>>>>>>>   On Mon, May 18, 2009 at 4:17 PM, eric drewes 
>>>>>>>>> <figarus@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> well the thing about it is... somewhere along the lines we're
>>>>>>>>>> gonna be able to need to do pretty detailed animation, does milkshape
>>>>>>>>>> support that in program?  i am willing to learn animation over again 
>>>>>>>>>> if it
>>>>>>>>>> will work, i just want to get a consistant workflow going that will 
>>>>>>>>>> work
>>>>>>>>>> longterm
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Mon, May 18, 2009 at 6:59 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> that sucks man ):
>>>>>>>>>>>
>>>>>>>>>>> hey, learning to animate in milkshape was kinda a pain but i
>>>>>>>>>>> spent like 3 hours and learned it back when i was first coding the 
>>>>>>>>>>> animation
>>>>>>>>>>> stuff.
>>>>>>>>>>>
>>>>>>>>>>> If you want i could make (possibly bad) animations of the dog
>>>>>>>>>>> men.  Or i could try and find the youtube tutorial vids if you want 
>>>>>>>>>>> to see
>>>>>>>>>>> them.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Mon, May 18, 2009 at 3:33 PM, eric drewes 
>>>>>>>>>>> <figarus@xxxxxxxxx>wrote:
>>>>>>>>>>>
>>>>>>>>>>>> i dont want to duplicate efforts... no reason for it.
>>>>>>>>>>>>
>>>>>>>>>>>> i'll tackle lanterns, lanterns with poles for the walls,
>>>>>>>>>>>> barrels, crates (ew!)
>>>>>>>>>>>>
>>>>>>>>>>>> will have them done tonight at the expense of finishing kobold
>>>>>>>>>>>> animation (whcih i am frustrated w/ :-P)
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, May 18, 2009 at 6:26 PM, Alan Wolfe <
>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> fair enough if you dont mind the duplicated efforts :P
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, May 18, 2009 at 3:22 PM, Matthew Freeland <
>>>>>>>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Multiple versions of the same thing isn't necessarily a bad
>>>>>>>>>>>>>> thing. :P
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Mon, May 18, 2009 at 3:21 PM, Alan Wolfe <
>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> you guys might wanna let eachother know what you are working
>>>>>>>>>>>>>>> on so you don't waste effort and like, everyone comes back w/ a 
>>>>>>>>>>>>>>> shovel or
>>>>>>>>>>>>>>> something hehe
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Mon, May 18, 2009 at 3:20 PM, Alan Wolfe <
>>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Eric wanted to do the lighting pass so i leave that to him
>>>>>>>>>>>>>>>> (:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Mon, May 18, 2009 at 3:14 PM, Matthew Freeland <
>>>>>>>>>>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Okay, so in order to make the mines a little prettier like
>>>>>>>>>>>>>>>>> Mr. Eric has been saying, I came up with a small list of 
>>>>>>>>>>>>>>>>> props to get
>>>>>>>>>>>>>>>>> together.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Torch Bracket (w/ torch and without)
>>>>>>>>>>>>>>>>> Shovel/Pick/Sifters and other mining equipment
>>>>>>>>>>>>>>>>> Hooded lantern (To hang from the support columns)
>>>>>>>>>>>>>>>>> Barrels
>>>>>>>>>>>>>>>>> Crates
>>>>>>>>>>>>>>>>> A stuffed Nick head on a taxidermy frame for threatening to
>>>>>>>>>>>>>>>>> eat my wormly family (I'll handle that one)
>>>>>>>>>>>>>>>>> Small rubble piles along the walls
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> as well I am going to work on making the finished rail
>>>>>>>>>>>>>>>>> pieces, corner pieces, connectors, and railstops. as well I 
>>>>>>>>>>>>>>>>> am going to make
>>>>>>>>>>>>>>>>> some cave in blocks.
>>>>>>>>>>>>>>>>> Little vertical columns with boards bracing loose rocks, it
>>>>>>>>>>>>>>>>> should look cool.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> All stuff within the milestone list I believe, although I
>>>>>>>>>>>>>>>>> don't know how to apply lighting so I'll make Alan do it.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> P.S. Nick must DIE.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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