[project1dev] Re: Mine Props

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 17:18:06 -0700

well keep trying, see if anyone can figure it out.

ill try and read up on the 3ds file format and some others in case we need
to make a converter
On Mon, May 18, 2009 at 5:11 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> i got the barrel working, the problem is complex textures and getting them
> to map correctly.  i'm sorry for venting my frustration, it just sucks
> bringing a model from c4d where it looks amazing, to 3ds where it still
> looks good, to milkshape where it falls apart and it takes 20 minutes to get
> it to look half decent...
>
> i'll jus
>
>
> On Mon, May 18, 2009 at 8:05 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> well actually a more reasonable alternative is making a program that
>> converts from some other format into ms3d files ourselves.
>>
>> That actually wouldn't be as bad....
>>
>> If worst comes to worst I'm not opposed to that but we should seriously
>> see if we can get it to work since if we can, i can work on features and
>> optimizations.
>>
>> maybe try a plane? or a single triangle?
>>   On Mon, May 18, 2009 at 5:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> ok lets call the game off <g> :P
>>>
>>> there's a way to get it to work im sure, we just have to find it
>>>
>>> the alternative is spending a few months re-writing the code that deals
>>> with models and animation
>>>   On Mon, May 18, 2009 at 4:55 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>
>>>> *builds cube* *milkshape crashes*
>>>>
>>>>
>>>> On Mon, May 18, 2009 at 7:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> maybe start with a simple shape and see if you can get that working?
>>>>>
>>>>>
>>>>> On Mon, May 18, 2009 at 4:36 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> i cant even get it to import textures correctly :(
>>>>>>
>>>>>>
>>>>>> On Mon, May 18, 2009 at 7:30 PM, <figarus@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> Yeah I think it can but we have to get it to import first
>>>>>>>
>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> *From*: Alan Wolfe
>>>>>>> *Date*: Mon, 18 May 2009 16:21:08 -0700
>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>> *Subject*: [project1dev] Re: Mine Props
>>>>>>>  but hey also if milkshape can import regular model data, i bet it
>>>>>>> can import animation data too
>>>>>>>
>>>>>>> On Mon, May 18, 2009 at 4:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> yeah, milkshape does bone animation that allows you to assign each
>>>>>>>> vert to whatever bone you want.
>>>>>>>>
>>>>>>>> I think it has it so you can weight a vertex to multiple bones too
>>>>>>>> but im not sure how that works so our engine doesnt currently support 
>>>>>>>> it.
>>>>>>>>   On Mon, May 18, 2009 at 4:17 PM, eric drewes 
>>>>>>>> <figarus@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> well the thing about it is... somewhere along the lines we're gonna
>>>>>>>>> be able to need to do pretty detailed animation, does milkshape 
>>>>>>>>> support that
>>>>>>>>> in program?  i am willing to learn animation over again if it will 
>>>>>>>>> work, i
>>>>>>>>> just want to get a consistant workflow going that will work longterm
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, May 18, 2009 at 6:59 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> that sucks man ):
>>>>>>>>>>
>>>>>>>>>> hey, learning to animate in milkshape was kinda a pain but i spent
>>>>>>>>>> like 3 hours and learned it back when i was first coding the 
>>>>>>>>>> animation
>>>>>>>>>> stuff.
>>>>>>>>>>
>>>>>>>>>> If you want i could make (possibly bad) animations of the dog
>>>>>>>>>> men.  Or i could try and find the youtube tutorial vids if you want 
>>>>>>>>>> to see
>>>>>>>>>> them.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Mon, May 18, 2009 at 3:33 PM, eric drewes 
>>>>>>>>>> <figarus@xxxxxxxxx>wrote:
>>>>>>>>>>
>>>>>>>>>>> i dont want to duplicate efforts... no reason for it.
>>>>>>>>>>>
>>>>>>>>>>> i'll tackle lanterns, lanterns with poles for the walls, barrels,
>>>>>>>>>>> crates (ew!)
>>>>>>>>>>>
>>>>>>>>>>> will have them done tonight at the expense of finishing kobold
>>>>>>>>>>> animation (whcih i am frustrated w/ :-P)
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Mon, May 18, 2009 at 6:26 PM, Alan Wolfe <
>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> fair enough if you dont mind the duplicated efforts :P
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, May 18, 2009 at 3:22 PM, Matthew Freeland <
>>>>>>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Multiple versions of the same thing isn't necessarily a bad
>>>>>>>>>>>>> thing. :P
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, May 18, 2009 at 3:21 PM, Alan Wolfe <
>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> you guys might wanna let eachother know what you are working
>>>>>>>>>>>>>> on so you don't waste effort and like, everyone comes back w/ a 
>>>>>>>>>>>>>> shovel or
>>>>>>>>>>>>>> something hehe
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Mon, May 18, 2009 at 3:20 PM, Alan Wolfe <
>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Eric wanted to do the lighting pass so i leave that to him (:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Mon, May 18, 2009 at 3:14 PM, Matthew Freeland <
>>>>>>>>>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Okay, so in order to make the mines a little prettier like
>>>>>>>>>>>>>>>> Mr. Eric has been saying, I came up with a small list of props 
>>>>>>>>>>>>>>>> to get
>>>>>>>>>>>>>>>> together.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Torch Bracket (w/ torch and without)
>>>>>>>>>>>>>>>> Shovel/Pick/Sifters and other mining equipment
>>>>>>>>>>>>>>>> Hooded lantern (To hang from the support columns)
>>>>>>>>>>>>>>>> Barrels
>>>>>>>>>>>>>>>> Crates
>>>>>>>>>>>>>>>> A stuffed Nick head on a taxidermy frame for threatening to
>>>>>>>>>>>>>>>> eat my wormly family (I'll handle that one)
>>>>>>>>>>>>>>>> Small rubble piles along the walls
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> as well I am going to work on making the finished rail
>>>>>>>>>>>>>>>> pieces, corner pieces, connectors, and railstops. as well I am 
>>>>>>>>>>>>>>>> going to make
>>>>>>>>>>>>>>>> some cave in blocks.
>>>>>>>>>>>>>>>> Little vertical columns with boards bracing loose rocks, it
>>>>>>>>>>>>>>>> should look cool.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> All stuff within the milestone list I believe, although I
>>>>>>>>>>>>>>>> don't know how to apply lighting so I'll make Alan do it.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> P.S. Nick must DIE.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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