[project1dev] Re: Mine Props

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 17:01:18 -0700

ok lets call the game off <g> :P

there's a way to get it to work im sure, we just have to find it

the alternative is spending a few months re-writing the code that deals with
models and animation
On Mon, May 18, 2009 at 4:55 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> *builds cube* *milkshape crashes*
>
>
> On Mon, May 18, 2009 at 7:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> maybe start with a simple shape and see if you can get that working?
>>
>>
>> On Mon, May 18, 2009 at 4:36 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> i cant even get it to import textures correctly :(
>>>
>>>
>>> On Mon, May 18, 2009 at 7:30 PM, <figarus@xxxxxxxxx> wrote:
>>>
>>>> Yeah I think it can but we have to get it to import first
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ------------------------------
>>>> *From*: Alan Wolfe
>>>> *Date*: Mon, 18 May 2009 16:21:08 -0700
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Re: Mine Props
>>>>  but hey also if milkshape can import regular model data, i bet it can
>>>> import animation data too
>>>>
>>>> On Mon, May 18, 2009 at 4:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> yeah, milkshape does bone animation that allows you to assign each vert
>>>>> to whatever bone you want.
>>>>>
>>>>> I think it has it so you can weight a vertex to multiple bones too but
>>>>> im not sure how that works so our engine doesnt currently support it.
>>>>>   On Mon, May 18, 2009 at 4:17 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> well the thing about it is... somewhere along the lines we're gonna be
>>>>>> able to need to do pretty detailed animation, does milkshape support 
>>>>>> that in
>>>>>> program?  i am willing to learn animation over again if it will work, i 
>>>>>> just
>>>>>> want to get a consistant workflow going that will work longterm
>>>>>>
>>>>>>
>>>>>> On Mon, May 18, 2009 at 6:59 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> that sucks man ):
>>>>>>>
>>>>>>> hey, learning to animate in milkshape was kinda a pain but i spent
>>>>>>> like 3 hours and learned it back when i was first coding the animation
>>>>>>> stuff.
>>>>>>>
>>>>>>> If you want i could make (possibly bad) animations of the dog men.
>>>>>>> Or i could try and find the youtube tutorial vids if you want to see 
>>>>>>> them.
>>>>>>>
>>>>>>>
>>>>>>> On Mon, May 18, 2009 at 3:33 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> i dont want to duplicate efforts... no reason for it.
>>>>>>>>
>>>>>>>> i'll tackle lanterns, lanterns with poles for the walls, barrels,
>>>>>>>> crates (ew!)
>>>>>>>>
>>>>>>>> will have them done tonight at the expense of finishing kobold
>>>>>>>> animation (whcih i am frustrated w/ :-P)
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, May 18, 2009 at 6:26 PM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> fair enough if you dont mind the duplicated efforts :P
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, May 18, 2009 at 3:22 PM, Matthew Freeland <
>>>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> Multiple versions of the same thing isn't necessarily a bad thing.
>>>>>>>>>> :P
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Mon, May 18, 2009 at 3:21 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> you guys might wanna let eachother know what you are working on
>>>>>>>>>>> so you don't waste effort and like, everyone comes back w/ a shovel 
>>>>>>>>>>> or
>>>>>>>>>>> something hehe
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Mon, May 18, 2009 at 3:20 PM, Alan Wolfe <
>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Eric wanted to do the lighting pass so i leave that to him (:
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, May 18, 2009 at 3:14 PM, Matthew Freeland <
>>>>>>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Okay, so in order to make the mines a little prettier like Mr.
>>>>>>>>>>>>> Eric has been saying, I came up with a small list of props to get 
>>>>>>>>>>>>> together.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Torch Bracket (w/ torch and without)
>>>>>>>>>>>>> Shovel/Pick/Sifters and other mining equipment
>>>>>>>>>>>>> Hooded lantern (To hang from the support columns)
>>>>>>>>>>>>> Barrels
>>>>>>>>>>>>> Crates
>>>>>>>>>>>>> A stuffed Nick head on a taxidermy frame for threatening to eat
>>>>>>>>>>>>> my wormly family (I'll handle that one)
>>>>>>>>>>>>> Small rubble piles along the walls
>>>>>>>>>>>>>
>>>>>>>>>>>>> as well I am going to work on making the finished rail pieces,
>>>>>>>>>>>>> corner pieces, connectors, and railstops. as well I am going to 
>>>>>>>>>>>>> make some
>>>>>>>>>>>>> cave in blocks.
>>>>>>>>>>>>> Little vertical columns with boards bracing loose rocks, it
>>>>>>>>>>>>> should look cool.
>>>>>>>>>>>>>
>>>>>>>>>>>>> All stuff within the milestone list I believe, although I don't
>>>>>>>>>>>>> know how to apply lighting so I'll make Alan do it.
>>>>>>>>>>>>>
>>>>>>>>>>>>> P.S. Nick must DIE.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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