ok lets call the game off <g> :P there's a way to get it to work im sure, we just have to find it the alternative is spending a few months re-writing the code that deals with models and animation On Mon, May 18, 2009 at 4:55 PM, eric drewes <figarus@xxxxxxxxx> wrote: > *builds cube* *milkshape crashes* > > > On Mon, May 18, 2009 at 7:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> maybe start with a simple shape and see if you can get that working? >> >> >> On Mon, May 18, 2009 at 4:36 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> i cant even get it to import textures correctly :( >>> >>> >>> On Mon, May 18, 2009 at 7:30 PM, <figarus@xxxxxxxxx> wrote: >>> >>>> Yeah I think it can but we have to get it to import first >>>> >>>> Sent via BlackBerry from T-Mobile >>>> >>>> ------------------------------ >>>> *From*: Alan Wolfe >>>> *Date*: Mon, 18 May 2009 16:21:08 -0700 >>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>> *Subject*: [project1dev] Re: Mine Props >>>> but hey also if milkshape can import regular model data, i bet it can >>>> import animation data too >>>> >>>> On Mon, May 18, 2009 at 4:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> yeah, milkshape does bone animation that allows you to assign each vert >>>>> to whatever bone you want. >>>>> >>>>> I think it has it so you can weight a vertex to multiple bones too but >>>>> im not sure how that works so our engine doesnt currently support it. >>>>> On Mon, May 18, 2009 at 4:17 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> well the thing about it is... somewhere along the lines we're gonna be >>>>>> able to need to do pretty detailed animation, does milkshape support >>>>>> that in >>>>>> program? i am willing to learn animation over again if it will work, i >>>>>> just >>>>>> want to get a consistant workflow going that will work longterm >>>>>> >>>>>> >>>>>> On Mon, May 18, 2009 at 6:59 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> that sucks man ): >>>>>>> >>>>>>> hey, learning to animate in milkshape was kinda a pain but i spent >>>>>>> like 3 hours and learned it back when i was first coding the animation >>>>>>> stuff. >>>>>>> >>>>>>> If you want i could make (possibly bad) animations of the dog men. >>>>>>> Or i could try and find the youtube tutorial vids if you want to see >>>>>>> them. >>>>>>> >>>>>>> >>>>>>> On Mon, May 18, 2009 at 3:33 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> i dont want to duplicate efforts... no reason for it. >>>>>>>> >>>>>>>> i'll tackle lanterns, lanterns with poles for the walls, barrels, >>>>>>>> crates (ew!) >>>>>>>> >>>>>>>> will have them done tonight at the expense of finishing kobold >>>>>>>> animation (whcih i am frustrated w/ :-P) >>>>>>>> >>>>>>>> >>>>>>>> On Mon, May 18, 2009 at 6:26 PM, Alan Wolfe >>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> fair enough if you dont mind the duplicated efforts :P >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, May 18, 2009 at 3:22 PM, Matthew Freeland < >>>>>>>>> mattthefiend@xxxxxxxxx> wrote: >>>>>>>>> >>>>>>>>>> Multiple versions of the same thing isn't necessarily a bad thing. >>>>>>>>>> :P >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Mon, May 18, 2009 at 3:21 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> you guys might wanna let eachother know what you are working on >>>>>>>>>>> so you don't waste effort and like, everyone comes back w/ a shovel >>>>>>>>>>> or >>>>>>>>>>> something hehe >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Mon, May 18, 2009 at 3:20 PM, Alan Wolfe < >>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>>> Eric wanted to do the lighting pass so i leave that to him (: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Mon, May 18, 2009 at 3:14 PM, Matthew Freeland < >>>>>>>>>>>> mattthefiend@xxxxxxxxx> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Okay, so in order to make the mines a little prettier like Mr. >>>>>>>>>>>>> Eric has been saying, I came up with a small list of props to get >>>>>>>>>>>>> together. >>>>>>>>>>>>> >>>>>>>>>>>>> Torch Bracket (w/ torch and without) >>>>>>>>>>>>> Shovel/Pick/Sifters and other mining equipment >>>>>>>>>>>>> Hooded lantern (To hang from the support columns) >>>>>>>>>>>>> Barrels >>>>>>>>>>>>> Crates >>>>>>>>>>>>> A stuffed Nick head on a taxidermy frame for threatening to eat >>>>>>>>>>>>> my wormly family (I'll handle that one) >>>>>>>>>>>>> Small rubble piles along the walls >>>>>>>>>>>>> >>>>>>>>>>>>> as well I am going to work on making the finished rail pieces, >>>>>>>>>>>>> corner pieces, connectors, and railstops. as well I am going to >>>>>>>>>>>>> make some >>>>>>>>>>>>> cave in blocks. >>>>>>>>>>>>> Little vertical columns with boards bracing loose rocks, it >>>>>>>>>>>>> should look cool. >>>>>>>>>>>>> >>>>>>>>>>>>> All stuff within the milestone list I believe, although I don't >>>>>>>>>>>>> know how to apply lighting so I'll make Alan do it. >>>>>>>>>>>>> >>>>>>>>>>>>> P.S. Nick must DIE. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >