[project1dev] Re: Mine Props

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 19:55:38 -0400

*builds cube* *milkshape crashes*

On Mon, May 18, 2009 at 7:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> maybe start with a simple shape and see if you can get that working?
>
>
> On Mon, May 18, 2009 at 4:36 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> i cant even get it to import textures correctly :(
>>
>>
>> On Mon, May 18, 2009 at 7:30 PM, <figarus@xxxxxxxxx> wrote:
>>
>>> Yeah I think it can but we have to get it to import first
>>>
>>> Sent via BlackBerry from T-Mobile
>>>
>>> ------------------------------
>>> *From*: Alan Wolfe
>>> *Date*: Mon, 18 May 2009 16:21:08 -0700
>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>> *Subject*: [project1dev] Re: Mine Props
>>>  but hey also if milkshape can import regular model data, i bet it can
>>> import animation data too
>>>
>>> On Mon, May 18, 2009 at 4:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> yeah, milkshape does bone animation that allows you to assign each vert
>>>> to whatever bone you want.
>>>>
>>>> I think it has it so you can weight a vertex to multiple bones too but
>>>> im not sure how that works so our engine doesnt currently support it.
>>>>   On Mon, May 18, 2009 at 4:17 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>
>>>>> well the thing about it is... somewhere along the lines we're gonna be
>>>>> able to need to do pretty detailed animation, does milkshape support that 
>>>>> in
>>>>> program?  i am willing to learn animation over again if it will work, i 
>>>>> just
>>>>> want to get a consistant workflow going that will work longterm
>>>>>
>>>>>
>>>>> On Mon, May 18, 2009 at 6:59 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> that sucks man ):
>>>>>>
>>>>>> hey, learning to animate in milkshape was kinda a pain but i spent
>>>>>> like 3 hours and learned it back when i was first coding the animation
>>>>>> stuff.
>>>>>>
>>>>>> If you want i could make (possibly bad) animations of the dog men.  Or
>>>>>> i could try and find the youtube tutorial vids if you want to see them.
>>>>>>
>>>>>>
>>>>>> On Mon, May 18, 2009 at 3:33 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> i dont want to duplicate efforts... no reason for it.
>>>>>>>
>>>>>>> i'll tackle lanterns, lanterns with poles for the walls, barrels,
>>>>>>> crates (ew!)
>>>>>>>
>>>>>>> will have them done tonight at the expense of finishing kobold
>>>>>>> animation (whcih i am frustrated w/ :-P)
>>>>>>>
>>>>>>>
>>>>>>> On Mon, May 18, 2009 at 6:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> fair enough if you dont mind the duplicated efforts :P
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, May 18, 2009 at 3:22 PM, Matthew Freeland <
>>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> Multiple versions of the same thing isn't necessarily a bad thing.
>>>>>>>>> :P
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, May 18, 2009 at 3:21 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> you guys might wanna let eachother know what you are working on so
>>>>>>>>>> you don't waste effort and like, everyone comes back w/ a shovel or
>>>>>>>>>> something hehe
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Mon, May 18, 2009 at 3:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> Eric wanted to do the lighting pass so i leave that to him (:
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Mon, May 18, 2009 at 3:14 PM, Matthew Freeland <
>>>>>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Okay, so in order to make the mines a little prettier like Mr.
>>>>>>>>>>>> Eric has been saying, I came up with a small list of props to get 
>>>>>>>>>>>> together.
>>>>>>>>>>>>
>>>>>>>>>>>> Torch Bracket (w/ torch and without)
>>>>>>>>>>>> Shovel/Pick/Sifters and other mining equipment
>>>>>>>>>>>> Hooded lantern (To hang from the support columns)
>>>>>>>>>>>> Barrels
>>>>>>>>>>>> Crates
>>>>>>>>>>>> A stuffed Nick head on a taxidermy frame for threatening to eat
>>>>>>>>>>>> my wormly family (I'll handle that one)
>>>>>>>>>>>> Small rubble piles along the walls
>>>>>>>>>>>>
>>>>>>>>>>>> as well I am going to work on making the finished rail pieces,
>>>>>>>>>>>> corner pieces, connectors, and railstops. as well I am going to 
>>>>>>>>>>>> make some
>>>>>>>>>>>> cave in blocks.
>>>>>>>>>>>> Little vertical columns with boards bracing loose rocks, it
>>>>>>>>>>>> should look cool.
>>>>>>>>>>>>
>>>>>>>>>>>> All stuff within the milestone list I believe, although I don't
>>>>>>>>>>>> know how to apply lighting so I'll make Alan do it.
>>>>>>>>>>>>
>>>>>>>>>>>> P.S. Nick must DIE.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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