maybe start with a simple shape and see if you can get that working? On Mon, May 18, 2009 at 4:36 PM, eric drewes <figarus@xxxxxxxxx> wrote: > i cant even get it to import textures correctly :( > > > On Mon, May 18, 2009 at 7:30 PM, <figarus@xxxxxxxxx> wrote: > >> Yeah I think it can but we have to get it to import first >> >> Sent via BlackBerry from T-Mobile >> >> ------------------------------ >> *From*: Alan Wolfe >> *Date*: Mon, 18 May 2009 16:21:08 -0700 >> *To*: <project1dev@xxxxxxxxxxxxx> >> *Subject*: [project1dev] Re: Mine Props >> but hey also if milkshape can import regular model data, i bet it can >> import animation data too >> >> On Mon, May 18, 2009 at 4:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> yeah, milkshape does bone animation that allows you to assign each vert >>> to whatever bone you want. >>> >>> I think it has it so you can weight a vertex to multiple bones too but im >>> not sure how that works so our engine doesnt currently support it. >>> On Mon, May 18, 2009 at 4:17 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>> >>>> well the thing about it is... somewhere along the lines we're gonna be >>>> able to need to do pretty detailed animation, does milkshape support that >>>> in >>>> program? i am willing to learn animation over again if it will work, i >>>> just >>>> want to get a consistant workflow going that will work longterm >>>> >>>> >>>> On Mon, May 18, 2009 at 6:59 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> that sucks man ): >>>>> >>>>> hey, learning to animate in milkshape was kinda a pain but i spent like >>>>> 3 hours and learned it back when i was first coding the animation stuff. >>>>> >>>>> If you want i could make (possibly bad) animations of the dog men. Or >>>>> i could try and find the youtube tutorial vids if you want to see them. >>>>> >>>>> >>>>> On Mon, May 18, 2009 at 3:33 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> i dont want to duplicate efforts... no reason for it. >>>>>> >>>>>> i'll tackle lanterns, lanterns with poles for the walls, barrels, >>>>>> crates (ew!) >>>>>> >>>>>> will have them done tonight at the expense of finishing kobold >>>>>> animation (whcih i am frustrated w/ :-P) >>>>>> >>>>>> >>>>>> On Mon, May 18, 2009 at 6:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> fair enough if you dont mind the duplicated efforts :P >>>>>>> >>>>>>> >>>>>>> On Mon, May 18, 2009 at 3:22 PM, Matthew Freeland < >>>>>>> mattthefiend@xxxxxxxxx> wrote: >>>>>>> >>>>>>>> Multiple versions of the same thing isn't necessarily a bad thing. >>>>>>>> :P >>>>>>>> >>>>>>>> >>>>>>>> On Mon, May 18, 2009 at 3:21 PM, Alan Wolfe >>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> you guys might wanna let eachother know what you are working on so >>>>>>>>> you don't waste effort and like, everyone comes back w/ a shovel or >>>>>>>>> something hehe >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, May 18, 2009 at 3:20 PM, Alan Wolfe >>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> Eric wanted to do the lighting pass so i leave that to him (: >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Mon, May 18, 2009 at 3:14 PM, Matthew Freeland < >>>>>>>>>> mattthefiend@xxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>>> Okay, so in order to make the mines a little prettier like Mr. >>>>>>>>>>> Eric has been saying, I came up with a small list of props to get >>>>>>>>>>> together. >>>>>>>>>>> >>>>>>>>>>> Torch Bracket (w/ torch and without) >>>>>>>>>>> Shovel/Pick/Sifters and other mining equipment >>>>>>>>>>> Hooded lantern (To hang from the support columns) >>>>>>>>>>> Barrels >>>>>>>>>>> Crates >>>>>>>>>>> A stuffed Nick head on a taxidermy frame for threatening to eat >>>>>>>>>>> my wormly family (I'll handle that one) >>>>>>>>>>> Small rubble piles along the walls >>>>>>>>>>> >>>>>>>>>>> as well I am going to work on making the finished rail pieces, >>>>>>>>>>> corner pieces, connectors, and railstops. as well I am going to >>>>>>>>>>> make some >>>>>>>>>>> cave in blocks. >>>>>>>>>>> Little vertical columns with boards bracing loose rocks, it >>>>>>>>>>> should look cool. >>>>>>>>>>> >>>>>>>>>>> All stuff within the milestone list I believe, although I don't >>>>>>>>>>> know how to apply lighting so I'll make Alan do it. >>>>>>>>>>> >>>>>>>>>>> P.S. Nick must DIE. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >