[project1dev] Re: Mine Props

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 16:50:53 -0700

maybe start with a simple shape and see if you can get that working?

On Mon, May 18, 2009 at 4:36 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> i cant even get it to import textures correctly :(
>
>
> On Mon, May 18, 2009 at 7:30 PM, <figarus@xxxxxxxxx> wrote:
>
>> Yeah I think it can but we have to get it to import first
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ------------------------------
>> *From*: Alan Wolfe
>> *Date*: Mon, 18 May 2009 16:21:08 -0700
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: Mine Props
>>  but hey also if milkshape can import regular model data, i bet it can
>> import animation data too
>>
>> On Mon, May 18, 2009 at 4:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> yeah, milkshape does bone animation that allows you to assign each vert
>>> to whatever bone you want.
>>>
>>> I think it has it so you can weight a vertex to multiple bones too but im
>>> not sure how that works so our engine doesnt currently support it.
>>>   On Mon, May 18, 2009 at 4:17 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>
>>>> well the thing about it is... somewhere along the lines we're gonna be
>>>> able to need to do pretty detailed animation, does milkshape support that 
>>>> in
>>>> program?  i am willing to learn animation over again if it will work, i 
>>>> just
>>>> want to get a consistant workflow going that will work longterm
>>>>
>>>>
>>>> On Mon, May 18, 2009 at 6:59 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> that sucks man ):
>>>>>
>>>>> hey, learning to animate in milkshape was kinda a pain but i spent like
>>>>> 3 hours and learned it back when i was first coding the animation stuff.
>>>>>
>>>>> If you want i could make (possibly bad) animations of the dog men.  Or
>>>>> i could try and find the youtube tutorial vids if you want to see them.
>>>>>
>>>>>
>>>>> On Mon, May 18, 2009 at 3:33 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> i dont want to duplicate efforts... no reason for it.
>>>>>>
>>>>>> i'll tackle lanterns, lanterns with poles for the walls, barrels,
>>>>>> crates (ew!)
>>>>>>
>>>>>> will have them done tonight at the expense of finishing kobold
>>>>>> animation (whcih i am frustrated w/ :-P)
>>>>>>
>>>>>>
>>>>>> On Mon, May 18, 2009 at 6:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> fair enough if you dont mind the duplicated efforts :P
>>>>>>>
>>>>>>>
>>>>>>> On Mon, May 18, 2009 at 3:22 PM, Matthew Freeland <
>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> Multiple versions of the same thing isn't necessarily a bad thing.
>>>>>>>> :P
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, May 18, 2009 at 3:21 PM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> you guys might wanna let eachother know what you are working on so
>>>>>>>>> you don't waste effort and like, everyone comes back w/ a shovel or
>>>>>>>>> something hehe
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, May 18, 2009 at 3:20 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> Eric wanted to do the lighting pass so i leave that to him (:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Mon, May 18, 2009 at 3:14 PM, Matthew Freeland <
>>>>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> Okay, so in order to make the mines a little prettier like Mr.
>>>>>>>>>>> Eric has been saying, I came up with a small list of props to get 
>>>>>>>>>>> together.
>>>>>>>>>>>
>>>>>>>>>>> Torch Bracket (w/ torch and without)
>>>>>>>>>>> Shovel/Pick/Sifters and other mining equipment
>>>>>>>>>>> Hooded lantern (To hang from the support columns)
>>>>>>>>>>> Barrels
>>>>>>>>>>> Crates
>>>>>>>>>>> A stuffed Nick head on a taxidermy frame for threatening to eat
>>>>>>>>>>> my wormly family (I'll handle that one)
>>>>>>>>>>> Small rubble piles along the walls
>>>>>>>>>>>
>>>>>>>>>>> as well I am going to work on making the finished rail pieces,
>>>>>>>>>>> corner pieces, connectors, and railstops. as well I am going to 
>>>>>>>>>>> make some
>>>>>>>>>>> cave in blocks.
>>>>>>>>>>> Little vertical columns with boards bracing loose rocks, it
>>>>>>>>>>> should look cool.
>>>>>>>>>>>
>>>>>>>>>>> All stuff within the milestone list I believe, although I don't
>>>>>>>>>>> know how to apply lighting so I'll make Alan do it.
>>>>>>>>>>>
>>>>>>>>>>> P.S. Nick must DIE.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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