i cant even get it to import textures correctly :( On Mon, May 18, 2009 at 7:30 PM, <figarus@xxxxxxxxx> wrote: > Yeah I think it can but we have to get it to import first > > Sent via BlackBerry from T-Mobile > > ------------------------------ > *From*: Alan Wolfe > *Date*: Mon, 18 May 2009 16:21:08 -0700 > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: Mine Props > but hey also if milkshape can import regular model data, i bet it can > import animation data too > > On Mon, May 18, 2009 at 4:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> yeah, milkshape does bone animation that allows you to assign each vert to >> whatever bone you want. >> >> I think it has it so you can weight a vertex to multiple bones too but im >> not sure how that works so our engine doesnt currently support it. >> On Mon, May 18, 2009 at 4:17 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> well the thing about it is... somewhere along the lines we're gonna be >>> able to need to do pretty detailed animation, does milkshape support that in >>> program? i am willing to learn animation over again if it will work, i just >>> want to get a consistant workflow going that will work longterm >>> >>> >>> On Mon, May 18, 2009 at 6:59 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> that sucks man ): >>>> >>>> hey, learning to animate in milkshape was kinda a pain but i spent like >>>> 3 hours and learned it back when i was first coding the animation stuff. >>>> >>>> If you want i could make (possibly bad) animations of the dog men. Or i >>>> could try and find the youtube tutorial vids if you want to see them. >>>> >>>> >>>> On Mon, May 18, 2009 at 3:33 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> i dont want to duplicate efforts... no reason for it. >>>>> >>>>> i'll tackle lanterns, lanterns with poles for the walls, barrels, >>>>> crates (ew!) >>>>> >>>>> will have them done tonight at the expense of finishing kobold >>>>> animation (whcih i am frustrated w/ :-P) >>>>> >>>>> >>>>> On Mon, May 18, 2009 at 6:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> fair enough if you dont mind the duplicated efforts :P >>>>>> >>>>>> >>>>>> On Mon, May 18, 2009 at 3:22 PM, Matthew Freeland < >>>>>> mattthefiend@xxxxxxxxx> wrote: >>>>>> >>>>>>> Multiple versions of the same thing isn't necessarily a bad thing. :P >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Mon, May 18, 2009 at 3:21 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> you guys might wanna let eachother know what you are working on so >>>>>>>> you don't waste effort and like, everyone comes back w/ a shovel or >>>>>>>> something hehe >>>>>>>> >>>>>>>> >>>>>>>> On Mon, May 18, 2009 at 3:20 PM, Alan Wolfe >>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> Eric wanted to do the lighting pass so i leave that to him (: >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, May 18, 2009 at 3:14 PM, Matthew Freeland < >>>>>>>>> mattthefiend@xxxxxxxxx> wrote: >>>>>>>>> >>>>>>>>>> Okay, so in order to make the mines a little prettier like Mr. >>>>>>>>>> Eric has been saying, I came up with a small list of props to get >>>>>>>>>> together. >>>>>>>>>> >>>>>>>>>> Torch Bracket (w/ torch and without) >>>>>>>>>> Shovel/Pick/Sifters and other mining equipment >>>>>>>>>> Hooded lantern (To hang from the support columns) >>>>>>>>>> Barrels >>>>>>>>>> Crates >>>>>>>>>> A stuffed Nick head on a taxidermy frame for threatening to eat my >>>>>>>>>> wormly family (I'll handle that one) >>>>>>>>>> Small rubble piles along the walls >>>>>>>>>> >>>>>>>>>> as well I am going to work on making the finished rail pieces, >>>>>>>>>> corner pieces, connectors, and railstops. as well I am going to make >>>>>>>>>> some >>>>>>>>>> cave in blocks. >>>>>>>>>> Little vertical columns with boards bracing loose rocks, it should >>>>>>>>>> look cool. >>>>>>>>>> >>>>>>>>>> All stuff within the milestone list I believe, although I don't >>>>>>>>>> know how to apply lighting so I'll make Alan do it. >>>>>>>>>> >>>>>>>>>> P.S. Nick must DIE. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >