[project1dev] Re: Mine Props

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 19:36:11 -0400

i cant even get it to import textures correctly :(

On Mon, May 18, 2009 at 7:30 PM, <figarus@xxxxxxxxx> wrote:

> Yeah I think it can but we have to get it to import first
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Mon, 18 May 2009 16:21:08 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Mine Props
> but hey also if milkshape can import regular model data, i bet it can
> import animation data too
>
> On Mon, May 18, 2009 at 4:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> yeah, milkshape does bone animation that allows you to assign each vert to
>> whatever bone you want.
>>
>> I think it has it so you can weight a vertex to multiple bones too but im
>> not sure how that works so our engine doesnt currently support it.
>> On Mon, May 18, 2009 at 4:17 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> well the thing about it is... somewhere along the lines we're gonna be
>>> able to need to do pretty detailed animation, does milkshape support that in
>>> program?  i am willing to learn animation over again if it will work, i just
>>> want to get a consistant workflow going that will work longterm
>>>
>>>
>>> On Mon, May 18, 2009 at 6:59 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> that sucks man ):
>>>>
>>>> hey, learning to animate in milkshape was kinda a pain but i spent like
>>>> 3 hours and learned it back when i was first coding the animation stuff.
>>>>
>>>> If you want i could make (possibly bad) animations of the dog men.  Or i
>>>> could try and find the youtube tutorial vids if you want to see them.
>>>>
>>>>
>>>> On Mon, May 18, 2009 at 3:33 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> i dont want to duplicate efforts... no reason for it.
>>>>>
>>>>> i'll tackle lanterns, lanterns with poles for the walls, barrels,
>>>>> crates (ew!)
>>>>>
>>>>> will have them done tonight at the expense of finishing kobold
>>>>> animation (whcih i am frustrated w/ :-P)
>>>>>
>>>>>
>>>>> On Mon, May 18, 2009 at 6:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> fair enough if you dont mind the duplicated efforts :P
>>>>>>
>>>>>>
>>>>>> On Mon, May 18, 2009 at 3:22 PM, Matthew Freeland <
>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> Multiple versions of the same thing isn't necessarily a bad thing. :P
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Mon, May 18, 2009 at 3:21 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> you guys might wanna let eachother know what you are working on so
>>>>>>>> you don't waste effort and like, everyone comes back w/ a shovel or
>>>>>>>> something hehe
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, May 18, 2009 at 3:20 PM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Eric wanted to do the lighting pass so i leave that to him (:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, May 18, 2009 at 3:14 PM, Matthew Freeland <
>>>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> Okay, so in order to make the mines a little prettier like Mr.
>>>>>>>>>> Eric has been saying, I came up with a small list of props to get 
>>>>>>>>>> together.
>>>>>>>>>>
>>>>>>>>>> Torch Bracket (w/ torch and without)
>>>>>>>>>> Shovel/Pick/Sifters and other mining equipment
>>>>>>>>>> Hooded lantern (To hang from the support columns)
>>>>>>>>>> Barrels
>>>>>>>>>> Crates
>>>>>>>>>> A stuffed Nick head on a taxidermy frame for threatening to eat my
>>>>>>>>>> wormly family (I'll handle that one)
>>>>>>>>>> Small rubble piles along the walls
>>>>>>>>>>
>>>>>>>>>> as well I am going to work on making the finished rail pieces,
>>>>>>>>>> corner pieces, connectors, and railstops. as well I am going to make 
>>>>>>>>>> some
>>>>>>>>>> cave in blocks.
>>>>>>>>>> Little vertical columns with boards bracing loose rocks, it should
>>>>>>>>>> look cool.
>>>>>>>>>>
>>>>>>>>>> All stuff within the milestone list I believe, although I don't
>>>>>>>>>> know how to apply lighting so I'll make Alan do it.
>>>>>>>>>>
>>>>>>>>>> P.S. Nick must DIE.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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