[project1dev] Re: Mine Props

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 16:19:48 -0700

yeah, milkshape does bone animation that allows you to assign each vert to
whatever bone you want.

I think it has it so you can weight a vertex to multiple bones too but im
not sure how that works so our engine doesnt currently support it.
On Mon, May 18, 2009 at 4:17 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> well the thing about it is... somewhere along the lines we're gonna be able
> to need to do pretty detailed animation, does milkshape support that in
> program?  i am willing to learn animation over again if it will work, i just
> want to get a consistant workflow going that will work longterm
>
>
> On Mon, May 18, 2009 at 6:59 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> that sucks man ):
>>
>> hey, learning to animate in milkshape was kinda a pain but i spent like 3
>> hours and learned it back when i was first coding the animation stuff.
>>
>> If you want i could make (possibly bad) animations of the dog men.  Or i
>> could try and find the youtube tutorial vids if you want to see them.
>>
>>
>> On Mon, May 18, 2009 at 3:33 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> i dont want to duplicate efforts... no reason for it.
>>>
>>> i'll tackle lanterns, lanterns with poles for the walls, barrels, crates
>>> (ew!)
>>>
>>> will have them done tonight at the expense of finishing kobold animation
>>> (whcih i am frustrated w/ :-P)
>>>
>>>
>>> On Mon, May 18, 2009 at 6:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> fair enough if you dont mind the duplicated efforts :P
>>>>
>>>>
>>>> On Mon, May 18, 2009 at 3:22 PM, Matthew Freeland <
>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>
>>>>> Multiple versions of the same thing isn't necessarily a bad thing. :P
>>>>>
>>>>>
>>>>> On Mon, May 18, 2009 at 3:21 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> you guys might wanna let eachother know what you are working on so you
>>>>>> don't waste effort and like, everyone comes back w/ a shovel or something
>>>>>> hehe
>>>>>>
>>>>>>
>>>>>> On Mon, May 18, 2009 at 3:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Eric wanted to do the lighting pass so i leave that to him (:
>>>>>>>
>>>>>>>
>>>>>>> On Mon, May 18, 2009 at 3:14 PM, Matthew Freeland <
>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> Okay, so in order to make the mines a little prettier like Mr. Eric
>>>>>>>> has been saying, I came up with a small list of props to get together.
>>>>>>>>
>>>>>>>> Torch Bracket (w/ torch and without)
>>>>>>>> Shovel/Pick/Sifters and other mining equipment
>>>>>>>> Hooded lantern (To hang from the support columns)
>>>>>>>> Barrels
>>>>>>>> Crates
>>>>>>>> A stuffed Nick head on a taxidermy frame for threatening to eat my
>>>>>>>> wormly family (I'll handle that one)
>>>>>>>> Small rubble piles along the walls
>>>>>>>>
>>>>>>>> as well I am going to work on making the finished rail pieces,
>>>>>>>> corner pieces, connectors, and railstops. as well I am going to make 
>>>>>>>> some
>>>>>>>> cave in blocks.
>>>>>>>> Little vertical columns with boards bracing loose rocks, it should
>>>>>>>> look cool.
>>>>>>>>
>>>>>>>> All stuff within the milestone list I believe, although I don't know
>>>>>>>> how to apply lighting so I'll make Alan do it.
>>>>>>>>
>>>>>>>> P.S. Nick must DIE.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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