[project1dev] Re: Kent!

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 13 Jul 2009 21:43:53 -0400

alex has the spike log made, or is that not what you want?
i thought if you failed a trap it would be fail and move on, for character
creation purposes.  did you have something in mind?

On Mon, Jul 13, 2009 at 9:38 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> It's not 100%, but is it pretty close?
>
> If you already scripted everything in I can leave it. I figured the Z-axis
> wouldn't matter since it's a new map and you can't tell where you at on the
> Z as a player.
>
> The two Floor_Trap models, can you change those to walkable and script them
> to swing open once the player gets close to the middle?
>
> Requested art!
>
> Sharpened logs (for spiketrap in the basement) would that be a problem?
>
> Eric - Re: Level design; do some traps require players to restart the room,
> or are they teleported back w/traps reset? How do you want to handle this?
>
>
>
>
>
> On Mon, Jul 13, 2009 at 6:12 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Hey dude, your basement is not exactly below your first floor. It's not
>> really a problem but I know you were saying you were going to design it with
>> the exact dimension in mind. Are you going to leave it the way it is or
>> lower it on the Z-Axis. It doesn't really matter either way but if you do
>> change it I will need to change my scripts accordingly.
>>
>>
>> On Mon, Jul 13, 2009 at 2:49 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> I will start working on that for you.
>>>
>>>
>>> On Mon, Jul 13, 2009 at 2:24 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> Kent, the time has come! I need your scripting abilities for this.
>>>>
>>>> I made the basement align with firstfloor, I would like if a player
>>>> falls through the tile room by leaving the diamond path they appear in the
>>>> basement in a location relative to where they fell in the firstfloor.
>>>>
>>>> For Dev team
>>>> Also, I am debating if I want to use stairs, or an elevator lift to
>>>> provide normal access to basement-suggestions? Elevator will require the
>>>> touches of an artist for gears/pulleys/doors/buttons/whatever, but I can
>>>> script in basic shapes and Kent can script elevator/mapchange functions.
>>>>
>>>>
>>>>
>>>>
>>>
>>
>

Other related posts: