[project1dev] Re: Items left for milestone (5/11)

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 12 May 2009 15:16:14 -0400

cool, maybe saturday will be the modeling party or whatnot so we can clear
the rest of the models.

hey on a technical note, does maya 09 go right into milkshape with the
materials/textures intact?

anyways, w00t, im excited :)

On Tue, May 12, 2009 at 2:20 PM, katie cook <ktmcook@xxxxxxxxx> wrote:

> Oh BTW Eric =),
>
> I have a fair amount of time on Saturdays which is when I have started
> setting time aside specifically for the project. If you have a lot of stuff
> your doing this week and don't think you'll get to it by Saturday, I can
> help with the props your trying to do ie.shovel, etc. I am going to be
> modeling stuff anyway to keep me modeling and to become more proficient with
> Maya 09.
> -Katie
>
> --- On *Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx>* wrote:
>
>
> From: eric drewes <figarus@xxxxxxxxx>
> Subject: [project1dev] Re: Items left for milestone (5/11)
> To: project1dev@xxxxxxxxxxxxx
> Date: Tuesday, May 12, 2009, 11:09 AM
>
> hey katie,
>
> Awesome!  Excited to have more modelers working, and glad you're in :)  I
> am guilty of this too so maybe we need a way to let everyone know what
> weplan on working on or have in process so we don't duplicate our efforts w/
> models, etc.   can't wait to see your stuff...
>
> -eric
>
> On Tue, May 12, 2009 at 2:05 PM, katie cook 
> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
> > wrote:
>
>>   Hey Guys,
>>
>> I modeled a rail car on Saturday, and am working on texturing it up. If
>> you want I can post it early so you can look at it. I am almost done with
>> texturing, just have to finish up the wheels. Should be able to finish
>> tonight or tomorrow.
>>
>> I was also going to model some shovels etc. Just filler stuff to help.
>>
>> Anyway, let me know what you guys think. I can do more models just let me
>> know.
>>
>> Katie
>>
>> --- On *Mon, 5/11/09, Alan Wolfe 
>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
>> >* wrote:
>>
>>
>> From: Alan Wolfe 
>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
>> >
>> Subject: [project1dev] Items left for milestone (5/11)
>> To: 
>> project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx>
>> Date: Monday, May 11, 2009, 8:01 PM
>>
>>
>>  Here's the weekly update of our milestone progress.  Red items are
>> blocked by other tasks, blue items are unblocked.
>>
>>
>> *Art:*
>> #1 - props for the cave (mining picks, rail cars, piles of rubble, that
>> kind of stuff)
>> #2 - lighting pass for the cave: (Waiting for cave to be decorated and
>> finished)
>> #3 - animation for miners walking around
>> #4 - animation for miners mining the walls
>> #5 - animation for boss monster ambushing you
>> #6 - combat animation for miners in combat (just an idle animation)
>> #7 - combat animation for boss monster (just an idle animation)
>> #8 - cave battle arena art (just a 3d backdrop for combat, unless we are
>> ok with what we have right now)  Probably blocked until we have the cave
>> decorated with a lighting pass.
>>
>> *Scripting / Building:*
>> #1 - finish decorating cave:  waiting on art to decorate the cave with(maybe 
>> this should be an art task)
>> #2 - balance the boss fight.
>> #3 - re balance the combat after all the enemies and boss are placed
>>
>> *Coding:*
>> #1 - make animated models cast shadows correctly
>> #2 - make it so models not on screen can still cast shadows on screen so
>> we don't have shadow "popping"
>> #3 - oct tree optomization for collision detection
>>
>> *=========Done========*
>>
>> *Art:*
>> Got a pickaxe from Katie
>> Got some nice rocks from Chris, and textured them with a texture from Matt
>> Eric made a lower polycount mine cart
>>
>> *Scripting / Building:*
>> Enemy pathing (Kent)
>> Cave in after boss fight (Kent)
>> a stationary mining enemy that doesnt path (Kent)
>> the boss ambushes you (Kent)
>> we have a boss combat enemy (Kent)
>> monster placement has been finished (Kent the superstar)
>> the cave is finished being walled, you cant fall out of the map now
>> Nick balanced combat before we placed a whole bunch of new enemies
>>
>> *Coding:*
>> A few optomizations
>> A basic level editor
>>
>>
>>
>
>

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