[project1dev] Re: Items left for milestone (5/11)

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 12 May 2009 11:42:18 -0700

Yeah I threw that up for you guys if you want to use that to post your
works in progress :)

You don't need to make a user to edit them, just click the red links
(everyone's name is red until they make their page), you only need to
make a user if you want people to see who edited the page last,
otherwise it will show just your ip.

Feel free to post anything you are making on there!



On Tue, May 12, 2009 at 11:31 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
> Alan made us all a personal wiki page...we could post on there our current
> status if that would be effective?
>
> --- On Tue, 5/12/09, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
> From: Kent Petersen <kentkmp@xxxxxxxxx>
> Subject: [project1dev] Re: Items left for milestone (5/11)
> To: project1dev@xxxxxxxxxxxxx
> Date: Tuesday, May 12, 2009, 11:25 AM
>
> We should make a wiki page of what artists are doing what. That way everyone
> can easily keep track of what everyone else is doing
>
> On Tue, May 12, 2009 at 11:20 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>
>> Oh BTW Eric =),
>>
>> I have a fair amount of time on Saturdays which is when I have started
>> setting time aside specifically for the project. If you have a lot of stuff
>> your doing this week and don't think you'll get to it by Saturday, I can
>> help with the props your trying to do ie.shovel, etc. I am going to be
>> modeling stuff anyway to keep me modeling and to become more proficient with
>> Maya 09.
>> -Katie
>> --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>> From: eric drewes <figarus@xxxxxxxxx>
>> Subject: [project1dev] Re: Items left for milestone (5/11)
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Tuesday, May 12, 2009, 11:09 AM
>>
>> hey katie,
>>
>> Awesome!  Excited to have more modelers working, and glad you're in :)  I
>> am guilty of this too so maybe we need a way to let everyone know what
>> weplan on working on or have in process so we don't duplicate our efforts w/
>> models, etc.   can't wait to see your stuff...
>>
>> -eric
>>
>> On Tue, May 12, 2009 at 2:05 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>>
>>> Hey Guys,
>>>
>>> I modeled a rail car on Saturday, and am working on texturing it up. If
>>> you want I can post it early so you can look at it. I am almost done with
>>> texturing, just have to finish up the wheels. Should be able to finish
>>> tonight or tomorrow.
>>>
>>> I was also going to model some shovels etc. Just filler stuff to help.
>>>
>>> Anyway, let me know what you guys think. I can do more models just let me
>>> know.
>>> Katie
>>>
>>> --- On Mon, 5/11/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> Subject: [project1dev] Items left for milestone (5/11)
>>> To: project1dev@xxxxxxxxxxxxx
>>> Date: Monday, May 11, 2009, 8:01 PM
>>>
>>> Here's the weekly update of our milestone progress.  Red items are
>>> blocked by other tasks, blue items are unblocked.
>>>
>>>
>>> Art:
>>> #1 - props for the cave (mining picks, rail cars, piles of rubble, that
>>> kind of stuff)
>>> #2 - lighting pass for the cave: (Waiting for cave to be decorated and
>>> finished)
>>> #3 - animation for miners walking around
>>> #4 - animation for miners mining the walls
>>> #5 - animation for boss monster ambushing you
>>> #6 - combat animation for miners in combat (just an idle animation)
>>> #7 - combat animation for boss monster (just an idle animation)
>>> #8 - cave battle arena art (just a 3d backdrop for combat, unless we are
>>> ok with what we have right now)  Probably blocked until we have the cave
>>> decorated with a lighting pass.
>>>
>>> Scripting / Building:
>>> #1 - finish decorating cave:  waiting on art to decorate the cave with
>>> (maybe this should be an art task)
>>> #2 - balance the boss fight.
>>> #3 - re balance the combat after all the enemies and boss are placed
>>>
>>> Coding:
>>> #1 - make animated models cast shadows correctly
>>> #2 - make it so models not on screen can still cast shadows on screen so
>>> we don't have shadow "popping"
>>> #3 - oct tree optomization for collision detection
>>>
>>> =========Done========
>>>
>>> Art:
>>> Got a pickaxe from Katie
>>> Got some nice rocks from Chris, and textured them with a texture from
>>> Matt
>>> Eric made a lower polycount mine cart
>>>
>>> Scripting / Building:
>>> Enemy pathing (Kent)
>>> Cave in after boss fight (Kent)
>>> a stationary mining enemy that doesnt path (Kent)
>>> the boss ambushes you (Kent)
>>> we have a boss combat enemy (Kent)
>>> monster placement has been finished (Kent the superstar)
>>> the cave is finished being walled, you cant fall out of the map now
>>> Nick balanced combat before we placed a whole bunch of new enemies
>>>
>>> Coding:
>>> A few optomizations
>>> A basic level editor
>>>
>>
>>
>
>
>

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