We should make a wiki page of what artists are doing what. That way everyone can easily keep track of what everyone else is doing On Tue, May 12, 2009 at 11:20 AM, katie cook <ktmcook@xxxxxxxxx> wrote: > Oh BTW Eric =), > > I have a fair amount of time on Saturdays which is when I have started > setting time aside specifically for the project. If you have a lot of stuff > your doing this week and don't think you'll get to it by Saturday, I can > help with the props your trying to do ie.shovel, etc. I am going to be > modeling stuff anyway to keep me modeling and to become more proficient with > Maya 09. > -Katie > > --- On *Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx>* wrote: > > > From: eric drewes <figarus@xxxxxxxxx> > Subject: [project1dev] Re: Items left for milestone (5/11) > To: project1dev@xxxxxxxxxxxxx > Date: Tuesday, May 12, 2009, 11:09 AM > > hey katie, > > Awesome! Excited to have more modelers working, and glad you're in :) I > am guilty of this too so maybe we need a way to let everyone know what > weplan on working on or have in process so we don't duplicate our efforts w/ > models, etc. can't wait to see your stuff... > > -eric > > On Tue, May 12, 2009 at 2:05 PM, katie cook > <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx> > > wrote: > >> Hey Guys, >> >> I modeled a rail car on Saturday, and am working on texturing it up. If >> you want I can post it early so you can look at it. I am almost done with >> texturing, just have to finish up the wheels. Should be able to finish >> tonight or tomorrow. >> >> I was also going to model some shovels etc. Just filler stuff to help. >> >> Anyway, let me know what you guys think. I can do more models just let me >> know. >> >> Katie >> >> --- On *Mon, 5/11/09, Alan Wolfe >> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx> >> >* wrote: >> >> >> From: Alan Wolfe >> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx> >> > >> Subject: [project1dev] Items left for milestone (5/11) >> To: >> project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx> >> Date: Monday, May 11, 2009, 8:01 PM >> >> >> Here's the weekly update of our milestone progress. Red items are >> blocked by other tasks, blue items are unblocked. >> >> >> *Art:* >> #1 - props for the cave (mining picks, rail cars, piles of rubble, that >> kind of stuff) >> #2 - lighting pass for the cave: (Waiting for cave to be decorated and >> finished) >> #3 - animation for miners walking around >> #4 - animation for miners mining the walls >> #5 - animation for boss monster ambushing you >> #6 - combat animation for miners in combat (just an idle animation) >> #7 - combat animation for boss monster (just an idle animation) >> #8 - cave battle arena art (just a 3d backdrop for combat, unless we are >> ok with what we have right now) Probably blocked until we have the cave >> decorated with a lighting pass. >> >> *Scripting / Building:* >> #1 - finish decorating cave: waiting on art to decorate the cave with(maybe >> this should be an art task) >> #2 - balance the boss fight. >> #3 - re balance the combat after all the enemies and boss are placed >> >> *Coding:* >> #1 - make animated models cast shadows correctly >> #2 - make it so models not on screen can still cast shadows on screen so >> we don't have shadow "popping" >> #3 - oct tree optomization for collision detection >> >> *=========Done========* >> >> *Art:* >> Got a pickaxe from Katie >> Got some nice rocks from Chris, and textured them with a texture from Matt >> Eric made a lower polycount mine cart >> >> *Scripting / Building:* >> Enemy pathing (Kent) >> Cave in after boss fight (Kent) >> a stationary mining enemy that doesnt path (Kent) >> the boss ambushes you (Kent) >> we have a boss combat enemy (Kent) >> monster placement has been finished (Kent the superstar) >> the cave is finished being walled, you cant fall out of the map now >> Nick balanced combat before we placed a whole bunch of new enemies >> >> *Coding:* >> A few optomizations >> A basic level editor >> >> >> > >