Hey Eric, Alan didn't mention anything directly, but I did see you guys throwing around some stuff about that. From what I have gathered it sounds like we want to keep everything for now low poly really until we can nail down the exact limitations of the game...Am I in the right direction here? Let me know what you want me to follow, and I will do so. I have been kinda assuming low poly as possible for now. Do you guys want me to run optimization steps before submitting? -KT --- On Tue, 5/26/09, eric drewes <figarus@xxxxxxxxx> wrote: From: eric drewes <figarus@xxxxxxxxx> Subject: [project1dev] Re: Items left for milestone (5/11) To: project1dev@xxxxxxxxxxxxx Date: Tuesday, May 26, 2009, 12:23 PM hey katie, also did alan talk to you about model optimization, etc? On Tue, May 26, 2009 at 3:19 PM, eric drewes <figarus@xxxxxxxxx> wrote: ya katie, have at it on all those props, i knew that tent would be a feast for one of us :) so eat up! if you can think of other props for it, the world is your oyster, etc. :) can't wait to see what you come up w/! as far as character modeling goes... um, lets get this place built then we can discuss that aspect because w/ character creation coming up that is a huge decision and we'll have to figure out what direction we want to go, so lets burn that bridge when we get to it ;) it will impact the rest of the game and i havent really had time to discuss that w/ anyone yet. On Tue, May 26, 2009 at 3:15 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: I actually ended up planning to play tf2 with my friend, and everyone from our group came to play too.. on Sunday night we had 8 people out of 10 total in one game, it was crazy! It was funny reading that you wished we did a fps cuz of that too, heh On Tue, May 26, 2009 at 11:55 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > i was gonna go hikin and kept putting it off til monday then realized it was > memorial day and all the parkin would be full hahah, so did nothin all > weekend. i suck :p > > On Tue, May 26, 2009 at 11:53 AM, Chris Riccobono <crysalim@xxxxxxxxx> > wrote: >> >> I was totally mia this weekend too, I spent almost the whole weekend >> playing team fortress 2 with my steam group... it was really fun times >> :) >> >> On Tue, May 26, 2009 at 11:27 AM, katie cook <ktmcook@xxxxxxxxx> wrote: >> > Hey Eric, >> > >> > I am catching up with the post and then I will check in with you here in >> > just a few. Sorry I was out of touch this weekend, I was consumed >> > w/mucho >> > family BBQ stuff for the holiday. >> > >> > --- On Sun, 5/24/09, figarus@xxxxxxxxx <figarus@xxxxxxxxx> wrote: >> > >> > From: figarus@xxxxxxxxx <figarus@xxxxxxxxx> >> > Subject: [project1dev] Re: Items left for milestone (5/11) >> > To: project1dev@xxxxxxxxxxxxx >> > Date: Sunday, May 24, 2009, 3:06 PM >> > >> > Hey katie, >> > >> > Did you get a chance to take a look at the art stuff for milestone 2? Is >> > there anything in there you are interested in signing on for? >> > Sent via BlackBerry from T-Mobile >> > ________________________________ >> > From: katie cook >> > Date: Tue, 12 May 2009 13:06:57 -0700 (PDT) >> > To: <project1dev@xxxxxxxxxxxxx> >> > Subject: [project1dev] Re: Items left for milestone (5/11) >> > I have heard there are some issues, etc. but I have yet to try it. It is >> > dependent on how the texture is setup etc. like uv projection and what >> > kind >> > of geometry. I am going to run some test scenarios and see. I will >> > holler at >> > the results. =) >> > >> > --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote: >> > >> > From: eric drewes <figarus@xxxxxxxxx> >> > Subject: [project1dev] Re: Items left for milestone (5/11) >> > To: project1dev@xxxxxxxxxxxxx >> > Date: Tuesday, May 12, 2009, 12:16 PM >> > >> > cool, maybe saturday will be the modeling party or whatnot so we can >> > clear >> > the rest of the models. >> > >> > hey on a technical note, does maya 09 go right into milkshape with the >> > materials/textures intact? >> > >> > anyways, w00t, im excited :) >> > >> > On Tue, May 12, 2009 at 2:20 PM, katie cook <ktmcook@xxxxxxxxx> wrote: >> >> >> >> Oh BTW Eric =), >> >> >> >> I have a fair amount of time on Saturdays which is when I have started >> >> setting time aside specifically for the project. If you have a lot of >> >> stuff >> >> your doing this week and don't think you'll get to it by Saturday, I >> >> can >> >> help with the props your trying to do ie.shovel, etc. I am going to be >> >> modeling stuff anyway to keep me modeling and to become more proficient >> >> with >> >> Maya 09. >> >> -Katie >> >> --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote: >> >> >> >> From: eric drewes <figarus@xxxxxxxxx> >> >> Subject: [project1dev] Re: Items left for milestone (5/11) >> >> To: project1dev@xxxxxxxxxxxxx >> >> Date: Tuesday, May 12, 2009, 11:09 AM >> >> >> >> hey katie, >> >> >> >> Awesome! Excited to have more modelers working, and glad you're in :) >> >> I >> >> am guilty of this too so maybe we need a way to let everyone know what >> >> weplan on working on or have in process so we don't duplicate our >> >> efforts w/ >> >> models, etc. can't wait to see your stuff... >> >> >> >> -eric >> >> >> >> On Tue, May 12, 2009 at 2:05 PM, katie cook <ktmcook@xxxxxxxxx> wrote: >> >>> >> >>> Hey Guys, >> >>> >> >>> I modeled a rail car on Saturday, and am working on texturing it up. >> >>> If >> >>> you want I can post it early so you can look at it. I am almost done >> >>> with >> >>> texturing, just have to finish up the wheels. Should be able to finish >> >>> tonight or tomorrow. >> >>> >> >>> I was also going to model some shovels etc. Just filler stuff to help. >> >>> >> >>> Anyway, let me know what you guys think. I can do more models just let >> >>> me >> >>> know. >> >>> Katie >> >>> >> >>> --- On Mon, 5/11/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> >> >>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx> >> >>> Subject: [project1dev] Items left for milestone (5/11) >> >>> To: project1dev@xxxxxxxxxxxxx >> >>> Date: Monday, May 11, 2009, 8:01 PM >> >>> >> >>> Here's the weekly update of our milestone progress. Red items are >> >>> blocked by other tasks, blue items are unblocked. >> >>> >> >>> >> >>> Art: >> >>> #1 - props for the cave (mining picks, rail cars, piles of rubble, >> >>> that >> >>> kind of stuff) >> >>> #2 - lighting pass for the cave: (Waiting for cave to be decorated and >> >>> finished) >> >>> #3 - animation for miners walking around >> >>> #4 - animation for miners mining the walls >> >>> #5 - animation for boss monster ambushing you >> >>> #6 - combat animation for miners in combat (just an idle animation) >> >>> #7 - combat animation for boss monster (just an idle animation) >> >>> #8 - cave battle arena art (just a 3d backdrop for combat, unless we >> >>> are >> >>> ok with what we have right now) Probably blocked until we have the >> >>> cave >> >>> decorated with a lighting pass. >> >>> >> >>> Scripting / Building: >> >>> #1 - finish decorating cave: waiting on art to decorate the cave with >> >>> (maybe this should be an art task) >> >>> #2 - balance the boss fight. >> >>> #3 - re balance the combat after all the enemies and boss are placed >> >>> >> >>> Coding: >> >>> #1 - make animated models cast shadows correctly >> >>> #2 - make it so models not on screen can still cast shadows on screen >> >>> so >> >>> we don't have shadow "popping" >> >>> #3 - oct tree optomization for collision detection >> >>> >> >>> =========Done======== >> >>> >> >>> Art: >> >>> Got a pickaxe from Katie >> >>> Got some nice rocks from Chris, and textured them with a texture from >> >>> Matt >> >>> Eric made a lower polycount mine cart >> >>> >> >>> Scripting / Building: >> >>> Enemy pathing (Kent) >> >>> Cave in after boss fight (Kent) >> >>> a stationary mining enemy that doesnt path (Kent) >> >>> the boss ambushes you (Kent) >> >>> we have a boss combat enemy (Kent) >> >>> monster placement has been finished (Kent the superstar) >> >>> the cave is finished being walled, you cant fall out of the map now >> >>> Nick balanced combat before we placed a whole bunch of new enemies >> >>> >> >>> Coding: >> >>> A few optomizations >> >>> A basic level editor >> >>> >> >> >> >> >> > >> > >> > >> > >> > >