[project1dev] Re: Items left for milestone (5/11)

  • From: katie cook <ktmcook@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 26 May 2009 19:37:13 -0700 (PDT)

Hey Eric,

Alan didn't mention anything directly, but I did see you guys throwing around 
some stuff about that.

From what I have gathered it sounds like we want to keep everything for now low 
poly really until we can nail down the exact limitations of the game...Am I in 
the right direction here?

Let me know what you want me to follow, and I will do so. I have been kinda 
assuming low poly as possible for now.

Do you guys want me to run optimization steps before submitting?

-KT
--- On Tue, 5/26/09, eric drewes <figarus@xxxxxxxxx> wrote:

From: eric drewes <figarus@xxxxxxxxx>
Subject: [project1dev] Re: Items left for milestone (5/11)
To: project1dev@xxxxxxxxxxxxx
Date: Tuesday, May 26, 2009, 12:23 PM

hey katie, also did alan talk to you about model optimization, etc? 


On Tue, May 26, 2009 at 3:19 PM, eric drewes <figarus@xxxxxxxxx> wrote:

ya katie, have at it on all those props, i knew that tent would be a feast for 
one of us :) so eat up!  if you can think of other props for it, the world is 
your oyster, etc.  :)  can't wait to see what you come up w/!



as far as character modeling goes... um, lets get this place built then we can 
discuss that aspect because w/ character creation coming up that is a huge 
decision and we'll have to figure out what direction we want to go, so lets 
burn that bridge when we get to it ;) it will impact the rest of the game and i 
havent really had time to discuss that w/ anyone yet.



On Tue, May 26, 2009 at 3:15 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:


I actually ended up planning to play tf2 with my friend, and everyone

from our group came to play too.. on Sunday night we had 8 people out

of 10 total in one game, it was crazy!



It was funny reading that you wished we did a fps cuz of that too, heh



On Tue, May 26, 2009 at 11:55 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> i was gonna go hikin and kept putting it off til monday then realized it was

> memorial day and all the parkin would be full hahah, so did nothin all

> weekend. i suck :p

>

> On Tue, May 26, 2009 at 11:53 AM, Chris Riccobono <crysalim@xxxxxxxxx>

> wrote:

>>

>> I was totally mia this weekend too, I spent almost the whole weekend

>> playing team fortress 2 with my steam group... it was really fun times

>> :)

>>

>> On Tue, May 26, 2009 at 11:27 AM, katie cook <ktmcook@xxxxxxxxx> wrote:

>> > Hey Eric,

>> >

>> > I am catching up with the post and then I will check in with you here in

>> > just a few. Sorry I was out of touch this weekend, I was consumed

>> > w/mucho

>> > family BBQ stuff for the holiday.

>> >

>> > --- On Sun, 5/24/09, figarus@xxxxxxxxx <figarus@xxxxxxxxx> wrote:

>> >

>> > From: figarus@xxxxxxxxx <figarus@xxxxxxxxx>

>> > Subject: [project1dev] Re: Items left for milestone (5/11)

>> > To: project1dev@xxxxxxxxxxxxx

>> > Date: Sunday, May 24, 2009, 3:06 PM

>> >

>> > Hey katie,

>> >

>> > Did you get a chance to take a look at the art stuff for milestone 2? Is

>> > there anything in there you are interested in signing on for?

>> > Sent via BlackBerry from T-Mobile

>> > ________________________________

>> > From: katie cook

>> > Date: Tue, 12 May 2009 13:06:57 -0700 (PDT)

>> > To: <project1dev@xxxxxxxxxxxxx>

>> > Subject: [project1dev] Re: Items left for milestone (5/11)

>> > I have heard there are some issues, etc. but I have yet to try it. It is

>> > dependent on how the texture is setup etc. like uv projection and what

>> > kind

>> > of geometry. I am going to run some test scenarios and see. I will

>> > holler at

>> > the results. =)

>> >

>> > --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote:

>> >

>> > From: eric drewes <figarus@xxxxxxxxx>

>> > Subject: [project1dev] Re: Items left for milestone (5/11)

>> > To: project1dev@xxxxxxxxxxxxx

>> > Date: Tuesday, May 12, 2009, 12:16 PM

>> >

>> > cool, maybe saturday will be the modeling party or whatnot so we can

>> > clear

>> > the rest of the models.

>> >

>> > hey on a technical note, does maya 09 go right into milkshape with the

>> > materials/textures intact?

>> >

>> > anyways, w00t, im excited :)

>> >

>> > On Tue, May 12, 2009 at 2:20 PM, katie cook <ktmcook@xxxxxxxxx> wrote:

>> >>

>> >> Oh BTW Eric =),

>> >>

>> >> I have a fair amount of time on Saturdays which is when I have started

>> >> setting time aside specifically for the project. If you have a lot of

>> >> stuff

>> >> your doing this week and don't think you'll get to it by Saturday, I

>> >> can

>> >> help with the props your trying to do ie.shovel, etc. I am going to be

>> >> modeling stuff anyway to keep me modeling and to become more proficient

>> >> with

>> >> Maya 09.

>> >> -Katie

>> >> --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote:

>> >>

>> >> From: eric drewes <figarus@xxxxxxxxx>

>> >> Subject: [project1dev] Re: Items left for milestone (5/11)

>> >> To: project1dev@xxxxxxxxxxxxx

>> >> Date: Tuesday, May 12, 2009, 11:09 AM

>> >>

>> >> hey katie,

>> >>

>> >> Awesome!  Excited to have more modelers working, and glad you're in :)

>> >> I

>> >> am guilty of this too so maybe we need a way to let everyone know what

>> >> weplan on working on or have in process so we don't duplicate our

>> >> efforts w/

>> >> models, etc.   can't wait to see your stuff...

>> >>

>> >> -eric

>> >>

>> >> On Tue, May 12, 2009 at 2:05 PM, katie cook <ktmcook@xxxxxxxxx> wrote:

>> >>>

>> >>> Hey Guys,

>> >>>

>> >>> I modeled a rail car on Saturday, and am working on texturing it up.

>> >>> If

>> >>> you want I can post it early so you can look at it. I am almost done

>> >>> with

>> >>> texturing, just have to finish up the wheels. Should be able to finish

>> >>> tonight or tomorrow.

>> >>>

>> >>> I was also going to model some shovels etc. Just filler stuff to help.

>> >>>

>> >>> Anyway, let me know what you guys think. I can do more models just let

>> >>> me

>> >>> know.

>> >>> Katie

>> >>>

>> >>> --- On Mon, 5/11/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

>> >>>

>> >>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>

>> >>> Subject: [project1dev] Items left for milestone (5/11)

>> >>> To: project1dev@xxxxxxxxxxxxx

>> >>> Date: Monday, May 11, 2009, 8:01 PM

>> >>>

>> >>> Here's the weekly update of our milestone progress.  Red items are

>> >>> blocked by other tasks, blue items are unblocked.

>> >>>

>> >>>

>> >>> Art:

>> >>> #1 - props for the cave (mining picks, rail cars, piles of rubble,

>> >>> that

>> >>> kind of stuff)

>> >>> #2 - lighting pass for the cave: (Waiting for cave to be decorated and

>> >>> finished)

>> >>> #3 - animation for miners walking around

>> >>> #4 - animation for miners mining the walls

>> >>> #5 - animation for boss monster ambushing you

>> >>> #6 - combat animation for miners in combat (just an idle animation)

>> >>> #7 - combat animation for boss monster (just an idle animation)

>> >>> #8 - cave battle arena art (just a 3d backdrop for combat, unless we

>> >>> are

>> >>> ok with what we have right now)  Probably blocked until we have the

>> >>> cave

>> >>> decorated with a lighting pass.

>> >>>

>> >>> Scripting / Building:

>> >>> #1 - finish decorating cave:  waiting on art to decorate the cave with

>> >>> (maybe this should be an art task)

>> >>> #2 - balance the boss fight.

>> >>> #3 - re balance the combat after all the enemies and boss are placed

>> >>>

>> >>> Coding:

>> >>> #1 - make animated models cast shadows correctly

>> >>> #2 - make it so models not on screen can still cast shadows on screen

>> >>> so

>> >>> we don't have shadow "popping"

>> >>> #3 - oct tree optomization for collision detection

>> >>>

>> >>> =========Done========

>> >>>

>> >>> Art:

>> >>> Got a pickaxe from Katie

>> >>> Got some nice rocks from Chris, and textured them with a texture from

>> >>> Matt

>> >>> Eric made a lower polycount mine cart

>> >>>

>> >>> Scripting / Building:

>> >>> Enemy pathing (Kent)

>> >>> Cave in after boss fight (Kent)

>> >>> a stationary mining enemy that doesnt path (Kent)

>> >>> the boss ambushes you (Kent)

>> >>> we have a boss combat enemy (Kent)

>> >>> monster placement has been finished (Kent the superstar)

>> >>> the cave is finished being walled, you cant fall out of the map now

>> >>> Nick balanced combat before we placed a whole bunch of new enemies

>> >>>

>> >>> Coding:

>> >>> A few optomizations

>> >>> A basic level editor

>> >>>

>> >>

>> >>

>> >

>> >

>> >

>> >

>>

>

>










      

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