[project1dev] Re: Items left for milestone (5/11)

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 26 May 2009 15:23:53 -0400

hey katie, also did alan talk to you about model optimization, etc?


On Tue, May 26, 2009 at 3:19 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> ya katie, have at it on all those props, i knew that tent would be a feast
> for one of us :) so eat up!  if you can think of other props for it, the
> world is your oyster, etc.  :)  can't wait to see what you come up w/!
>
> as far as character modeling goes... um, lets get this place built then we
> can discuss that aspect because w/ character creation coming up that is a
> huge decision and we'll have to figure out what direction we want to go, so
> lets burn that bridge when we get to it ;) it will impact the rest of the
> game and i havent really had time to discuss that w/ anyone yet.
>
>
> On Tue, May 26, 2009 at 3:15 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>
>> I actually ended up planning to play tf2 with my friend, and everyone
>> from our group came to play too.. on Sunday night we had 8 people out
>> of 10 total in one game, it was crazy!
>>
>> It was funny reading that you wished we did a fps cuz of that too, heh
>>
>> On Tue, May 26, 2009 at 11:55 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> wrote:
>> > i was gonna go hikin and kept putting it off til monday then realized it
>> was
>> > memorial day and all the parkin would be full hahah, so did nothin all
>> > weekend. i suck :p
>> >
>> > On Tue, May 26, 2009 at 11:53 AM, Chris Riccobono <crysalim@xxxxxxxxx>
>> > wrote:
>> >>
>> >> I was totally mia this weekend too, I spent almost the whole weekend
>> >> playing team fortress 2 with my steam group... it was really fun times
>> >> :)
>> >>
>> >> On Tue, May 26, 2009 at 11:27 AM, katie cook <ktmcook@xxxxxxxxx>
>> wrote:
>> >> > Hey Eric,
>> >> >
>> >> > I am catching up with the post and then I will check in with you here
>> in
>> >> > just a few. Sorry I was out of touch this weekend, I was consumed
>> >> > w/mucho
>> >> > family BBQ stuff for the holiday.
>> >> >
>> >> > --- On Sun, 5/24/09, figarus@xxxxxxxxx <figarus@xxxxxxxxx> wrote:
>> >> >
>> >> > From: figarus@xxxxxxxxx <figarus@xxxxxxxxx>
>> >> > Subject: [project1dev] Re: Items left for milestone (5/11)
>> >> > To: project1dev@xxxxxxxxxxxxx
>> >> > Date: Sunday, May 24, 2009, 3:06 PM
>> >> >
>> >> > Hey katie,
>> >> >
>> >> > Did you get a chance to take a look at the art stuff for milestone 2?
>> Is
>> >> > there anything in there you are interested in signing on for?
>> >> > Sent via BlackBerry from T-Mobile
>> >> > ________________________________
>> >> > From: katie cook
>> >> > Date: Tue, 12 May 2009 13:06:57 -0700 (PDT)
>> >> > To: <project1dev@xxxxxxxxxxxxx>
>> >> > Subject: [project1dev] Re: Items left for milestone (5/11)
>> >> > I have heard there are some issues, etc. but I have yet to try it. It
>> is
>> >> > dependent on how the texture is setup etc. like uv projection and
>> what
>> >> > kind
>> >> > of geometry. I am going to run some test scenarios and see. I will
>> >> > holler at
>> >> > the results. =)
>> >> >
>> >> > --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote:
>> >> >
>> >> > From: eric drewes <figarus@xxxxxxxxx>
>> >> > Subject: [project1dev] Re: Items left for milestone (5/11)
>> >> > To: project1dev@xxxxxxxxxxxxx
>> >> > Date: Tuesday, May 12, 2009, 12:16 PM
>> >> >
>> >> > cool, maybe saturday will be the modeling party or whatnot so we can
>> >> > clear
>> >> > the rest of the models.
>> >> >
>> >> > hey on a technical note, does maya 09 go right into milkshape with
>> the
>> >> > materials/textures intact?
>> >> >
>> >> > anyways, w00t, im excited :)
>> >> >
>> >> > On Tue, May 12, 2009 at 2:20 PM, katie cook <ktmcook@xxxxxxxxx>
>> wrote:
>> >> >>
>> >> >> Oh BTW Eric =),
>> >> >>
>> >> >> I have a fair amount of time on Saturdays which is when I have
>> started
>> >> >> setting time aside specifically for the project. If you have a lot
>> of
>> >> >> stuff
>> >> >> your doing this week and don't think you'll get to it by Saturday, I
>> >> >> can
>> >> >> help with the props your trying to do ie.shovel, etc. I am going to
>> be
>> >> >> modeling stuff anyway to keep me modeling and to become more
>> proficient
>> >> >> with
>> >> >> Maya 09.
>> >> >> -Katie
>> >> >> --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote:
>> >> >>
>> >> >> From: eric drewes <figarus@xxxxxxxxx>
>> >> >> Subject: [project1dev] Re: Items left for milestone (5/11)
>> >> >> To: project1dev@xxxxxxxxxxxxx
>> >> >> Date: Tuesday, May 12, 2009, 11:09 AM
>> >> >>
>> >> >> hey katie,
>> >> >>
>> >> >> Awesome!  Excited to have more modelers working, and glad you're in
>> :)
>> >> >> I
>> >> >> am guilty of this too so maybe we need a way to let everyone know
>> what
>> >> >> weplan on working on or have in process so we don't duplicate our
>> >> >> efforts w/
>> >> >> models, etc.   can't wait to see your stuff...
>> >> >>
>> >> >> -eric
>> >> >>
>> >> >> On Tue, May 12, 2009 at 2:05 PM, katie cook <ktmcook@xxxxxxxxx>
>> wrote:
>> >> >>>
>> >> >>> Hey Guys,
>> >> >>>
>> >> >>> I modeled a rail car on Saturday, and am working on texturing it
>> up.
>> >> >>> If
>> >> >>> you want I can post it early so you can look at it. I am almost
>> done
>> >> >>> with
>> >> >>> texturing, just have to finish up the wheels. Should be able to
>> finish
>> >> >>> tonight or tomorrow.
>> >> >>>
>> >> >>> I was also going to model some shovels etc. Just filler stuff to
>> help.
>> >> >>>
>> >> >>> Anyway, let me know what you guys think. I can do more models just
>> let
>> >> >>> me
>> >> >>> know.
>> >> >>> Katie
>> >> >>>
>> >> >>> --- On Mon, 5/11/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> >> >>>
>> >> >>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >> >>> Subject: [project1dev] Items left for milestone (5/11)
>> >> >>> To: project1dev@xxxxxxxxxxxxx
>> >> >>> Date: Monday, May 11, 2009, 8:01 PM
>> >> >>>
>> >> >>> Here's the weekly update of our milestone progress.  Red items are
>> >> >>> blocked by other tasks, blue items are unblocked.
>> >> >>>
>> >> >>>
>> >> >>> Art:
>> >> >>> #1 - props for the cave (mining picks, rail cars, piles of rubble,
>> >> >>> that
>> >> >>> kind of stuff)
>> >> >>> #2 - lighting pass for the cave: (Waiting for cave to be decorated
>> and
>> >> >>> finished)
>> >> >>> #3 - animation for miners walking around
>> >> >>> #4 - animation for miners mining the walls
>> >> >>> #5 - animation for boss monster ambushing you
>> >> >>> #6 - combat animation for miners in combat (just an idle animation)
>> >> >>> #7 - combat animation for boss monster (just an idle animation)
>> >> >>> #8 - cave battle arena art (just a 3d backdrop for combat, unless
>> we
>> >> >>> are
>> >> >>> ok with what we have right now)  Probably blocked until we have the
>> >> >>> cave
>> >> >>> decorated with a lighting pass.
>> >> >>>
>> >> >>> Scripting / Building:
>> >> >>> #1 - finish decorating cave:  waiting on art to decorate the cave
>> with
>> >> >>> (maybe this should be an art task)
>> >> >>> #2 - balance the boss fight.
>> >> >>> #3 - re balance the combat after all the enemies and boss are
>> placed
>> >> >>>
>> >> >>> Coding:
>> >> >>> #1 - make animated models cast shadows correctly
>> >> >>> #2 - make it so models not on screen can still cast shadows on
>> screen
>> >> >>> so
>> >> >>> we don't have shadow "popping"
>> >> >>> #3 - oct tree optomization for collision detection
>> >> >>>
>> >> >>> =========Done========
>> >> >>>
>> >> >>> Art:
>> >> >>> Got a pickaxe from Katie
>> >> >>> Got some nice rocks from Chris, and textured them with a texture
>> from
>> >> >>> Matt
>> >> >>> Eric made a lower polycount mine cart
>> >> >>>
>> >> >>> Scripting / Building:
>> >> >>> Enemy pathing (Kent)
>> >> >>> Cave in after boss fight (Kent)
>> >> >>> a stationary mining enemy that doesnt path (Kent)
>> >> >>> the boss ambushes you (Kent)
>> >> >>> we have a boss combat enemy (Kent)
>> >> >>> monster placement has been finished (Kent the superstar)
>> >> >>> the cave is finished being walled, you cant fall out of the map now
>> >> >>> Nick balanced combat before we placed a whole bunch of new enemies
>> >> >>>
>> >> >>> Coding:
>> >> >>> A few optomizations
>> >> >>> A basic level editor
>> >> >>>
>> >> >>
>> >> >>
>> >> >
>> >> >
>> >> >
>> >> >
>> >>
>> >
>> >
>>
>>
>

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