[project1dev] Re: Items left for milestone (5/11)

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 12 May 2009 14:09:52 -0400

hey katie,

Awesome!  Excited to have more modelers working, and glad you're in :)  I am
guilty of this too so maybe we need a way to let everyone know what weplan
on working on or have in process so we don't duplicate our efforts w/
models, etc.   can't wait to see your stuff...

-eric

On Tue, May 12, 2009 at 2:05 PM, katie cook <ktmcook@xxxxxxxxx> wrote:

> Hey Guys,
>
> I modeled a rail car on Saturday, and am working on texturing it up. If you
> want I can post it early so you can look at it. I am almost done with
> texturing, just have to finish up the wheels. Should be able to finish
> tonight or tomorrow.
>
> I was also going to model some shovels etc. Just filler stuff to help.
>
> Anyway, let me know what you guys think. I can do more models just let me
> know.
>
> Katie
>
> --- On *Mon, 5/11/09, Alan Wolfe <alan.wolfe@xxxxxxxxx>* wrote:
>
>
> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> Subject: [project1dev] Items left for milestone (5/11)
> To: project1dev@xxxxxxxxxxxxx
> Date: Monday, May 11, 2009, 8:01 PM
>
>
>  Here's the weekly update of our milestone progress.  Red items are
> blocked by other tasks, blue items are unblocked.
>
>
> *Art:*
> #1 - props for the cave (mining picks, rail cars, piles of rubble, that
> kind of stuff)
> #2 - lighting pass for the cave: (Waiting for cave to be decorated and
> finished)
> #3 - animation for miners walking around
> #4 - animation for miners mining the walls
> #5 - animation for boss monster ambushing you
> #6 - combat animation for miners in combat (just an idle animation)
> #7 - combat animation for boss monster (just an idle animation)
> #8 - cave battle arena art (just a 3d backdrop for combat, unless we are ok
> with what we have right now)  Probably blocked until we have the cave
> decorated with a lighting pass.
>
> *Scripting / Building:*
> #1 - finish decorating cave:  waiting on art to decorate the cave with(maybe 
> this should be an art task)
> #2 - balance the boss fight.
> #3 - re balance the combat after all the enemies and boss are placed
>
> *Coding:*
> #1 - make animated models cast shadows correctly
> #2 - make it so models not on screen can still cast shadows on screen so we
> don't have shadow "popping"
> #3 - oct tree optomization for collision detection
>
> *=========Done========*
>
> *Art:*
> Got a pickaxe from Katie
> Got some nice rocks from Chris, and textured them with a texture from Matt
> Eric made a lower polycount mine cart
>
> *Scripting / Building:*
> Enemy pathing (Kent)
> Cave in after boss fight (Kent)
> a stationary mining enemy that doesnt path (Kent)
> the boss ambushes you (Kent)
> we have a boss combat enemy (Kent)
> monster placement has been finished (Kent the superstar)
> the cave is finished being walled, you cant fall out of the map now
> Nick balanced combat before we placed a whole bunch of new enemies
>
> *Coding:*
> A few optomizations
> A basic level editor
>
>
>

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