[project1dev] Re: Items left for milestone (5/11)

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 26 May 2009 15:19:59 -0400

ya katie, have at it on all those props, i knew that tent would be a feast
for one of us :) so eat up!  if you can think of other props for it, the
world is your oyster, etc.  :)  can't wait to see what you come up w/!

as far as character modeling goes... um, lets get this place built then we
can discuss that aspect because w/ character creation coming up that is a
huge decision and we'll have to figure out what direction we want to go, so
lets burn that bridge when we get to it ;) it will impact the rest of the
game and i havent really had time to discuss that w/ anyone yet.

On Tue, May 26, 2009 at 3:15 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> I actually ended up planning to play tf2 with my friend, and everyone
> from our group came to play too.. on Sunday night we had 8 people out
> of 10 total in one game, it was crazy!
>
> It was funny reading that you wished we did a fps cuz of that too, heh
>
> On Tue, May 26, 2009 at 11:55 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > i was gonna go hikin and kept putting it off til monday then realized it
> was
> > memorial day and all the parkin would be full hahah, so did nothin all
> > weekend. i suck :p
> >
> > On Tue, May 26, 2009 at 11:53 AM, Chris Riccobono <crysalim@xxxxxxxxx>
> > wrote:
> >>
> >> I was totally mia this weekend too, I spent almost the whole weekend
> >> playing team fortress 2 with my steam group... it was really fun times
> >> :)
> >>
> >> On Tue, May 26, 2009 at 11:27 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
> >> > Hey Eric,
> >> >
> >> > I am catching up with the post and then I will check in with you here
> in
> >> > just a few. Sorry I was out of touch this weekend, I was consumed
> >> > w/mucho
> >> > family BBQ stuff for the holiday.
> >> >
> >> > --- On Sun, 5/24/09, figarus@xxxxxxxxx <figarus@xxxxxxxxx> wrote:
> >> >
> >> > From: figarus@xxxxxxxxx <figarus@xxxxxxxxx>
> >> > Subject: [project1dev] Re: Items left for milestone (5/11)
> >> > To: project1dev@xxxxxxxxxxxxx
> >> > Date: Sunday, May 24, 2009, 3:06 PM
> >> >
> >> > Hey katie,
> >> >
> >> > Did you get a chance to take a look at the art stuff for milestone 2?
> Is
> >> > there anything in there you are interested in signing on for?
> >> > Sent via BlackBerry from T-Mobile
> >> > ________________________________
> >> > From: katie cook
> >> > Date: Tue, 12 May 2009 13:06:57 -0700 (PDT)
> >> > To: <project1dev@xxxxxxxxxxxxx>
> >> > Subject: [project1dev] Re: Items left for milestone (5/11)
> >> > I have heard there are some issues, etc. but I have yet to try it. It
> is
> >> > dependent on how the texture is setup etc. like uv projection and what
> >> > kind
> >> > of geometry. I am going to run some test scenarios and see. I will
> >> > holler at
> >> > the results. =)
> >> >
> >> > --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote:
> >> >
> >> > From: eric drewes <figarus@xxxxxxxxx>
> >> > Subject: [project1dev] Re: Items left for milestone (5/11)
> >> > To: project1dev@xxxxxxxxxxxxx
> >> > Date: Tuesday, May 12, 2009, 12:16 PM
> >> >
> >> > cool, maybe saturday will be the modeling party or whatnot so we can
> >> > clear
> >> > the rest of the models.
> >> >
> >> > hey on a technical note, does maya 09 go right into milkshape with the
> >> > materials/textures intact?
> >> >
> >> > anyways, w00t, im excited :)
> >> >
> >> > On Tue, May 12, 2009 at 2:20 PM, katie cook <ktmcook@xxxxxxxxx>
> wrote:
> >> >>
> >> >> Oh BTW Eric =),
> >> >>
> >> >> I have a fair amount of time on Saturdays which is when I have
> started
> >> >> setting time aside specifically for the project. If you have a lot of
> >> >> stuff
> >> >> your doing this week and don't think you'll get to it by Saturday, I
> >> >> can
> >> >> help with the props your trying to do ie.shovel, etc. I am going to
> be
> >> >> modeling stuff anyway to keep me modeling and to become more
> proficient
> >> >> with
> >> >> Maya 09.
> >> >> -Katie
> >> >> --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote:
> >> >>
> >> >> From: eric drewes <figarus@xxxxxxxxx>
> >> >> Subject: [project1dev] Re: Items left for milestone (5/11)
> >> >> To: project1dev@xxxxxxxxxxxxx
> >> >> Date: Tuesday, May 12, 2009, 11:09 AM
> >> >>
> >> >> hey katie,
> >> >>
> >> >> Awesome!  Excited to have more modelers working, and glad you're in
> :)
> >> >> I
> >> >> am guilty of this too so maybe we need a way to let everyone know
> what
> >> >> weplan on working on or have in process so we don't duplicate our
> >> >> efforts w/
> >> >> models, etc.   can't wait to see your stuff...
> >> >>
> >> >> -eric
> >> >>
> >> >> On Tue, May 12, 2009 at 2:05 PM, katie cook <ktmcook@xxxxxxxxx>
> wrote:
> >> >>>
> >> >>> Hey Guys,
> >> >>>
> >> >>> I modeled a rail car on Saturday, and am working on texturing it up.
> >> >>> If
> >> >>> you want I can post it early so you can look at it. I am almost done
> >> >>> with
> >> >>> texturing, just have to finish up the wheels. Should be able to
> finish
> >> >>> tonight or tomorrow.
> >> >>>
> >> >>> I was also going to model some shovels etc. Just filler stuff to
> help.
> >> >>>
> >> >>> Anyway, let me know what you guys think. I can do more models just
> let
> >> >>> me
> >> >>> know.
> >> >>> Katie
> >> >>>
> >> >>> --- On Mon, 5/11/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> >> >>>
> >> >>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >> >>> Subject: [project1dev] Items left for milestone (5/11)
> >> >>> To: project1dev@xxxxxxxxxxxxx
> >> >>> Date: Monday, May 11, 2009, 8:01 PM
> >> >>>
> >> >>> Here's the weekly update of our milestone progress.  Red items are
> >> >>> blocked by other tasks, blue items are unblocked.
> >> >>>
> >> >>>
> >> >>> Art:
> >> >>> #1 - props for the cave (mining picks, rail cars, piles of rubble,
> >> >>> that
> >> >>> kind of stuff)
> >> >>> #2 - lighting pass for the cave: (Waiting for cave to be decorated
> and
> >> >>> finished)
> >> >>> #3 - animation for miners walking around
> >> >>> #4 - animation for miners mining the walls
> >> >>> #5 - animation for boss monster ambushing you
> >> >>> #6 - combat animation for miners in combat (just an idle animation)
> >> >>> #7 - combat animation for boss monster (just an idle animation)
> >> >>> #8 - cave battle arena art (just a 3d backdrop for combat, unless we
> >> >>> are
> >> >>> ok with what we have right now)  Probably blocked until we have the
> >> >>> cave
> >> >>> decorated with a lighting pass.
> >> >>>
> >> >>> Scripting / Building:
> >> >>> #1 - finish decorating cave:  waiting on art to decorate the cave
> with
> >> >>> (maybe this should be an art task)
> >> >>> #2 - balance the boss fight.
> >> >>> #3 - re balance the combat after all the enemies and boss are placed
> >> >>>
> >> >>> Coding:
> >> >>> #1 - make animated models cast shadows correctly
> >> >>> #2 - make it so models not on screen can still cast shadows on
> screen
> >> >>> so
> >> >>> we don't have shadow "popping"
> >> >>> #3 - oct tree optomization for collision detection
> >> >>>
> >> >>> =========Done========
> >> >>>
> >> >>> Art:
> >> >>> Got a pickaxe from Katie
> >> >>> Got some nice rocks from Chris, and textured them with a texture
> from
> >> >>> Matt
> >> >>> Eric made a lower polycount mine cart
> >> >>>
> >> >>> Scripting / Building:
> >> >>> Enemy pathing (Kent)
> >> >>> Cave in after boss fight (Kent)
> >> >>> a stationary mining enemy that doesnt path (Kent)
> >> >>> the boss ambushes you (Kent)
> >> >>> we have a boss combat enemy (Kent)
> >> >>> monster placement has been finished (Kent the superstar)
> >> >>> the cave is finished being walled, you cant fall out of the map now
> >> >>> Nick balanced combat before we placed a whole bunch of new enemies
> >> >>>
> >> >>> Coding:
> >> >>> A few optomizations
> >> >>> A basic level editor
> >> >>>
> >> >>
> >> >>
> >> >
> >> >
> >> >
> >> >
> >>
> >
> >
>
>

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