ya katie, have at it on all those props, i knew that tent would be a feast for one of us :) so eat up! if you can think of other props for it, the world is your oyster, etc. :) can't wait to see what you come up w/! as far as character modeling goes... um, lets get this place built then we can discuss that aspect because w/ character creation coming up that is a huge decision and we'll have to figure out what direction we want to go, so lets burn that bridge when we get to it ;) it will impact the rest of the game and i havent really had time to discuss that w/ anyone yet. On Tue, May 26, 2009 at 3:15 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > I actually ended up planning to play tf2 with my friend, and everyone > from our group came to play too.. on Sunday night we had 8 people out > of 10 total in one game, it was crazy! > > It was funny reading that you wished we did a fps cuz of that too, heh > > On Tue, May 26, 2009 at 11:55 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > > i was gonna go hikin and kept putting it off til monday then realized it > was > > memorial day and all the parkin would be full hahah, so did nothin all > > weekend. i suck :p > > > > On Tue, May 26, 2009 at 11:53 AM, Chris Riccobono <crysalim@xxxxxxxxx> > > wrote: > >> > >> I was totally mia this weekend too, I spent almost the whole weekend > >> playing team fortress 2 with my steam group... it was really fun times > >> :) > >> > >> On Tue, May 26, 2009 at 11:27 AM, katie cook <ktmcook@xxxxxxxxx> wrote: > >> > Hey Eric, > >> > > >> > I am catching up with the post and then I will check in with you here > in > >> > just a few. Sorry I was out of touch this weekend, I was consumed > >> > w/mucho > >> > family BBQ stuff for the holiday. > >> > > >> > --- On Sun, 5/24/09, figarus@xxxxxxxxx <figarus@xxxxxxxxx> wrote: > >> > > >> > From: figarus@xxxxxxxxx <figarus@xxxxxxxxx> > >> > Subject: [project1dev] Re: Items left for milestone (5/11) > >> > To: project1dev@xxxxxxxxxxxxx > >> > Date: Sunday, May 24, 2009, 3:06 PM > >> > > >> > Hey katie, > >> > > >> > Did you get a chance to take a look at the art stuff for milestone 2? > Is > >> > there anything in there you are interested in signing on for? > >> > Sent via BlackBerry from T-Mobile > >> > ________________________________ > >> > From: katie cook > >> > Date: Tue, 12 May 2009 13:06:57 -0700 (PDT) > >> > To: <project1dev@xxxxxxxxxxxxx> > >> > Subject: [project1dev] Re: Items left for milestone (5/11) > >> > I have heard there are some issues, etc. but I have yet to try it. It > is > >> > dependent on how the texture is setup etc. like uv projection and what > >> > kind > >> > of geometry. I am going to run some test scenarios and see. I will > >> > holler at > >> > the results. =) > >> > > >> > --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote: > >> > > >> > From: eric drewes <figarus@xxxxxxxxx> > >> > Subject: [project1dev] Re: Items left for milestone (5/11) > >> > To: project1dev@xxxxxxxxxxxxx > >> > Date: Tuesday, May 12, 2009, 12:16 PM > >> > > >> > cool, maybe saturday will be the modeling party or whatnot so we can > >> > clear > >> > the rest of the models. > >> > > >> > hey on a technical note, does maya 09 go right into milkshape with the > >> > materials/textures intact? > >> > > >> > anyways, w00t, im excited :) > >> > > >> > On Tue, May 12, 2009 at 2:20 PM, katie cook <ktmcook@xxxxxxxxx> > wrote: > >> >> > >> >> Oh BTW Eric =), > >> >> > >> >> I have a fair amount of time on Saturdays which is when I have > started > >> >> setting time aside specifically for the project. If you have a lot of > >> >> stuff > >> >> your doing this week and don't think you'll get to it by Saturday, I > >> >> can > >> >> help with the props your trying to do ie.shovel, etc. I am going to > be > >> >> modeling stuff anyway to keep me modeling and to become more > proficient > >> >> with > >> >> Maya 09. > >> >> -Katie > >> >> --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote: > >> >> > >> >> From: eric drewes <figarus@xxxxxxxxx> > >> >> Subject: [project1dev] Re: Items left for milestone (5/11) > >> >> To: project1dev@xxxxxxxxxxxxx > >> >> Date: Tuesday, May 12, 2009, 11:09 AM > >> >> > >> >> hey katie, > >> >> > >> >> Awesome! Excited to have more modelers working, and glad you're in > :) > >> >> I > >> >> am guilty of this too so maybe we need a way to let everyone know > what > >> >> weplan on working on or have in process so we don't duplicate our > >> >> efforts w/ > >> >> models, etc. can't wait to see your stuff... > >> >> > >> >> -eric > >> >> > >> >> On Tue, May 12, 2009 at 2:05 PM, katie cook <ktmcook@xxxxxxxxx> > wrote: > >> >>> > >> >>> Hey Guys, > >> >>> > >> >>> I modeled a rail car on Saturday, and am working on texturing it up. > >> >>> If > >> >>> you want I can post it early so you can look at it. I am almost done > >> >>> with > >> >>> texturing, just have to finish up the wheels. Should be able to > finish > >> >>> tonight or tomorrow. > >> >>> > >> >>> I was also going to model some shovels etc. Just filler stuff to > help. > >> >>> > >> >>> Anyway, let me know what you guys think. I can do more models just > let > >> >>> me > >> >>> know. > >> >>> Katie > >> >>> > >> >>> --- On Mon, 5/11/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> >>> > >> >>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx> > >> >>> Subject: [project1dev] Items left for milestone (5/11) > >> >>> To: project1dev@xxxxxxxxxxxxx > >> >>> Date: Monday, May 11, 2009, 8:01 PM > >> >>> > >> >>> Here's the weekly update of our milestone progress. Red items are > >> >>> blocked by other tasks, blue items are unblocked. > >> >>> > >> >>> > >> >>> Art: > >> >>> #1 - props for the cave (mining picks, rail cars, piles of rubble, > >> >>> that > >> >>> kind of stuff) > >> >>> #2 - lighting pass for the cave: (Waiting for cave to be decorated > and > >> >>> finished) > >> >>> #3 - animation for miners walking around > >> >>> #4 - animation for miners mining the walls > >> >>> #5 - animation for boss monster ambushing you > >> >>> #6 - combat animation for miners in combat (just an idle animation) > >> >>> #7 - combat animation for boss monster (just an idle animation) > >> >>> #8 - cave battle arena art (just a 3d backdrop for combat, unless we > >> >>> are > >> >>> ok with what we have right now) Probably blocked until we have the > >> >>> cave > >> >>> decorated with a lighting pass. > >> >>> > >> >>> Scripting / Building: > >> >>> #1 - finish decorating cave: waiting on art to decorate the cave > with > >> >>> (maybe this should be an art task) > >> >>> #2 - balance the boss fight. > >> >>> #3 - re balance the combat after all the enemies and boss are placed > >> >>> > >> >>> Coding: > >> >>> #1 - make animated models cast shadows correctly > >> >>> #2 - make it so models not on screen can still cast shadows on > screen > >> >>> so > >> >>> we don't have shadow "popping" > >> >>> #3 - oct tree optomization for collision detection > >> >>> > >> >>> =========Done======== > >> >>> > >> >>> Art: > >> >>> Got a pickaxe from Katie > >> >>> Got some nice rocks from Chris, and textured them with a texture > from > >> >>> Matt > >> >>> Eric made a lower polycount mine cart > >> >>> > >> >>> Scripting / Building: > >> >>> Enemy pathing (Kent) > >> >>> Cave in after boss fight (Kent) > >> >>> a stationary mining enemy that doesnt path (Kent) > >> >>> the boss ambushes you (Kent) > >> >>> we have a boss combat enemy (Kent) > >> >>> monster placement has been finished (Kent the superstar) > >> >>> the cave is finished being walled, you cant fall out of the map now > >> >>> Nick balanced combat before we placed a whole bunch of new enemies > >> >>> > >> >>> Coding: > >> >>> A few optomizations > >> >>> A basic level editor > >> >>> > >> >> > >> >> > >> > > >> > > >> > > >> > > >> > > > > > >