[project1dev] Re: Items left for milestone (5/11)

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 26 May 2009 12:15:15 -0700

I actually ended up planning to play tf2 with my friend, and everyone
from our group came to play too.. on Sunday night we had 8 people out
of 10 total in one game, it was crazy!

It was funny reading that you wished we did a fps cuz of that too, heh

On Tue, May 26, 2009 at 11:55 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> i was gonna go hikin and kept putting it off til monday then realized it was
> memorial day and all the parkin would be full hahah, so did nothin all
> weekend. i suck :p
>
> On Tue, May 26, 2009 at 11:53 AM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
>>
>> I was totally mia this weekend too, I spent almost the whole weekend
>> playing team fortress 2 with my steam group... it was really fun times
>> :)
>>
>> On Tue, May 26, 2009 at 11:27 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
>> > Hey Eric,
>> >
>> > I am catching up with the post and then I will check in with you here in
>> > just a few. Sorry I was out of touch this weekend, I was consumed
>> > w/mucho
>> > family BBQ stuff for the holiday.
>> >
>> > --- On Sun, 5/24/09, figarus@xxxxxxxxx <figarus@xxxxxxxxx> wrote:
>> >
>> > From: figarus@xxxxxxxxx <figarus@xxxxxxxxx>
>> > Subject: [project1dev] Re: Items left for milestone (5/11)
>> > To: project1dev@xxxxxxxxxxxxx
>> > Date: Sunday, May 24, 2009, 3:06 PM
>> >
>> > Hey katie,
>> >
>> > Did you get a chance to take a look at the art stuff for milestone 2? Is
>> > there anything in there you are interested in signing on for?
>> > Sent via BlackBerry from T-Mobile
>> > ________________________________
>> > From: katie cook
>> > Date: Tue, 12 May 2009 13:06:57 -0700 (PDT)
>> > To: <project1dev@xxxxxxxxxxxxx>
>> > Subject: [project1dev] Re: Items left for milestone (5/11)
>> > I have heard there are some issues, etc. but I have yet to try it. It is
>> > dependent on how the texture is setup etc. like uv projection and what
>> > kind
>> > of geometry. I am going to run some test scenarios and see. I will
>> > holler at
>> > the results. =)
>> >
>> > --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote:
>> >
>> > From: eric drewes <figarus@xxxxxxxxx>
>> > Subject: [project1dev] Re: Items left for milestone (5/11)
>> > To: project1dev@xxxxxxxxxxxxx
>> > Date: Tuesday, May 12, 2009, 12:16 PM
>> >
>> > cool, maybe saturday will be the modeling party or whatnot so we can
>> > clear
>> > the rest of the models.
>> >
>> > hey on a technical note, does maya 09 go right into milkshape with the
>> > materials/textures intact?
>> >
>> > anyways, w00t, im excited :)
>> >
>> > On Tue, May 12, 2009 at 2:20 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>> >>
>> >> Oh BTW Eric =),
>> >>
>> >> I have a fair amount of time on Saturdays which is when I have started
>> >> setting time aside specifically for the project. If you have a lot of
>> >> stuff
>> >> your doing this week and don't think you'll get to it by Saturday, I
>> >> can
>> >> help with the props your trying to do ie.shovel, etc. I am going to be
>> >> modeling stuff anyway to keep me modeling and to become more proficient
>> >> with
>> >> Maya 09.
>> >> -Katie
>> >> --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote:
>> >>
>> >> From: eric drewes <figarus@xxxxxxxxx>
>> >> Subject: [project1dev] Re: Items left for milestone (5/11)
>> >> To: project1dev@xxxxxxxxxxxxx
>> >> Date: Tuesday, May 12, 2009, 11:09 AM
>> >>
>> >> hey katie,
>> >>
>> >> Awesome!  Excited to have more modelers working, and glad you're in :)
>> >> I
>> >> am guilty of this too so maybe we need a way to let everyone know what
>> >> weplan on working on or have in process so we don't duplicate our
>> >> efforts w/
>> >> models, etc.   can't wait to see your stuff...
>> >>
>> >> -eric
>> >>
>> >> On Tue, May 12, 2009 at 2:05 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>> >>>
>> >>> Hey Guys,
>> >>>
>> >>> I modeled a rail car on Saturday, and am working on texturing it up.
>> >>> If
>> >>> you want I can post it early so you can look at it. I am almost done
>> >>> with
>> >>> texturing, just have to finish up the wheels. Should be able to finish
>> >>> tonight or tomorrow.
>> >>>
>> >>> I was also going to model some shovels etc. Just filler stuff to help.
>> >>>
>> >>> Anyway, let me know what you guys think. I can do more models just let
>> >>> me
>> >>> know.
>> >>> Katie
>> >>>
>> >>> --- On Mon, 5/11/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> >>>
>> >>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >>> Subject: [project1dev] Items left for milestone (5/11)
>> >>> To: project1dev@xxxxxxxxxxxxx
>> >>> Date: Monday, May 11, 2009, 8:01 PM
>> >>>
>> >>> Here's the weekly update of our milestone progress.  Red items are
>> >>> blocked by other tasks, blue items are unblocked.
>> >>>
>> >>>
>> >>> Art:
>> >>> #1 - props for the cave (mining picks, rail cars, piles of rubble,
>> >>> that
>> >>> kind of stuff)
>> >>> #2 - lighting pass for the cave: (Waiting for cave to be decorated and
>> >>> finished)
>> >>> #3 - animation for miners walking around
>> >>> #4 - animation for miners mining the walls
>> >>> #5 - animation for boss monster ambushing you
>> >>> #6 - combat animation for miners in combat (just an idle animation)
>> >>> #7 - combat animation for boss monster (just an idle animation)
>> >>> #8 - cave battle arena art (just a 3d backdrop for combat, unless we
>> >>> are
>> >>> ok with what we have right now)  Probably blocked until we have the
>> >>> cave
>> >>> decorated with a lighting pass.
>> >>>
>> >>> Scripting / Building:
>> >>> #1 - finish decorating cave:  waiting on art to decorate the cave with
>> >>> (maybe this should be an art task)
>> >>> #2 - balance the boss fight.
>> >>> #3 - re balance the combat after all the enemies and boss are placed
>> >>>
>> >>> Coding:
>> >>> #1 - make animated models cast shadows correctly
>> >>> #2 - make it so models not on screen can still cast shadows on screen
>> >>> so
>> >>> we don't have shadow "popping"
>> >>> #3 - oct tree optomization for collision detection
>> >>>
>> >>> =========Done========
>> >>>
>> >>> Art:
>> >>> Got a pickaxe from Katie
>> >>> Got some nice rocks from Chris, and textured them with a texture from
>> >>> Matt
>> >>> Eric made a lower polycount mine cart
>> >>>
>> >>> Scripting / Building:
>> >>> Enemy pathing (Kent)
>> >>> Cave in after boss fight (Kent)
>> >>> a stationary mining enemy that doesnt path (Kent)
>> >>> the boss ambushes you (Kent)
>> >>> we have a boss combat enemy (Kent)
>> >>> monster placement has been finished (Kent the superstar)
>> >>> the cave is finished being walled, you cant fall out of the map now
>> >>> Nick balanced combat before we placed a whole bunch of new enemies
>> >>>
>> >>> Coding:
>> >>> A few optomizations
>> >>> A basic level editor
>> >>>
>> >>
>> >>
>> >
>> >
>> >
>> >
>>
>
>

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