[project1dev] Re: Items left for milestone (5/11)

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 26 May 2009 11:55:58 -0700

i was gonna go hikin and kept putting it off til monday then realized it was
memorial day and all the parkin would be full hahah, so did nothin all
weekend. i suck :p


On Tue, May 26, 2009 at 11:53 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:

> I was totally mia this weekend too, I spent almost the whole weekend
> playing team fortress 2 with my steam group... it was really fun times
> :)
>
> On Tue, May 26, 2009 at 11:27 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
> > Hey Eric,
> >
> > I am catching up with the post and then I will check in with you here in
> > just a few. Sorry I was out of touch this weekend, I was consumed w/mucho
> > family BBQ stuff for the holiday.
> >
> > --- On Sun, 5/24/09, figarus@xxxxxxxxx <figarus@xxxxxxxxx> wrote:
> >
> > From: figarus@xxxxxxxxx <figarus@xxxxxxxxx>
> > Subject: [project1dev] Re: Items left for milestone (5/11)
> > To: project1dev@xxxxxxxxxxxxx
> > Date: Sunday, May 24, 2009, 3:06 PM
> >
> > Hey katie,
> >
> > Did you get a chance to take a look at the art stuff for milestone 2? Is
> > there anything in there you are interested in signing on for?
> > Sent via BlackBerry from T-Mobile
> > ________________________________
> > From: katie cook
> > Date: Tue, 12 May 2009 13:06:57 -0700 (PDT)
> > To: <project1dev@xxxxxxxxxxxxx>
> > Subject: [project1dev] Re: Items left for milestone (5/11)
> > I have heard there are some issues, etc. but I have yet to try it. It is
> > dependent on how the texture is setup etc. like uv projection and what
> kind
> > of geometry. I am going to run some test scenarios and see. I will holler
> at
> > the results. =)
> >
> > --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote:
> >
> > From: eric drewes <figarus@xxxxxxxxx>
> > Subject: [project1dev] Re: Items left for milestone (5/11)
> > To: project1dev@xxxxxxxxxxxxx
> > Date: Tuesday, May 12, 2009, 12:16 PM
> >
> > cool, maybe saturday will be the modeling party or whatnot so we can
> clear
> > the rest of the models.
> >
> > hey on a technical note, does maya 09 go right into milkshape with the
> > materials/textures intact?
> >
> > anyways, w00t, im excited :)
> >
> > On Tue, May 12, 2009 at 2:20 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
> >>
> >> Oh BTW Eric =),
> >>
> >> I have a fair amount of time on Saturdays which is when I have started
> >> setting time aside specifically for the project. If you have a lot of
> stuff
> >> your doing this week and don't think you'll get to it by Saturday, I can
> >> help with the props your trying to do ie.shovel, etc. I am going to be
> >> modeling stuff anyway to keep me modeling and to become more proficient
> with
> >> Maya 09.
> >> -Katie
> >> --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote:
> >>
> >> From: eric drewes <figarus@xxxxxxxxx>
> >> Subject: [project1dev] Re: Items left for milestone (5/11)
> >> To: project1dev@xxxxxxxxxxxxx
> >> Date: Tuesday, May 12, 2009, 11:09 AM
> >>
> >> hey katie,
> >>
> >> Awesome!  Excited to have more modelers working, and glad you're in :)
> I
> >> am guilty of this too so maybe we need a way to let everyone know what
> >> weplan on working on or have in process so we don't duplicate our
> efforts w/
> >> models, etc.   can't wait to see your stuff...
> >>
> >> -eric
> >>
> >> On Tue, May 12, 2009 at 2:05 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
> >>>
> >>> Hey Guys,
> >>>
> >>> I modeled a rail car on Saturday, and am working on texturing it up. If
> >>> you want I can post it early so you can look at it. I am almost done
> with
> >>> texturing, just have to finish up the wheels. Should be able to finish
> >>> tonight or tomorrow.
> >>>
> >>> I was also going to model some shovels etc. Just filler stuff to help.
> >>>
> >>> Anyway, let me know what you guys think. I can do more models just let
> me
> >>> know.
> >>> Katie
> >>>
> >>> --- On Mon, 5/11/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> >>>
> >>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >>> Subject: [project1dev] Items left for milestone (5/11)
> >>> To: project1dev@xxxxxxxxxxxxx
> >>> Date: Monday, May 11, 2009, 8:01 PM
> >>>
> >>> Here's the weekly update of our milestone progress.  Red items are
> >>> blocked by other tasks, blue items are unblocked.
> >>>
> >>>
> >>> Art:
> >>> #1 - props for the cave (mining picks, rail cars, piles of rubble, that
> >>> kind of stuff)
> >>> #2 - lighting pass for the cave: (Waiting for cave to be decorated and
> >>> finished)
> >>> #3 - animation for miners walking around
> >>> #4 - animation for miners mining the walls
> >>> #5 - animation for boss monster ambushing you
> >>> #6 - combat animation for miners in combat (just an idle animation)
> >>> #7 - combat animation for boss monster (just an idle animation)
> >>> #8 - cave battle arena art (just a 3d backdrop for combat, unless we
> are
> >>> ok with what we have right now)  Probably blocked until we have the
> cave
> >>> decorated with a lighting pass.
> >>>
> >>> Scripting / Building:
> >>> #1 - finish decorating cave:  waiting on art to decorate the cave with
> >>> (maybe this should be an art task)
> >>> #2 - balance the boss fight.
> >>> #3 - re balance the combat after all the enemies and boss are placed
> >>>
> >>> Coding:
> >>> #1 - make animated models cast shadows correctly
> >>> #2 - make it so models not on screen can still cast shadows on screen
> so
> >>> we don't have shadow "popping"
> >>> #3 - oct tree optomization for collision detection
> >>>
> >>> =========Done========
> >>>
> >>> Art:
> >>> Got a pickaxe from Katie
> >>> Got some nice rocks from Chris, and textured them with a texture from
> >>> Matt
> >>> Eric made a lower polycount mine cart
> >>>
> >>> Scripting / Building:
> >>> Enemy pathing (Kent)
> >>> Cave in after boss fight (Kent)
> >>> a stationary mining enemy that doesnt path (Kent)
> >>> the boss ambushes you (Kent)
> >>> we have a boss combat enemy (Kent)
> >>> monster placement has been finished (Kent the superstar)
> >>> the cave is finished being walled, you cant fall out of the map now
> >>> Nick balanced combat before we placed a whole bunch of new enemies
> >>>
> >>> Coding:
> >>> A few optomizations
> >>> A basic level editor
> >>>
> >>
> >>
> >
> >
> >
> >
>
>

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