[project1dev] Re: Items left for milestone (5/11)

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 26 May 2009 11:53:18 -0700

I was totally mia this weekend too, I spent almost the whole weekend
playing team fortress 2 with my steam group... it was really fun times
:)

On Tue, May 26, 2009 at 11:27 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
> Hey Eric,
>
> I am catching up with the post and then I will check in with you here in
> just a few. Sorry I was out of touch this weekend, I was consumed w/mucho
> family BBQ stuff for the holiday.
>
> --- On Sun, 5/24/09, figarus@xxxxxxxxx <figarus@xxxxxxxxx> wrote:
>
> From: figarus@xxxxxxxxx <figarus@xxxxxxxxx>
> Subject: [project1dev] Re: Items left for milestone (5/11)
> To: project1dev@xxxxxxxxxxxxx
> Date: Sunday, May 24, 2009, 3:06 PM
>
> Hey katie,
>
> Did you get a chance to take a look at the art stuff for milestone 2? Is
> there anything in there you are interested in signing on for?
> Sent via BlackBerry from T-Mobile
> ________________________________
> From: katie cook
> Date: Tue, 12 May 2009 13:06:57 -0700 (PDT)
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] Re: Items left for milestone (5/11)
> I have heard there are some issues, etc. but I have yet to try it. It is
> dependent on how the texture is setup etc. like uv projection and what kind
> of geometry. I am going to run some test scenarios and see. I will holler at
> the results. =)
>
> --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote:
>
> From: eric drewes <figarus@xxxxxxxxx>
> Subject: [project1dev] Re: Items left for milestone (5/11)
> To: project1dev@xxxxxxxxxxxxx
> Date: Tuesday, May 12, 2009, 12:16 PM
>
> cool, maybe saturday will be the modeling party or whatnot so we can clear
> the rest of the models.
>
> hey on a technical note, does maya 09 go right into milkshape with the
> materials/textures intact?
>
> anyways, w00t, im excited :)
>
> On Tue, May 12, 2009 at 2:20 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>
>> Oh BTW Eric =),
>>
>> I have a fair amount of time on Saturdays which is when I have started
>> setting time aside specifically for the project. If you have a lot of stuff
>> your doing this week and don't think you'll get to it by Saturday, I can
>> help with the props your trying to do ie.shovel, etc. I am going to be
>> modeling stuff anyway to keep me modeling and to become more proficient with
>> Maya 09.
>> -Katie
>> --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>> From: eric drewes <figarus@xxxxxxxxx>
>> Subject: [project1dev] Re: Items left for milestone (5/11)
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Tuesday, May 12, 2009, 11:09 AM
>>
>> hey katie,
>>
>> Awesome!  Excited to have more modelers working, and glad you're in :)  I
>> am guilty of this too so maybe we need a way to let everyone know what
>> weplan on working on or have in process so we don't duplicate our efforts w/
>> models, etc.   can't wait to see your stuff...
>>
>> -eric
>>
>> On Tue, May 12, 2009 at 2:05 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>>
>>> Hey Guys,
>>>
>>> I modeled a rail car on Saturday, and am working on texturing it up. If
>>> you want I can post it early so you can look at it. I am almost done with
>>> texturing, just have to finish up the wheels. Should be able to finish
>>> tonight or tomorrow.
>>>
>>> I was also going to model some shovels etc. Just filler stuff to help.
>>>
>>> Anyway, let me know what you guys think. I can do more models just let me
>>> know.
>>> Katie
>>>
>>> --- On Mon, 5/11/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> Subject: [project1dev] Items left for milestone (5/11)
>>> To: project1dev@xxxxxxxxxxxxx
>>> Date: Monday, May 11, 2009, 8:01 PM
>>>
>>> Here's the weekly update of our milestone progress.  Red items are
>>> blocked by other tasks, blue items are unblocked.
>>>
>>>
>>> Art:
>>> #1 - props for the cave (mining picks, rail cars, piles of rubble, that
>>> kind of stuff)
>>> #2 - lighting pass for the cave: (Waiting for cave to be decorated and
>>> finished)
>>> #3 - animation for miners walking around
>>> #4 - animation for miners mining the walls
>>> #5 - animation for boss monster ambushing you
>>> #6 - combat animation for miners in combat (just an idle animation)
>>> #7 - combat animation for boss monster (just an idle animation)
>>> #8 - cave battle arena art (just a 3d backdrop for combat, unless we are
>>> ok with what we have right now)  Probably blocked until we have the cave
>>> decorated with a lighting pass.
>>>
>>> Scripting / Building:
>>> #1 - finish decorating cave:  waiting on art to decorate the cave with
>>> (maybe this should be an art task)
>>> #2 - balance the boss fight.
>>> #3 - re balance the combat after all the enemies and boss are placed
>>>
>>> Coding:
>>> #1 - make animated models cast shadows correctly
>>> #2 - make it so models not on screen can still cast shadows on screen so
>>> we don't have shadow "popping"
>>> #3 - oct tree optomization for collision detection
>>>
>>> =========Done========
>>>
>>> Art:
>>> Got a pickaxe from Katie
>>> Got some nice rocks from Chris, and textured them with a texture from
>>> Matt
>>> Eric made a lower polycount mine cart
>>>
>>> Scripting / Building:
>>> Enemy pathing (Kent)
>>> Cave in after boss fight (Kent)
>>> a stationary mining enemy that doesnt path (Kent)
>>> the boss ambushes you (Kent)
>>> we have a boss combat enemy (Kent)
>>> monster placement has been finished (Kent the superstar)
>>> the cave is finished being walled, you cant fall out of the map now
>>> Nick balanced combat before we placed a whole bunch of new enemies
>>>
>>> Coding:
>>> A few optomizations
>>> A basic level editor
>>>
>>
>>
>
>
>
>

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