[project1dev] Re: Items left for milestone (5/11)

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 24 May 2009 22:06:16 +0000

Hey katie,

Did you get a chance to take a look at the art stuff for milestone 2? Is there 
anything in there you are interested in signing on for? 
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: katie cook <ktmcook@xxxxxxxxx>

Date: Tue, 12 May 2009 13:06:57 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Items left for milestone (5/11)


I have heard there are some issues, etc. but I have yet to try it. It is 
dependent on how the texture is setup etc. like uv projection and what kind of 
geometry. I am going to run some test scenarios and see. I will holler at the 
results. =)

--- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote:


From: eric drewes <figarus@xxxxxxxxx>
Subject: [project1dev] Re: Items left for milestone (5/11)
To: project1dev@xxxxxxxxxxxxx
Date: Tuesday, May 12, 2009, 12:16 PM


cool, maybe saturday will be the modeling party or whatnot so we can clear the 
rest of the models.

hey on a technical note, does maya 09 go right into milkshape with the 
materials/textures intact?  

anyways, w00t, im excited :) 


On Tue, May 12, 2009 at 2:20 PM, katie cook <ktmcook@xxxxxxxxx> wrote:






Oh BTW Eric =),
 
I have a fair amount of time on Saturdays which is when I have started setting 
time aside specifically for the project. If you have a lot of stuff your doing 
this week and don't think you'll get to it by Saturday, I can help with the 
props your trying to do ie.shovel, etc. I am going to be modeling stuff anyway 
to keep me modeling and to become more proficient with Maya 09.

-Katie




--- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote:


From: eric drewes <figarus@xxxxxxxxx>
Subject: [project1dev] Re: Items left for milestone (5/11)
To: project1dev@xxxxxxxxxxxxx
Date: Tuesday, May 12, 2009, 11:09 AM


hey katie,

Awesome!  Excited to have more modelers working, and glad you're in :)  I am 
guilty of this too so maybe we need a way to let everyone know what weplan on 
working on or have in process so we don't duplicate our efforts w/ models, 
etc.   can't wait to see your stuff... 

-eric


On Tue, May 12, 2009 at 2:05 PM, katie cook <ktmcook@xxxxxxxxx> wrote:






Hey Guys,
 
I modeled a rail car on Saturday, and am working on texturing it up. If you 
want I can post it early so you can look at it. I am almost done with 
texturing, just have to finish up the wheels. Should be able to finish tonight 
or tomorrow.
 
I was also going to model some shovels etc. Just filler stuff to help.
 
Anyway, let me know what you guys think. I can do more models just let me know.

Katie

--- On Mon, 5/11/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:


From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
Subject: [project1dev] Items left for milestone (5/11)
To: project1dev@xxxxxxxxxxxxx
Date: Monday, May 11, 2009, 8:01 PM 






Here's the weekly update of our milestone progress.  Red items are blocked by 
other tasks, blue items are unblocked.


Art:
#1 - props for the cave (mining picks, rail cars, piles of rubble, that kind of 
stuff)
#2 - lighting pass for the cave: (Waiting for cave to be decorated and finished)
#3 - animation for miners walking around
#4 - animation for miners mining the walls
#5 - animation for boss monster ambushing you
#6 - combat animation for miners in combat (just an idle animation)
#7 - combat animation for boss monster (just an idle animation)
#8 - cave battle arena art (just a 3d backdrop for combat, unless we are ok 
with what we have right now)  Probably blocked until we have the cave decorated 
with a lighting pass.

Scripting / Building:
#1 - finish decorating cave:  waiting on art to decorate the cave with (maybe 
this should be an art task)
#2 - balance the boss fight.
#3 - re balance the combat after all the enemies and boss are placed

Coding:
#1 - make animated models cast shadows correctly
#2 - make it so models not on screen can still cast shadows on screen so we 
don't have shadow "popping"    
#3 - oct tree optomization for collision detection

=========Done========

Art:
Got a pickaxe from Katie
Got some nice rocks from Chris, and textured them with a texture from Matt
Eric made a lower polycount mine cart

Scripting / Building:
Enemy pathing (Kent)
Cave in after boss fight (Kent)
a stationary mining enemy that doesnt path (Kent)
the boss ambushes you (Kent)
we have a boss combat enemy (Kent)
monster placement has been finished (Kent the superstar)
the cave is finished being walled, you cant fall out of the map now
Nick balanced combat before we placed a whole bunch of new enemies

Coding:
A few optomizations
A basic level editor








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