ok, i will be ready w/ a handkerchief and a consoling hug i kid.. i kid.. im sure it'll work great On Tue, May 12, 2009 at 4:06 PM, katie cook <ktmcook@xxxxxxxxx> wrote: > I have heard there are some issues, etc. but I have yet to try it. It is > dependent on how the texture is setup etc. like uv projection and what kind > of geometry. I am going to run some test scenarios and see. I will holler at > the results. =) > > --- On *Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx>* wrote: > > > From: eric drewes <figarus@xxxxxxxxx> > Subject: [project1dev] Re: Items left for milestone (5/11) > To: project1dev@xxxxxxxxxxxxx > Date: Tuesday, May 12, 2009, 12:16 PM > > > cool, maybe saturday will be the modeling party or whatnot so we can clear > the rest of the models. > > hey on a technical note, does maya 09 go right into milkshape with the > materials/textures intact? > > anyways, w00t, im excited :) > > On Tue, May 12, 2009 at 2:20 PM, katie cook > <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx> > > wrote: > >> Oh BTW Eric =), >> >> I have a fair amount of time on Saturdays which is when I have started >> setting time aside specifically for the project. If you have a lot of stuff >> your doing this week and don't think you'll get to it by Saturday, I can >> help with the props your trying to do ie.shovel, etc. I am going to be >> modeling stuff anyway to keep me modeling and to become more proficient with >> Maya 09. >> -Katie >> >> --- On *Tue, 5/12/09, eric drewes >> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx> >> >* wrote: >> >> >> From: eric drewes >> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx> >> > >> Subject: [project1dev] Re: Items left for milestone (5/11) >> To: >> project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx> >> Date: Tuesday, May 12, 2009, 11:09 AM >> >> hey katie, >> >> Awesome! Excited to have more modelers working, and glad you're in :) I >> am guilty of this too so maybe we need a way to let everyone know what >> weplan on working on or have in process so we don't duplicate our efforts w/ >> models, etc. can't wait to see your stuff... >> >> -eric >> >> On Tue, May 12, 2009 at 2:05 PM, katie cook >> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx> >> > wrote: >> >>> Hey Guys, >>> >>> I modeled a rail car on Saturday, and am working on texturing it up. If >>> you want I can post it early so you can look at it. I am almost done with >>> texturing, just have to finish up the wheels. Should be able to finish >>> tonight or tomorrow. >>> >>> I was also going to model some shovels etc. Just filler stuff to help. >>> >>> Anyway, let me know what you guys think. I can do more models just let me >>> know. >>> >>> Katie >>> >>> --- On *Mon, 5/11/09, Alan Wolfe >>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx> >>> >* wrote: >>> >>> >>> From: Alan Wolfe >>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx> >>> > >>> Subject: [project1dev] Items left for milestone (5/11) >>> To: >>> project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx> >>> Date: Monday, May 11, 2009, 8:01 PM >>> >>> >>> Here's the weekly update of our milestone progress. Red items are >>> blocked by other tasks, blue items are unblocked. >>> >>> >>> *Art:* >>> #1 - props for the cave (mining picks, rail cars, piles of rubble, that >>> kind of stuff) >>> #2 - lighting pass for the cave: (Waiting for cave to be decorated and >>> finished) >>> #3 - animation for miners walking around >>> #4 - animation for miners mining the walls >>> #5 - animation for boss monster ambushing you >>> #6 - combat animation for miners in combat (just an idle animation) >>> #7 - combat animation for boss monster (just an idle animation) >>> #8 - cave battle arena art (just a 3d backdrop for combat, unless we are >>> ok with what we have right now) Probably blocked until we have the cave >>> decorated with a lighting pass. >>> >>> *Scripting / Building:* >>> #1 - finish decorating cave: waiting on art to decorate the cave >>> with(maybe this should be an art task) >>> #2 - balance the boss fight. >>> #3 - re balance the combat after all the enemies and boss are placed >>> >>> *Coding:* >>> #1 - make animated models cast shadows correctly >>> #2 - make it so models not on screen can still cast shadows on screen so >>> we don't have shadow "popping" >>> #3 - oct tree optomization for collision detection >>> >>> *=========Done========* >>> >>> *Art:* >>> Got a pickaxe from Katie >>> Got some nice rocks from Chris, and textured them with a texture from >>> Matt >>> Eric made a lower polycount mine cart >>> >>> *Scripting / Building:* >>> Enemy pathing (Kent) >>> Cave in after boss fight (Kent) >>> a stationary mining enemy that doesnt path (Kent) >>> the boss ambushes you (Kent) >>> we have a boss combat enemy (Kent) >>> monster placement has been finished (Kent the superstar) >>> the cave is finished being walled, you cant fall out of the map now >>> Nick balanced combat before we placed a whole bunch of new enemies >>> >>> *Coding:* >>> A few optomizations >>> A basic level editor >>> >>> >>> >> >> > >