[project1dev] Re: Items left for milestone

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 2 May 2009 14:04:37 -0700

That sounds about right. We are pretty damn close

On Sat, May 2, 2009 at 10:11 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Hey Guys,
>
> Figure'd I'd organize things a lil. After we get going a little more I hope
> to get a friend of ours to be the producer for our game and do stuff like
> this (:
>
> Here's the list of what we have left for the milestone.  Items which are
> blocked by other tasks needing to be done first are in red.  Items that
> aren't blocked are in blue.
>
> If I'm missing anything, or anything on this list is wrong let me know!
>
> *Art:*
> #1 - props for the cave (mining picks, rail cars, piles of rubble, that
> kind of stuff)
> #2 - lighting pass for the cave: (Waiting for cave to be decorated and
> finished)
> #3 - animation for miners walking around
> #4 - animation for miners mining the walls
> #5 - animation for boss monster ambushing you
> #6 - combat animation for miners in combat (just an idle animation)
> #7 - combat animation for boss monster (just an idle animation)
> #8 - cave battle arena art (just a 3d backdrop for combat, unless we are ok
> with what we have right now)  Probably blocked until we have the cave
> decorated with a lighting pass.
>
> *Scripting / Building:*
> #1 - finish enemy pathing
> #2 - make the cave in things happen after boss fight
> #3 - make a stationary mining enemy that doesn't path
> #4 - make a boss enemy that ambushes you at the right time
> #5 - make a boss combat enemy
> #6 - finish walling the cave:  can be done right now, but tedious.  I'm
> going to try and get a level editor working this weekend to make this easier
> #7 - finish decorating cave:  waiting on art to decorate the cave with
> #8 - finish placing monsters
> #9 - balance the boss fight.  Waiting on boss to ambush you and a boss
> enemy script to be made.
> #10 - re balance the combat after all the enemies and boss are placed
>
> *Coding:*
> #1 - make animated models cast shadows correctly
> #2 - make it so models not on screen can still cast shadows on screen so we
> don't have shadow "popping"
> #3 - should have a basic level editor working
>

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